Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

How will inXile handle a Post-Kickstarter world?

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
Something has occurred to me with the BT4 kickstarter, this may be the last successful Kickstarter inXile can pull off. Of course, BT4 is a less marketable product due to its obscurity, however, I think the question still deserves to be raised: Can inXile keep up their style of games and their design team without kickstarter to support them? Will they have to get a publisher?
 

Tzaero

DEPARTED
Patron
Joined
Dec 29, 2011
Messages
1,971
Location
The Land of Murdock and Goldman Sachs
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong
After one more kickstarter I'll start to consider whether its still viable for InXile.
Right now we're basing our assumptions of viability on the back of one game with mixed reception and two subsequent kickstarters one of which underwhelmed the public but perhaps not Fargo's .
Once ToN, a possibly good game with wider appeal, comes out we'll see if they succomb to fatigue.

Nowadays theres plenty of people with cash to give away to crowd funding, stuff like Patreon and preorders haven't died.
Proper planning and publicity will get a decent amount at least.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,739
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't think Kickstarter is going anywhere, but I think they could handle it. Though they might have to make more sequels and slam dunks instead of radically changing concepts for each game
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,853
How come people assume kickstarter will vanish? The initial hype died down and so kickstarter is not generating as much attention and pr as it used to, but still its a growing business AFAIK.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
How come people assume kickstarter will vanish? The initial hype died down and so kickstarter is not generating as much attention and pr as it used to, but still its a growing business AFAIK.

Devs are seeing diminished returns on certain Kickstarters when they have received support on previous projects. Even with successful games. Someone pointed out that was the case with Shadowrun Returns and it's two sequels/expansions. InXile is another example. Did DoubleFine have a similar issue as well? I would say people are getting a lot more savvy about the whole Early Access/Kickstarter promise fulfillment and the lack thereof in many cases. Look at Keiji Inafune as another example. Red Ash hasn't received nearly as much support. Not to mention they want to release it in episodes? InXile needs to really sell me on their writing on the next game because Wasteland 2 didn't cut it. They also need to create new IP.

I'm still surprised more developers don't try to make RPG's set in the modern world. I'm tired of derivative RPG settings that are basically summed up in Fantasy, Post apocalyptic, Cyberpunk, and Steampunk. I dig the cRPG resurgence, but I would like more originality.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,942
Guise, look at how many millions Shenmue fucking 3 brought.

Bard's Tale did pretty great for a blobber, considering how much money other blobber Kickstarter campaigns raised/didn't raise. Anyone who thought this would get multimillions was in denial about how much of a niche they are.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,809
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
They didn't put as much effort into the BT4 KS. There's no reason they couldn't get pretty good numbers for a Meantime or Van Buren or whatever though.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Diminishing returns are obviously inevitable - there's only so many times you can sell people on a pitch along the lines of 'help us make our dream game and revive a dead genre'.

That may be counterbalanced by a strong brand. However, the most lucrative ones have already been exhausted, with the possible exception of Van Buren's connection to Fallout, however tenuous.

The other alternative would be to reach out beyond the audience of niche RPG's.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Their best chance at continued success both on KS and in general is knocking it out of the park with TToN. Nothing else matters.

It wont be happening anytime soon but I'd be really curious to see what a straight up WL3 slamdunk sequel would do on KS. I'd bet it would have outpaced BT4 anyway just because it breaks out of the niche even if it's a rehash.

If all else fails, suppose they could try their hand at Larian style compartmentalized venture capital.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,658
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not surprised that TBT4 didn't break two million. It's all about the brand and type of game. A blobber that got as much money as TBT4 is still impressive.

If their games sell well enough, they could survive for some time. Their games are also all console friendly, as in, they don't use rtwp so they could work with a controller. And as another way to survive, if their games get good enough reviews, they can always pitch games to publishers.
 

Deleted member 7219

Guest
I gave a lot of cash to the Wasteland 2 and Torment Kickstarters but didn't give a penny to Bard's Tale 4. I'd rather play a shitty mobile game than a dungeon crawler - that is how much I hate them. I think there are a lot of others like me, who will pitch in for an RPG with reactivity, story and interesting ideas but not to something that is all about combat.
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
BT4 will sell gangbusters once it's released. Trust me, I'm always right 80 proof of the time.
 

ZoddGuts

Augur
Joined
Apr 15, 2013
Messages
213
The BT series wasn't exactly well known plus Inxile couldn't attach to some more well known IP like they did with Wasteland --> predecessor to Fallout!, Torment ----> spiritual sequel to Planescape Torment! I see them doing better with Van Buren just by connecting it to the Fallout series if they do a KS. Also they had some bad timing with the BT4 KS with E3 and the announcement of Shenmue 3 KS took a lot of attention away from BT4. Just look at the funding during E3, shit flatline during E3 week.

http://www.kicktraq.com/projects/inxile/the-bards-tale-iv/#chart-daily
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,302
Location
Ingrija
I am sure they'll make a plenty of sales to recoup the budgets. Which means they'll have all those KS moneys they got before right back on their account. The only problem is that they'll have to risk putting in their own earnings into future products rather than crowdpiling the budget from fanboys.
 
Joined
Sep 7, 2013
Messages
6,212
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Something has occurred to me with the BT4 kickstarter, this may be the last successful Kickstarter inXile can pull off. Of course, BT4 is a less marketable product due to its obscurity, however, I think the question still deserves to be raised: Can inXile keep up their style of games and their design team without kickstarter to support them? Will they have to get a publisher?

They should have enough money from Wasteland 2 to keep the lights on for 4-5 years. Even with the looming RPG glut, Torment should secure them just as much and almost certainly more.

If their console ports perform well then the sky's the limit, they can keep doing whatever until they retire.

Thing is, I find is very unlikely that any of the games Fargo has trademarked will sell for less than $4,000,000 (including KickStarter funds), and if they don't reach that number then they have some margin for mistakes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom