MisterStone
Arcane
- Joined
- Apr 1, 2006
- Messages
- 9,422
Hey guyz back when you were a kid playing PnP Dungeons and Dragons, at heart you really just wanted to be LARPing. I mean, look how LARPing obsoleted all PnP games amirite?
So, I think we've always wanted to get around to making a fantasy action game.
Gondolin said:
That doesn't mean anything.Gondolin said:Matthew Findley worked with Mr. Fargo at Interplay Entertainment since 1989.
Decline of an oldfag.
Xor said:10/10 would rage again.
There's kind of this convergence across all games where the genres are really getting blurred. Like, I don't think people playing BioShock realize they're playing an RPG. Or even in Grand Theft Auto, you go into the weight room and pump up your character. There are all these elements of your character getting better. That's what those games are really about.
With Dragon Age II’s release imminent, senior producer Fernando Melo feels the sequel has far more reach than Origins, even potentially attracting the same kind of crowd that flocks to gaming’s biggest franchise, Call Of Duty.
Speaking to NowGamer Melo said: “We have data that shows there are a lot of people that enjoy playing RPGs although they won’t necessarily call them RPGs. They’ll play Fallout, Assassin’s Creed and even Call Of Duty, which have these progression elements – you’re putting points into things – but they don’t necessarily associate that as an RPG. So we think that if we expand that out we’ll attract a much bigger audience.”
For me, I guess, fundamentally, there are more people who are ready to play RPGs than realize it. These are people who will play FarmVille. These are people who have shot enough people in the head that they've leveled up in Medal of Honor. They've gained XP and have received awards as a result. That's an RPG mechanic. They've played [Grand Theft Auto] San Andreas and they've run enough, and gotten buff enough, that their endurance is a higher. They've leveled.
So I think there's more people out there with RPGs, and then it's honestly on RPGs to try to figure out how to take the mechanics that people are actually loving in other genres and say, "No, no, no. We had those years ago, but we understand that they kind of were scary."
So there was no mandate, but I mean there were decisions that we made as a team that said, "Okay, this is, I think, more welcoming." Not "dumbed down" or anything like that, but welcoming. Like starting the game, your character walks up, says something kind of over the top, and immediately starts exploding Darkspawn. I haven't set my decks at all. I haven't spent points.
What it does, is it lets you get into the game and go, "Okay, cool. This is what their combat is like. I get that." Then the next thing you do is build your character.
Then you level up and you start spending points, and the RPG mechanics are introduced in a way that's gradual, in a way that welcomes someone who would otherwise maybe go, "Whoa! Too complex!" and shut it off immediately, and lets them slide into it without even recognizing it ‑‑ which frankly, ideally increases the overall RPG customer base, which means we can make more RPGs, which means I can play more RPGs that I don't know the ending to. I like that.
micmu said:My C64 was so powerful it ran mostly action games.
Excidium said:That doesn't mean anything.
No, he does. The world is full of morons that just don't get it and many of them are running the gaming industry.Vagiel said:I realize its marketing talk, i realize he does not mean it, but it still hurts...
At least one man there stands up for the truthMatt Burton said:I can't get past the line "I think these games always wanted to be action games at their heart. I think all those old turn-based games, it's just that's all the technology would allow."
Oh, yeah, if those designers back in the day had only had better tech, they'd have made Hunted instead of Pool of Radiance and Wasteland. If only!
I really wish designers would seriously study videogame history instead of buying into the linear view that what is made with better tech is inherently better. Any good designer would know better than that.
Why not conscript them all?findley said:a modern audience that wants to see action.
Jasede said:I want to press a button and something awesome happens!!!
Does BF still work there? Does he share Matt Findleys opinion?Developed by inXile entertainment, a company founded by Interplay founder Brian Fargo
VentilatorOfDoom said:that's definitely part of it. I mean, the reason those games were turn-based sword battles is that was the only option you had. I think, now you get that twitch element of "me at the controller." When you take the monster down because you successfully hit, blocked, switched to exploding arrows, and shot him in the head, you're getting that same depth that you would have had through 30 years ago D&D experience, but it's happening fast-paced, quick, and in real-time for a modern audience that wants to see action.