Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 7,721
This is an amusing video. He goes through 1/2/3/NV/4/76 and highlights the good and bad from each. It's clear by 4 and 76 that he's struggling to come up with positives.
tl;dw:
tl;dw:
Fallout 1 Good: The lack of bread crumbs telling you where to go on your main quest + the Master.
Fallout 1 Bad: The water chip timer.
Fallout 2 Good: The use of reputation perks + a world that seems to go on even without your involvement.
Fallout 2 Bad: Temple of Trials + overly goofy tone.
Fallout 3 Good: Random encounters interacting with each other + Broken Steel showing you in-game consequences of your actions in the main quest.
Fallout 3 Bad: Quest markers.
New Vegas Good: Quest design + 2-axis reputation system.
New Vegas Bad: Companions being overpowered.
Fallout 4 Good: Weapon modifications + Settlement building.
Fallout 4 Bad: Dialogue wheel.
Fallout 76 Good: Photo mode + Environment design.
Fallout 76 Bad: Aggressive monetization.
Fallout 1 Bad: The water chip timer.
Fallout 2 Good: The use of reputation perks + a world that seems to go on even without your involvement.
Fallout 2 Bad: Temple of Trials + overly goofy tone.
Fallout 3 Good: Random encounters interacting with each other + Broken Steel showing you in-game consequences of your actions in the main quest.
Fallout 3 Bad: Quest markers.
New Vegas Good: Quest design + 2-axis reputation system.
New Vegas Bad: Companions being overpowered.
Fallout 4 Good: Weapon modifications + Settlement building.
Fallout 4 Bad: Dialogue wheel.
Fallout 76 Good: Photo mode + Environment design.
Fallout 76 Bad: Aggressive monetization.