Lord Chambers
Erudite
- Joined
- Jan 23, 2006
- Messages
- 1,018
I just finished TFTD on Superhuman difficulty. Am I just too experienced to be playing this game, or is this surprisingly easy to achieve?
I did about 80 missions before finally getting the Leviathan built. The tactical casualties looked something like this:
The major challenge was logging in and playing at least 3 missions a day so I could get through the game. They are such a boring slog most of the time that I've always lost interest before getting to T'leth. By the end of the fifth month I had 8 bases with Sonic Oscillator-armed Barracudas, 20,000,000 in the bank, 11,000 points, and was finishing most missions with one or two wounded soldiers and no casualties. By virtue of attempting every crashed USO mission available, I had amassed over 50 captured aliens, which after some internet research, I discovered was the limit the game could handle. I had to research several handfuls of my stocks while taking pains to drop pulsars on anything that didn't die in the tactical missions until I had created enough room to capture a live Tasoth (MC Disruptor), Lobsterman Navigator, and Commmander, afterwhich I continued to shoot things down but didn't do any missions.
Have any other X-COM veterans found the game tremendously easy? I recall so many hair-pulling moments as a youth that the contrast of this recent play-through surprises me. I figured the boosted alien stats would make them more difficult in missions, but conventional scout and snipe tactics still overwhelm them, Lobstermen or not. In the tight quarters of cruise ships and USOs where conventional tactics can't work drills and MC Readers smooth everything out. Ion Armor makes your risk-takers about 10 times more likely to survive the one or two reaction shots you expose them too, at which point it's hard to find a way to die unless you face MC-strong aliens before you're able to identify your MC-weak Aquanauts.
I'm not trying to brag, I just expected to have to apply my whole gamer brain to beat TFTD on Superhuman, but when I did it just made things boring. And the finish was anticlimactic.
I did about 80 missions before finally getting the Leviathan built. The tactical casualties looked something like this:
The major challenge was logging in and playing at least 3 missions a day so I could get through the game. They are such a boring slog most of the time that I've always lost interest before getting to T'leth. By the end of the fifth month I had 8 bases with Sonic Oscillator-armed Barracudas, 20,000,000 in the bank, 11,000 points, and was finishing most missions with one or two wounded soldiers and no casualties. By virtue of attempting every crashed USO mission available, I had amassed over 50 captured aliens, which after some internet research, I discovered was the limit the game could handle. I had to research several handfuls of my stocks while taking pains to drop pulsars on anything that didn't die in the tactical missions until I had created enough room to capture a live Tasoth (MC Disruptor), Lobsterman Navigator, and Commmander, afterwhich I continued to shoot things down but didn't do any missions.
Have any other X-COM veterans found the game tremendously easy? I recall so many hair-pulling moments as a youth that the contrast of this recent play-through surprises me. I figured the boosted alien stats would make them more difficult in missions, but conventional scout and snipe tactics still overwhelm them, Lobstermen or not. In the tight quarters of cruise ships and USOs where conventional tactics can't work drills and MC Readers smooth everything out. Ion Armor makes your risk-takers about 10 times more likely to survive the one or two reaction shots you expose them too, at which point it's hard to find a way to die unless you face MC-strong aliens before you're able to identify your MC-weak Aquanauts.
I'm not trying to brag, I just expected to have to apply my whole gamer brain to beat TFTD on Superhuman, but when I did it just made things boring. And the finish was anticlimactic.