One of Maxis' "sim" series games from 1995, released for DOS and Windows 95, although their involvement was only as a publisher. The developers were a company called Intelligent Games and it was merely branded "sim" on publication.
It's also possibly one of the most morally dubious games I ever played . In it, you are the head of a subsidiary of a multinational corporation, named the Porpoise PanGlobal Corporation, and you are presented with a virgin, untouched tropical island somewhere in South East Asia (ecologically it is based on Malaya according to the manual), inhabited by grass-skirted natives who have contact with outsiders once in a century or something like that. You have a bank account, full of ECUs, or Ecological Currency Units, and a number of agents who have different skills like Construction, Exploration, Flora & Forestry, Industrial, Negotiation, Employment, and similar. You can either play with pre-set objectives, or just play free-form.
Are you seeing where this is going yet?
So okay, if you fancy, or if you're a hippie, you can leave it as is, allowing limited numbers of sustainable eco-tourists to the island and exploring the jungle and discovering rare and endangered species and putting them in game preserves so that they don't die out, and setting up nice, wholesome co-operatives with the natives to export organic fairtrade produce. Sounds all nice, right?
Trouble is, if you do this, unless you're very skilled, or very very lucky, you'll probably go bankrupt. So on your next attempt, you'll build beach hotels and vulgar amusement parks, and open the natives' sacred burial caves to the tramping of endless tourists, and cut down the pristine jungle habitats of the monkey faced disco hawk or whatever rare animal you would have discovered to export as hardwood tables and/or to build big heavy industrial plants, and mine for coal (of which there is an inexhaustible supply conveniently under the darkest, lushest rainforest) to fuel coal-fired power plants to keep the lights on in the city that's just gone up to house all the folks who work in these heavy industrial concerns. And as you do this the soundtrack changes, slowly, but inexorably, from this light, tinkly new age stuff with whalesong and forest noises and bird calls to this furious, grinding industrial metal, and then the fun really starts.
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