Jools
Eater of Apples
Well, I recently started musing about making a small game, a trifle if you wish, that would be similar in looks to games such as terraria/starbound/broforce. In other words, 2d and pixels would be mandatory. Landscaping (mining/farming etc) does not particularly interest me: I just like the visual style of those games. I would like it to have stats, NPCs, and dialogue choices (with possible branching conversahunz).
So, how does one go and make such a game "platform"/"engine"? Are there dedicated tools or editors? Or is there any editor to "mod" one such existing game? The fact that so many (like, a fuckzillion, all released sort of recently) similar games, or games using a similar "engine", would lead me to think they are not "too hard" to make, but I suspect there is a catch somewhere, or just that appearances can be deceiving.
Hoping someone can give me a couple of pointers. Thanks in advance.
So, how does one go and make such a game "platform"/"engine"? Are there dedicated tools or editors? Or is there any editor to "mod" one such existing game? The fact that so many (like, a fuckzillion, all released sort of recently) similar games, or games using a similar "engine", would lead me to think they are not "too hard" to make, but I suspect there is a catch somewhere, or just that appearances can be deceiving.
Hoping someone can give me a couple of pointers. Thanks in advance.