Human Shield
Augur
You know you could always separate a hero surviving due to physical strength from surviving due to drama...
I disagree, it's not always about challenge, I'd like an encounter that does not always reward kills for XP. Like so many RPGs insist I kill these generic fozzles for XP. Why are these guys risking their lives despite knowing they WILL be beat? What's their motivation? how can they still stand and charge at their LAST HP? Why is that mage still casting flawlessly despite the mauling the barbarian gave with his 2 handed ax? Oh, because has 2 HP instead of 0.Jasede said:Those guys want a realistic chance of limb loss etc even in trivial encounters versus level 3 orcs, so every combat matters. Nobody will want to play this game though, apart from the four, five posters here who like that idea, of course.
Those guys want a realistic chance of limb loss etc even in trivial encounters versus level 3 orcs, so every combat matters.
1eyedking said:You're against Bethesda removing role-playing stats from Fallout 3, yet you are for eliminating the HP system?
I seriously don't understand you, folks.
Jasede said:I can tell you and I do not enjoy the same times of games. Combat is, for me, one of the most important parts of an RPG, and ought to be plentiful and not always avoidable. What better way to see how much stronger you've become? If combat were really rare I'd feel as if playing an adventure with stats. Kinda like Torment, except that Torment had terrible combat
Well, you go muse; it's just, again, most people won't enjoy this kind of thing; it's masochistic.
And Thief really shouldn't be mentioned here since you can rather easily kill everything in it, if you wanted to; it's not an RPG and shouldn't be brought up in this discussion. Permanent limb loss? No thanks, unless I really had it coming. And rolling a 1 while fighting a bunch of orcs isn't "having it coming", not with the RPGs I grew up with.
RK47, all you describe, you can already all do with a good DM in an NWN PW, or to a greater extent, on a MUCK/MUD. Your perfect roleplaying game? It already exists - they're called MUCKs. Thought the people who play on those hardcore RP MUCK/MUD things are weird, usually 30-40 year old elitists that aren't nice at all. There's no OOC on those, unless your mother has a stroke or something; but they tend to have everything you want: limb loss (some), dynamic, changing world (from your actions), realistic characters (other players), etc.
Jasede said:I already said stupid decisions should be punished. However, your level 99 barbarian should not run into a risk of being beheaded by 10 level 1 kobolds.
Remember that this is a game, not a reality simulator. Fun should be more important than dying.
Besides, the misunderstand is the following: for me, combat is an intergral part of every RPG.
Avoiding combat is a nice alternative if the game offers it, but I would rather not run into the risk of permanent losses at every single encounter. No thanks. That wouldn't be a game anymore. Or it would be one, just not one that is fun for me.
Well, the whole concept of levels is unrealistic and if you judge things based only on the numerical level, you'll reach flawed conclusions. A level 99 barbarian is supposed to be 10 times as powerful as a Kobold, or what? Does this also mean that his skin has 10 times the thickness and is hard enough to prevent slashing from metal weapons, or that he can keep his eyes on ten enemies at once? Realistically, an experienced fighter would still be at risk against 10 armed opponents.Jasede said:I already said stupid decisions should be punished. However, your level 99 barbarian should not run into a risk of being beheaded by 10 level 1 kobolds.
Yessss. :twisted:Jasede said:Also, you're already attacking my beloved HP. Now Levels too?
Strawman! Strawman!LARP simulator or something
You're right, but the point is that while weak creatures could be dangerous, there would also be other, more interesting mechanisms to prevent the deaths of strong characters.Hory, in AD&D, kobolds make morale checks and start to flee when even just two, three of their friends die. This applies to most sentient monsters.
Combat is a conflicting task that needs resolution. There are systems for determining this, as there are systems for determining many other activities. Yes, combat isn't required for a role-playing game, maybe it's required for a combat-playing game.Jasede said:Also, you're already attacking my beloved HP. Now Levels too? What will come next? An RPG without combat?
Yeah, and The Great Train Robbery wasn't about hour-long, full colour, voice acting, sophisticated plotline (eg psychological horror) either, but the movies which have these are still movies (and usually better ones). Yes, maybe all the first RPGs were combat-focused, but more sophisticated modules exist.This is not what Dungeon Master and Wizardry were about.
I guess you're just not the kind of guy that appreciates anything innovative in an existing field, but I assure you that RPGs will evolve just like any art form does, and they'll still be RPGs.You're forgetting your CRPG roots.
And LARP simulator is more accurate than "RPG"? Yeah, right. They do have combat in LARPs, you know? "Newschool RPG"? So it is a RPG, after all? Jesus, I must be a masochist to argue with you. Drunk men are more open-minded and coherent.That said, I am sure some of those "innovations" might be interesting, but I wouldn't call the new game an RPG anymore. More like... hmm. LARP simulator or something, or newschool RPG, like Fallout, just a lot more... eugh... new.
Now stop whining in every thread about what a RPG is or isn't.Dictionary said:role-play - To assume or act out a particular role.
game - a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
Seconded. We're perfectly capable of ruining our reputation without resorting to non-fandom-related stuff.Balor said:Jasede, don't ruin reputation of furries even MORE, if it's physically possible.
Half of your replies consist of 'Waaah! I want my HPs and combat without a challenge!".
Jasede said:Also, you're already attacking my beloved HP. Now Levels too? What will come next? An RPG without combat? This is not what Dungeon Master and Wizardry were about. You're forgetting your CRPG roots.
That said, I am sure some of those "innovations" might be interesting, but I wouldn't call the new game an RPG anymore. More like... hmm. LARP simulator or something, or newschool RPG, like Fallout, just a lot more... eugh... new.
Jasede said:I already said stupid decisions should be punished. However, your level 99 barbarian should not run into a risk of being beheaded by 10 level 1 kobolds. Remember that this is a game, not a reality simulator. Fun should be more important than dying.
Besides, the misunderstand is the following: for me, combat is an intergral part of every RPG. Avoiding combat is a nice alternative if the game offers it, but I would rather not run into the risk of permanent losses at every single encounter. No thanks. That wouldn't be a game anymore. Or it would be one, just not one that is fun for me.
About HP. At least I intended it to be that way.AlanC9 said:OK, I'm lost. Is the thread about HP, or about HP increasing as the character gains levels? Two completely different concepts
Jasede said:Raapys said:Saxon1974 said:I don't want total realism in a game. I want a fantasy. I play games to escape the real world, so the more a game is like reality the less I like it in a manner of speaking.
Strange, I want exactly the opposite. In fact, my dream RPG is a game which is 100% realistic, where the NPCs think for themselves, the world responds realistically to the player's actions, etc.
Okay. Now please answer my question honestly - and make it a good answer, because I often wanted to ask it on the Codex. Last time I asked it people simply ignored it, either because they knew no answer or didn't want to give one. Here it goes:
If you really want a game like this, with the world responding, etc...
Why do you not play on a hardcore RP MUD/MUCK or NWN PW? With DMs and talented writers as players? You can do everything you want there: the NPCs - which are PCs played by different humans - react 100% realistically to your actions, you can shape and change the server with your actions, you have all the roleplaying you want there.
Because it's "LARP"ing? Hardly! Everyone plays their character according to their stats and if they don't they will quickly get banned, depending on how hardcore the game is. On Armageddon you get banned for even thinking about using the OOC command unless, say, your arm just got shot off offline and you need to quit during something very important.
So, why are you not playing those? They have everything you like. You could have your perfect roleplaying experience right now.
Oh, come on.mjorkerina said:No, there is no fucking reason that can explain why a high level character shouldn't be dead if I cut his throat with a blade while he's sleeping or in a backstab.