onemananadhisdroid
Augur
Koby said:What you are saying is the equivalent of – "Stop with all your petty preferences, you are all petty petty people, if I see a good looking women I want to sleep with her, the more good looking she is the more I want to sleep with her, I am not petty like all of you, I don’t care if she has a Penis.
Nahhh. You know, as a reviewer, you can throw all those labels that don't carry any meaning away, and if not doing so means you review something with a bias, it has to be thrown away. No more perceived genre (games being lumped together into the same made-up category because of whatever reason) is any more special than any other, and nothing of this has to do with the merits of the game currently in question anyway.
The truth however is, that each and every person holds different standards to a game. You might call it taste, preference, hell bias even, and ultimately, that's what it is. No one, not even professional gaming journalists (or PGJs™ as they call 'em) are free of that. It's hard-wired into human nature and nothing to feel bad for, hell. Anyway, now the reason I really objected to anything was the way some called bullshit on people raving about games that received hatred amongst the hive mind that is The Codex, which, in the grand scheme of things doesn't mean jackass. And Japanese RPGs™, as they lazily call them, never mind the different design most of these games had ever since day one. What all these pesky sub-labels getting thrown around like there's no tomorrow are ultimately an indicator of is variety. Which is a good and healthy thing. While further raising walls around ideas, turning them into rigid rules just isn't. Nothing can get in. Nothing can ever get out. That doesn't mean I'm not sympathizing with those who like to see ideas brought up by Tim Cain and company developed further, turned into something new and incorporated into more games. And it certainly doesn't mean anybody has to dig Japanese RPGs™ or pretty much anything. It just means that some people need to give themselves a slap from time to time.
Since, on top of all of this, nobody's home-brewn formula of what constitutes an "RPG" is any more right than anybody else's.
Speaking about Troika Games, deep character interaction and so such, anybody ever tried Facade? Warning: Not a game as such.
http://en.wikipedia.org/wiki/Façade_(interactive_story)