robur
Scholar
- Joined
- Jun 19, 2007
- Messages
- 108
Almost as much as you enjoy not understanding what I typed in all those posts before.Bradylama said:Does the fact make it worse automatically?
Do you enjoy arguing in circles?
Almost as much as you enjoy not understanding what I typed in all those posts before.Bradylama said:Does the fact make it worse automatically?
Do you enjoy arguing in circles?
Well, by now it's probably clear that I did make that decision for myself. Not to be influenced by the surroundings but to watch what I've come to watch with open eyes and a sound, critical mind.DarkUnderlord said:Yes. Using someone elses bad behaviour as an excuse for your own isn't "a good thing". Downward spiral of humanity and all that. It's an admittance that you have no good reason to do it yourself. "Everyone else is corrupt / doing it, so why shouldn't I too?". Its avoiding the issue rather than making that moral / ethical decision for yourself.
At the moment, a bunch of PC and console mags published by Computec Media over in Germany. Used to work on a few published by Future/Imagine Germany before they shut us down.dark underlord said:I agree with what you've said. What magazine do you work for by the way (not sure if you've already mentioned it)?
Well, every preview where we went places tells that in all the mags I've ever written for. Might be a German thing. We even shoot video with interviews, tours of the developer, that kind of stuff. So I really wonder that this would be something only German readers would dig. We even have a section with pics showing us out on assignment, apart from the preview section, more like a blog thingie so readers know what's going on in the office. When space is scarce, however, you might read about us seeing the game at developer X but not doing activity Y - cause that's not always game related and readers deserve to read about the game and not our past time first and foremost.dark underlord said:Absolutely. But disclosure is about being open about any possible influences. The fact you weren't influenced doesn't negate the fact that they potentially tried to influence you. By disclosing those things, it lets the reader make a judgement call. "Do I trust this guy or has his overly high (or negative) opinion been persuaded by the awesome (or sub-par) event?". By saying "they took us out and we shot AK47's in an all expenses paid trip to Florida", you're being honest and making me more likely to trust that you are giving a truthful opinion about the game you've seen / watched someone else play / got to see photoshopped screenshots of.
But that's what I don't get - why would people not disclose where they have seen what? I want to know that, too.As an example, the very fact that most of the previewers didn't disclose this event has lead directly to this thread. If more of them had said "Last week I got flown out to..." and so on, this wouldn't have been an issue. Instead, it goes back to a matter of trust. "So that's how it works, is it? Well what else are you hiding?". Sure, to the industry this is normal but very few people talk about it. Being what we are, we're interested in how the industry works. And really, we'd just like to know why it is that most of the mainstream press see "AWSUM" and salivate where we see "WTF?" and cringe.
Well, the previews (at least mine are) are based on a one hour playthrough of the infamous Megaton journey and some interviews we could do after that. I point that out in my previews, once again. I also point out that it's hard to make a judgement call one year in advance.dark underlord said:Take a look at the Fallout 3 previews (which are seemingly, only written based on a movie they saw) and everyone's going "OMG awsum graphics. Look at that, it jumped out and I felt immersed!". We look at things a little deeper / more pedanticly than that. "Everything is voiced?" sure, sounds awesome. Until you realise it's the same 5 voices saying the same 5 things over and over again. We don't care about superficial voice-overs, we want real quality. More to the point, "Who wouldn't want Liam Neeson as your father?" I mean, what the hell kind of design decision is that? Why should I crap my pants in awe just because, you know, LIAM NEESON! It's Patrick Stewart!! all over again. Been there, done that.
Maybe just different tastes? Easy as that? I can't think of anything else myself.I suppose what I'm really asking now is: How come we get that and the mainstream don't?
I am under the impression that I did answer any question to my best knowledge and without evading. Where that has not been the case, I'd be happy to do so. Therefore, I do take offense in being labeled a degenerate who's not even finished school. As much as you take offense in Rausch's "may they all die" stuff.robur said:No, we expect everyone to back up what they say. Even our own users. It becomes an issue when you appear to be avoiding what's being said though. Shit gets misunderstood, fine. So explain it better or ask the other guy to explain it better. But when you twist it into another issue and fail to respond to the actual point that was being made, even when that point is asked of you again and again, and everyone else seems to quite clearly understand what's being asked while you feign ignorance and outright ignore the question, you'll get labelled sooner or later.
The rules here are simple. Make a statement, back it up. We're not just going to take your word for it because, you know, you think you're someone important (that's not necessarily directed at you).
robur said:Well, my learning is: Retreat from the spotlight. Because there's no way that meaningful conversations can be done.
Edward_R_Murrow said:Not exactly. Just be a little more careful with what you say and be ready to be called out on anything you say. Sometimes it might be better to just admit you screwed up than to try and defend everything.
Selenti said:What the fuck did he expect? Call someone a shitface, they'll come back with something nastier, it's the nature of the comeback.
Edward_R_Murrow said:deadairis said:No, but his opinion of the job would be "significantly altered." So, why aren't your opinions "significantly altered?"
Ok....I made a bad comparison. Sorry.
But let me try to explain things and put them in perspective. The travelling correspondant who goes to all the big events and gets nice treatment from the developers isn't going to be as wowed after quite a few of them. Hence, he might not really think it's great, or he might take it for granted. hence, opinion altered significantly by being jaded.
As for our community, we are jaded because we want something that is really new and exciting for RPGs. Just like the correspondant, we get bored after seeing the same thing over and over. We want the industry to innovate and deliver role-playing in newer and deeper ways. It's just that the industry doesn't. Instead of making worlds truly reactive and "alive", you pretty much hack up monsters, get experience, and be people's errand boys. It's nothing new. Games like Oblivion do nothing new, exciting, or different to us. It's all the same shit.
See the difference?
Koby said:Almost, I'm more interested in the grayer areas.
For example, in a hypothetical scenario where you as an editor of a game mag already decided not to sent a reporter to a game preview event and not only that, you already decided not to cover that game in the this month issue, for whatever reason, and a PR "with a budget to spend" sends an all expenses paid invitation, is it likely or possible that you will, as the editor, reconsider?
Koby said:For a somewhat less gray example, if you found out that one of the reporters in a preview event you are attending is under some kind obligation in his writing, like in the link posted earlier, and furthermore, you found out that that reporter would have not attended this event if the PR person would have not paid for his ticket, duo to the fact that he comes from a relatively small publisher that doesn't have a budget to send someone to every tripleA preview, what would you have done/thought?
And btw, to the extend of MY knowledge, PR departments paying for travel expenses for a preview is almost the sole domain of the gaming industry. (quick edit) Especially for products that are a year away from launch.
deadairis said:On your other point, the industry does innovate, but not at the pace you -- or I think anyone -- wants.
But innovation is hard, and understand the industry -- in my opinion -- is teetering over the goddamned abyss .
NO one -- not fans, not companies, not press -- can afford to see one more major publisher or dev house go face down, and if that means no one can pander to the hard-core anymore -- ever, at all, outside of ultra-small dev houses -- well, better that than no gaming industry.
That's the facts, guys.
Spiderweb doesn't seem to be having any problems. TOEE was Atari's best selling game in 2003, and Arcanum probably would have done well had it been released when it was finished, instead of Sierra stupidly waiting for the holiday season when it had already been leaked to the torrents. Hell, had Troika any amount of competency on the tech side of things, instead of releasing buggy messes, they'd guaranteedly still be around; aside form issues with bugs, I have yet to see ANY major complaints about their games, either from the hardcore or not. While not an RPG company, Introspective Games seems to have little problems with riding a niche audience. While a title that wastes 20 million+ in production is probably doomed if they're trying to go for the hardcore dollar, the fact is that you wouldn't NEED to spend that much in production, since graphics wouldn't be an issue at all (witness the fact that people buy the Avernum games).deadairis said:, and if that means no one can pander to the hard-core anymore
Edward_R_Murrow said:deadairis said:On your other point, the industry does innovate, but not at the pace you -- or I think anyone -- wants.
As a whole....maybe.....in RPGs.... no way. I don't care who the hell you think you are....the RPG genre is damn stagnant....actually....it's regressing. Look at the entire sub-genre of "japanese RPGs". Those all have gameplay more primitive than some Ultima titles, Wasteland, and some of the Wizardry titles yet sell all the time and recieve glowing reviews as fgreat role-playing by the gaming journalism industry as a whole. And then Diablo clones and games like Oblivion with gameplay dating back into the late 80's and early 90's also get high marks. And it is the gaming journalists lack of calling bullshit on this travesty that allows companies to get away with it.
But innovation is hard, and understand the industry -- in my opinion -- is teetering over the goddamned abyss .
Yeah...it is. Not because of anything but their own damn stupidity in maintaining some asinine production cost arms race that get's higher and higher every year.
NO one -- not fans, not companies, not press -- can afford to see one more major publisher or dev house go face down, and if that means no one can pander to the hard-core anymore -- ever, at all, outside of ultra-small dev houses -- well, better that than no gaming industry.
See....this makes no sense at all. Not from an economic standpoint, nor a common sense one. Both dictate that a major player going belly up would open up a large part of the market and new firms would move in as long as the demand was there (which it is). Surely even the most basic understanding of a free market would allow one to understand that when a large firm goes belly up in monopolistic competition the whole market does not implode in on itself, new firms just fill in or existing ones expand.
That's the facts, guys.
What the hell?
So why try and defend it?robur said:Well, by now it's probably clear that I did make that decision for myself. Not to be influenced by the surroundings but to watch what I've come to watch with open eyes and a sound, critical mind.DarkUnderlord said:Yes. Using someone elses bad behaviour as an excuse for your own isn't "a good thing". Downward spiral of humanity and all that. It's an admittance that you have no good reason to do it yourself. "Everyone else is corrupt / doing it, so why shouldn't I too?". Its avoiding the issue rather than making that moral / ethical decision for yourself.
So how come, two years ago, when the Codex was pissing on Oblivion because all the previews were focussed on the crap, we were "wrong" and Oblivion was the second coming of Jesus. How come, on release day, most of the reviews gave it 10/10 with barely a mention of the flaws? And how come, 1 year on, everyone ("the mainstream") finally admits that yes, level scaling was a dumb idea, just like some of us at the Codex said two years ago when we first heard about it?robur said:Maybe just different tastes? Easy as that? I can't think of anything else myself.DarkUnderlord said:I suppose what I'm really asking now is: How come we get that and the mainstream don't?
Where did I ever say I personally took offense?robur said:I am under the impression that I did answer any question to my best knowledge and without evading. Where that has not been the case, I'd be happy to do so. Therefore, I do take offense in being labeled a degenerate who's not even finished school. As much as you take offense in Rausch's "may they all die" stuff.
Nope.deadairis said:So, I'll chime in: You're wrong, robur is right.
Honestly, doing my best to talk with you guys, and it's entertaining, but damned difficult to get past the fight-picking and ignorance.
Don't believe me?
I like this tactic. More ignorant questions with no facts to back them up. A question which we'll now answer and prove you wrong on before you ignore that and keep repeating it again anyway. It gets a bit tiring with you, hence the tag. Once again though, we'll answer you because that's what we do.deadairis said:How much fresh blood comes here and stays?
David Gaider is an odd pop-in. Most of Troika would pop by ocassionally before they folded. Whomever Mr Smiley is at Bethesda (Emil?) before he got banned because the Codex dished Oblivion. We're not as big as some of the other sites because we cater for a very specific audience (PC RPGs) but people from the industry have come here and talked. A lot of indie developers hang around too. Section 8 used to be in the industry.deadairis said:How many journalists and devs turn here for insight, like (ugh) GAF?
And how many come, maybe once, and leave in disgust shortly thereafter?
There's "harsh" and there's pointless.
Because you're a moron. No really, you are. See those questions above? See how you asked them with such arrogance, ignorance and spite? See how you did that in order to win an internet point? See how I just proved all of them wrong? See how you just lost? See how stupid you look?deadairis said:EDIT: Of course, everyone got all reasonable in this thread when I fired this off. Why can't you guys be like that all the time?
Sodomy said:Spiderweb doesn't seem to be having any problems. TOEE was Atari's best selling game in 2003, and Arcanum probably would have done well had it been released when it was finished, instead of Sierra stupidly waiting for the holiday season when it had already been leaked to the torrents. Hell, had Troika any amount of competency on the tech side of things, instead of releasing buggy messes, they'd guaranteedly still be around; aside form issues with bugs, I have yet to see ANY major complaints about their games, either from the hardcore or not. While not an RPG company, Introspective Games seems to have little problems with riding a niche audience. While a title that wastes 20 million+ in production is probably doomed if they're trying to go for the hardcore dollar, the fact is that you wouldn't NEED to spend that much in production, since graphics wouldn't be an issue at all (witness the fact that people buy the Avernum games).deadairis said:, and if that means no one can pander to the hard-core anymore
The companies are aiming for different markets, and for all the "woulda coulda shouldas," the fact is that Troika dumped a KOTOR 2 that was eh on the market
deadairis said:The most basic economic understand also takes into account that some forms of economy simply collapse. Or did you miss ET?
Is the lack of innovation because of a tech arms race?
Lack of faith in buyers? Magic witches brew?
It doesn't matter, because the purse-string guys don't care.
Spiderweb makes casual games? I'm not certain how you mean that; if you mean games for the "casual gamer", are you out of your mind? Their games are easily among the most difficult RPGs released today, and they don't have the "OMG GRAFIX" hook.deadairis said:Sodomy said:Spiderweb doesn't seem to be having any problems. TOEE was Atari's best selling game in 2003, and Arcanum probably would have done well had it been released when it was finished, instead of Sierra stupidly waiting for the holiday season when it had already been leaked to the torrents. Hell, had Troika any amount of competency on the tech side of things, instead of releasing buggy messes, they'd guaranteedly still be around; aside form issues with bugs, I have yet to see ANY major complaints about their games, either from the hardcore or not. While not an RPG company, Introspective Games seems to have little problems with riding a niche audience. While a title that wastes 20 million+ in production is probably doomed if they're trying to go for the hardcore dollar, the fact is that you wouldn't NEED to spend that much in production, since graphics wouldn't be an issue at all (witness the fact that people buy the Avernum games).deadairis said:, and if that means no one can pander to the hard-core anymore
But, to Bethesda, that money isn't wasted. No more than buying in when you step to a poker table is -- although with similiar risks.
Spiderweb is a great company, but they're never going to get the Fallout license.
They make -- as I mentioned in one of these threads -- casual games.
The companies are aiming for different markets, and for all the "woulda coulda shouldas," the fact is that Troika dumped a KOTOR 2 that was eh on the market, TOEE was damn near unplayable at launch (not that I didn't love it, flawed monster child that it was), and Arcanum didn't do well.
The people funding the major market games just look at the bottom line.
Bradylama said:Remember when Black Isle went under? It's a miracle that the gaming industry kept soldiering on after that catastrophe...
deadairis said:The companies are aiming for different markets, and for all the "woulda coulda shouldas," the fact is that Troika dumped a KOTOR 2 that was eh on the market
Doh! Yes they did.Bradylama said:Uh, Obsidian put out KOTOR 2.
Bradylama said:Also, shouldn't "The Bottom Line" be making a positive return on an investment? Did Troika's games not accomplish this?
And, instead of trying to rectify this, they go and do everything they can to push them higher by focusing on graphics instead of gameplay! Why? Because, obviously, focusing on graphics is how you're profitable, even when it's causing you to go under.deadairis said:EVERY dev wasn't willing to go on record saying that "rising development costs" were the biggest issue of the day -- because they weren't. Now, any dev I ask will go on record with that.
Actually, no, now you have no point, since Obsidian is still going strong and making mainstreamed RPGs.deadairis said:Doh! Yes they did.
The point stand, but replace Troika with Obsidian : )
deadairis said:No, it was a very different market.
Sony's gaming group wasn't wildly in the red.
There wasn't a real feeling that developers can't keep up with the costs, but had to keep trying or fall behind.
EVERY dev wasn't willing to go on record saying that "rising development costs" were the biggest issue of the day -- because they weren't. Now, any dev I ask will go on record with that.
And, sadly, black isle wasn't a major market force. It wasn't diversified. It was a boutique shop that closed -- not a major player folding.
From the wiki:
"In early 2005, Troika ran into financial trouble, and was eventually forced to lay off all its staff and begin selling assets"
Sooo...no.
I'd have to check but I think Troika's games paid for themselves and that was about it. Their major problem was finding a publisher to fund their next game. That's not to say Troika did well. I'm just saying they didn't collapse under a wall of debt and have to declare bankruptcy. They couldn't find someone to fund the games they wanted to make (due to lacklustre sales of their previous games), so they had to fold. The Escapist had an article about it.Bradylama said:Also, shouldn't "The Bottom Line" be making a positive return on an investment? Did Troika's games not accomplish this?
Please don't take robur with you. He at least doesn't keep dodging the issues.deadairis said:Ah, nice to meet you all, but the I'm honestly not going to stick around with a slam on my profession as a custom tag.
Enjoy explaining to yourselves how it was all someone elses fault; I'll be reading and checking my messages.
Now you got me very confused. Because I was asked to in here? Directly and indirectly? Many times? Or did I completely misunderstand that branch of the thread?DarkUnderlord said:So why try and defend it?robur said:Well, by now it's probably clear that I did make that decision for myself. Not to be influenced by the surroundings but to watch what I've come to watch with open eyes and a sound, critical mind.DarkUnderlord said:Yes. Using someone elses bad behaviour as an excuse for your own isn't "a good thing". Downward spiral of humanity and all that. It's an admittance that you have no good reason to do it yourself. "Everyone else is corrupt / doing it, so why shouldn't I too?". Its avoiding the issue rather than making that moral / ethical decision for yourself.
I can't say anything to that really. I stumbled upon the codex a few weeks ago. I wrote a preview on Oblivion, true enough, found that the *idea* of level scaling sounded good (see my discourse with Edward about that part in another thread) but didn't get to actually play the game at the preview visit that I did all by myself. I wrote that in my preview, too. And we did pay our own flight ticket for that visit, if I remember correctly. Now, I can't allow myself a comment about Oblivion because I simply didn't play it enough. I spent large amounts of my RPG time in 05/06 playing World of WarCraft. Sad, but true.DarkUnderlord said:So how come, two years ago, when the Codex was pissing on Oblivion because all the previews were focussed on the crap, we were "wrong" and Oblivion was the second coming of Jesus. How come, on release day, most of the reviews gave it 10/10 with barely a mention of the flaws? And how come, 1 year on, everyone ("the mainstream") finally admits that yes, level scaling was a dumb idea, just like some of us at the Codex said two years ago when we first heard about it?
robur said:I am under the impression that I did answer any question to my best knowledge and without evading. Where that has not been the case, I'd be happy to do so. Therefore, I do take offense in being labeled a degenerate who's not even finished school. As much as you take offense in Rausch's "may they all die" stuff.
Grr, not you.Where did I ever say I personally took offense?
deadairis said:I don't think we wonder, since we're both part of the fallout fan community.
Hell, so is Allen.
But I think that we both took it with the grain of salt indicated.
I mean, he called the community bad. The community responded by, what did I see here and elsewhere:
Calling for his sodomization with a red hot poker;
Calling for his murder; and
Calling for his children's retro-active abortion -- ie, murder.
At what point is he name calling and at what point is he making an observation that the community is responding to?