Korgan
Arbiter
Getting used to the mechanics took some time, but now I'm loving both WinSPMBT and SPWW2. Started a random historical campaign in the latter and it's amazing how incredibly real and natural it feels. You can precisely recreate a Red Army Special Battalion, or a similar task force, from structure to tactics, just by learning to play and broadly following real military writing. There's, say, a heavy infantry company, a recon company, varied armor, SP guns and two infantry support detachments; over a few battles you'll make the same mistakes historical commanders made, and finally learn to use combined arms with a personal approach, on any scale, in any terrain. E.g. I don't rely a lot on artillery or basic infantry, preferring lots of special forces and snipers, a few heavy tanks and long-ranged SP flak, with assault engineers and unarmored AT bought for one battle as they'll take the most casualties. The general principles are always the same, but your choices as a commander are not based on some bullshit game balance, but on your personality and common sense.
This is unlike e.g. Close Combat where the maps are much smaller ,have just 1 or 2 routes and you can only choose the right *units* for the task, not the *task* your favorite units are best at. Turns take a lot of time and the end of battle mop-up is repetetive, but otherwise it's the best battalion/regiment-level game I ever played.
This is unlike e.g. Close Combat where the maps are much smaller ,have just 1 or 2 routes and you can only choose the right *units* for the task, not the *task* your favorite units are best at. Turns take a lot of time and the end of battle mop-up is repetetive, but otherwise it's the best battalion/regiment-level game I ever played.