Barrow_Bug
Cipher
Okay, CF, whilst I do enjoy all your moronic shit here, explain the merit of this thread and I will give you a cookie.
Cloaked Figure said:well, we could have a discussion about 'How will FO3 influence TESV' since fo3 sold better than oblivion, they will obviously want to put those elements that made it sell more into TES. discussing what those elements might be, was the point of this thread.
but i guess all you rabid thistle niggers trying to get ccc cna'tr be stopped.
Cloaked Figure said:how do u explain bethesda copyrighting skyfall or w/e it's called? huh? they did that for shits n giggles, eh?eh?
Tintin said:Jaesun said:If you honestly had actual enjoyment from Morrowind and Oblivion, then then well, I guess the wonderful world of a better RPG will be heading your way, with TESV.
I still have no fucking interest in it, and don''t fucking care.
I'll stop trolling.
Enjoying a game has nothing to do with how good of an RPG it is. Do you not enjoy any games other than RPGs?
Tintin said:Oblivion was a pretty good action-RPG game, and Morrowind was a great one, with the added bonus of an interesting world and story...
Tintin said:If you're already set on not fucking caring then why post about it?
Drakron said:The Elder Scrolls is one thing and Fallout is another.
I doubt they are going to ditch their basic "raise skill by using it" system in favor of XP system, also I doubt they are going to add skill checks since the series never had then.
Also to the dumbfuck population in here ... you could blame Bethsoft from adding some elements, as children but if they did not added then you lot would be bitching about then not being in the name, I realize Bethsoft added some thing to make it "Fallout" without realizing the pitfall that "damned if we do, damned if we dont" that would always come from the usual suspects.
Fallout 3 being a worst game is likely because of you.
Cloaked Figure said:Gonna have to agree with your opinion on the linear dialogs in Oblivion, they are well done, and voice acted pretty well. Uriel Septim, in particular, was a great character. You have to admit, the beginning of Obliv actually made it seem like the rest of the game would be worth a damn.
There's tons of memorable characters and NPC interactions and great moments of NPC dialogue in Oblivion. Great set-pieces, too.Cloaked Figure said:Gonna have to agree with your opinion on the linear dialogs in Oblivion, they are well done, and voice acted pretty well. Uriel Septim, in particular, was a great character. You have to admit, the beginning of Obliv actually made it seem like the rest of the game would be worth a damn.
Rhalle said:all the things they did so right in TESIV
Spectacle said:In TESV, the main quest will be a DLC.
Rhalle said:Also, I guess Bethesda missed the memo that NWN2's ending, replete with unsatisfying PC death, Photoshop-painted storyboards and a meager voice-over of player choices was perhaps the shittiest ending ever.
It will be very disappointing to me if Bethesda abandons all the things they did so right in TESIV to be an inferior Bioware.
Dicksmoker said:Rhalle said:Also, I guess Bethesda missed the memo that NWN2's ending, replete with unsatisfying PC death, Photoshop-painted storyboards and a meager voice-over of player choices was perhaps the shittiest ending ever.
That's ONE ending. You can also choose the selfish ending, and they don't make you out to be a coward like in Fallout 3. It was a satisfying ending, and in my opinion the right one. And what's bad about the storyboards? It's identical to Fallout 1 and 2 endings.
Dicksmoker said:The writing in Fallout 3 is equal to and sometimes better than most of what Bioware does.
Rhalle said:I don't want to avoid your point, but let me say: I'm not into the whole multiple ending business. Just give me a good one, one without a hands-off cinematic and a pastiche slideshow telling me what I did in the game. I know what I did, dammit. I don't need the game reviewing my own actions for me like some sort of filmstrip highlight reel. Give me a real ending.
I think what remains good about Fallout 3's dialogue is what is comparably most Oblivion about it-- that is, what the NPCs actually say when the trees aren't in the way. There might be the whole multiple outcomes stuff but NPCs typically don't form any relationship with you that matters, like they do in Oblivion. However, some of the old Bethesda charm manages to survive despite all of it.