Curratum
Guest
The solution is simple - time-travel back to 2002.
The solution is simple - time-travel back to 2002.
The simplest way is to install MGSO
TBF, I installed MGSO years ago (with rebuild, rebirth and many others mods) and I don't want to unstall it, I'm too afraid of provoking a nuclear attack from China and not being able to reinstall all the mods. But... From what I've noticed, my Morrowind, after 130 hours, is not really having a problem. I must have crashed three times in a row and crashed ten times when I quit the application.The simplest way is to install MGSO
fuck off retard
for one thing, it's turning 10 years old in 2022.
Wut
Why should I listen to this post? After all, it'll turn 10 years old in 2030.
With enough painkillers and vodka, vanilla Morrowind looks amazing.
With enough bloom Oblivion looks like you mixed painkillers with vodka.With enough painkillers and vodka, vanilla Morrowind looks amazing.
What am I doing wrong ?
Don't be one of those people who installs a face pack and body replacer.
ESO is not a good game and the design and world-building are soy-fueled current year decline though.Play ESO instead It has complete Morrowind not only Vanderfell Island.
Obviously this is a troll post, but ESO doesn't even have the complete mainland of Morrowind. It has two regions of the mainland, which is significantly less than Tamriel Rebuilt and for a multitude of very obvious reasons, TR is a far more enjoyable way of experiencing it.Play ESO instead It has complete Morrowind not only Vanderfell Island.
I'm trying to enjoy Morrowind but i cannot find any fun, I have to walk everywhere very slowly and it takes ages to get anywhere, and when I'm there, i'm out of stamina for combat and now I have to wait ages again for stamina to regenerate.
What am I doing wrong ?
The thing is that no amount of mods will ever make Morrowind challenging in the conventional sense. What you're actually doing is just delaying the point at which the player crosses the power threshold and becomes and unstoppable demigod. A less broken economy + Morrowind Anti-Cheese means you can't immediately train yourself up by 10 levels at the start of the game by selling Swords of White Woe, repairing that Glass Dagger etc. You can't immediately rush to Ibar-Dad and grab all of the Daedric gear there in addition to Eleidon's Ward, because you need to dodge an extra two Dremora Lords at the vault instead of just the Golden Saint. Something like Beware the Sixth House means that you're a little less likely to rush through Sixth House bases early on, which definitely gates off Ilunibi and Koguruhn in the Main Quest. It's more about just putting extra roadblocks in the way of the player getting amazing gear and enchantments so that you need to work a little bit to break the game, instead of it happening totally by accident as in vanilla. As you said, a not-broken Morrowind would require an entire rework from the ground up, but then it wouldn't be the same game and it arguably wouldn't be as much fun.In my current pl I installed not one, not two, but three economy mods. What it means in common words is orc armor sells for 60 gold, daedric stuff for let's say 500 gold. I am now levels 40ish with most skills at 90+ and built fortress and 30k-ish gold I have nothing to spend on. Why? Because it doesn't matter if this stuff costs that much, because there are dozens of orcs there, more daedric weapons than needed, and thousands upon thousands of scrolls, gems, and glass mines with loot to casually sell, as well as quest rewards. What does it matter if you install survive mod with backpacks, if distance between locations in Morrowind is so small you need a few minutes to walk between cities, and there are three teleport spells? And adding more monsters to whack as a challenge doesn't create challenge either.
Well thing is, I can't say I suffered so much by lowering the price of all items by about ONE HUNDRED times. I played normally but just the amount of items and way you handle them means you end up with tons of cash anyway. Meanwhile, modders autistically argue over a limeware platter in tutorial. Or try to remake tomb with Mentor's ring again. Which gives you +10 int and (lol) +10 willpower. A bottle of Flin is more powerful than that ring cranking up some monsters stats make sense, but it just makes you whack&stun them longer, and if you begin making enemies more difficult to approach in a "fair" combat, it just means player will engage in such combat less. It's gating content, well I also don't need it since I always enjoyed low level Morrowind and never rushed everything specifically.