GarfunkeL
Racism Expert
Thanks to DA:O we got an lively argument in GDRPG where one of the arguments was the role of armor in RPG's.
As far as I know, there are only two versions ever implemented - the D&D version where armor helps you avoid damage completely but if your opponent overcames your armor you take full damage (ok, they got dmg reduction but that was separate from actual armor).
Then there is the Rolemaster version (it's the earliest usage that I know) where armor does not help you avoid damage, shield and dodge are for that, but they absorb damage, meaning that your opponent can trickle your health away but was unable to do devastating damage.
Some systems pick'n'mixed both - iirc Cyberpunk 2020 pretty much just had both whereas armor first allowed you to avoid incoming damage and if it "got through", then it absorbed part of it.
Pro's and con's people! Which one do you prefer?
Ps. no kingcomrage option, this is sirious bisiness! _Ninjaedit: No poll at all because it doesn't let me add it. Oh shucks.
As far as I know, there are only two versions ever implemented - the D&D version where armor helps you avoid damage completely but if your opponent overcames your armor you take full damage (ok, they got dmg reduction but that was separate from actual armor).
Then there is the Rolemaster version (it's the earliest usage that I know) where armor does not help you avoid damage, shield and dodge are for that, but they absorb damage, meaning that your opponent can trickle your health away but was unable to do devastating damage.
Some systems pick'n'mixed both - iirc Cyberpunk 2020 pretty much just had both whereas armor first allowed you to avoid incoming damage and if it "got through", then it absorbed part of it.
Pro's and con's people! Which one do you prefer?
Ps. no kingcomrage option, this is sirious bisiness! _Ninjaedit: No poll at all because it doesn't let me add it. Oh shucks.