Because magic is part of fundament of Fantasy genre narrative. Your spells do not evoke any feeling of magical or romantic, and with so little spells, there is little to look up for or discover.Why do you have to have 50 spells? Why not make a game with ten meaningful utility -ike spells? I have been thinking about having only the following in mine:
The spells effects are only part of it. It's how you gain magic, whats its highest potential, what people say about it, and much more.
To base magic on what effects you need in your banalced tacticool combat is fruitless if you want magic to have the actual effect its supposed to: to mystify and impress. You need to begin from the ground: whats its role in the world, not from the top.
Well if you're limited with resources sure, but otherwise it's kinda shit. Presentation is as important (actually even more important, because we are creatures that look with eyeballs) as effect itself.Most of these I plan to have as just different color higlights/glows of characters.
well gotta be something different between 3 spells, that usually in games just do same thing ie [damage number]Why casting a ice spear, a lightning bolt and a fireball needs to have different animations?
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