Silva
Arcane
Playing UnderRail for the first time.
1. What an atmosphere! what cool little graphics! What moody sounds!
2. Damn the guy is too slow.. where is the run button ... fuck there is no run button
3. fuck, why dont the screens transition directly ? I have to wait this slow fade out.
4. Hey! Beardy dude by the crossroads is cool. Seems like someone avatar on the codex
5. what a moody exploration! Im excited! all those derelict stations and all
6. OH COME ON, no fast travel ?? I must traverse all these maps back in turtle steps !?
7. Ok, first mission is over. Now I must capture some little dogs.
8. FUUUUCK! MAPS TOO BIG! TURTLE STEPS AGAAAAAIN!!!!
9 quit
I seriously dont have any more patience for this stuff. I think the classical RPG format is loaded with boring shit thats just there out of tradition sake. Things like map-traversing in turtle steps are the most offensive one, but really, any map traversing at all is boring, except if its solely for exploration purposes. But for strolling through my own base ? Fuck just gimme a RotK 8 menu with options on static screens, man. Click-go-click-go. Done. By the way, I think the "sim" genre has some cool things that classical RPGs could take some lessons from.
Now, before anyone else accuses me of popamoleness, Im as old-school as it gets, with Ultimas and Underworlds and Darklands and Fallouts and Arcanums and System Shocks and Deus Exs and Stalkers and King of Dragon Pass and Alpha Centauris under my belt. (no Baldurs Gate nor Bioware though, those are crap). The last games I had the patience to finish recently was Invisible Inc. and Metal Gear Ground Zeroes, and both playthorughs together took less than 8 hours.
So, is it just me ? Or are other vets out there losing the patience to play through classical 40ish hours games ?
1. What an atmosphere! what cool little graphics! What moody sounds!
2. Damn the guy is too slow.. where is the run button ... fuck there is no run button
3. fuck, why dont the screens transition directly ? I have to wait this slow fade out.
4. Hey! Beardy dude by the crossroads is cool. Seems like someone avatar on the codex
5. what a moody exploration! Im excited! all those derelict stations and all
6. OH COME ON, no fast travel ?? I must traverse all these maps back in turtle steps !?
7. Ok, first mission is over. Now I must capture some little dogs.
8. FUUUUCK! MAPS TOO BIG! TURTLE STEPS AGAAAAAIN!!!!
9 quit
I seriously dont have any more patience for this stuff. I think the classical RPG format is loaded with boring shit thats just there out of tradition sake. Things like map-traversing in turtle steps are the most offensive one, but really, any map traversing at all is boring, except if its solely for exploration purposes. But for strolling through my own base ? Fuck just gimme a RotK 8 menu with options on static screens, man. Click-go-click-go. Done. By the way, I think the "sim" genre has some cool things that classical RPGs could take some lessons from.
Now, before anyone else accuses me of popamoleness, Im as old-school as it gets, with Ultimas and Underworlds and Darklands and Fallouts and Arcanums and System Shocks and Deus Exs and Stalkers and King of Dragon Pass and Alpha Centauris under my belt. (no Baldurs Gate nor Bioware though, those are crap). The last games I had the patience to finish recently was Invisible Inc. and Metal Gear Ground Zeroes, and both playthorughs together took less than 8 hours.
So, is it just me ? Or are other vets out there losing the patience to play through classical 40ish hours games ?