orcinator
Liturgist
We found the guy responsible for the replication crisis.As a researcher by trade
We found the guy responsible for the replication crisis.As a researcher by trade
It's always funny when someone proposes that CRPGs should adopt a morale system governing flight and surrender of enemies, blissfully unaware that the Gold Box already had it in Pool of Radiance (1988), courtesy of the morale system that has always existed in D&D/AD&D:Gold Box games were great for implementing enemy surrenders, and also monsters fleeing the battlefield. Of course, you want to hunt those suckers down so you don't lose the XP.Then you have a guy who sees he lost the battle and just gives it up, so he doesn't die. That's attention to detail right there.
It's always funny when someone proposes that CRPGs should adopt a morale system governing flight and surrender of enemies
A simple fix is to give the player full XP for escaped opponents, since they can be considered to have been defeated, and for fleeing enemies to drop their treasure in an effort to lighten their load and thereby increase their movement rate, so that players receive the treasure and XP for it.It's always funny when someone proposes that CRPGs should adopt a morale system governing flight and surrender of enemies
When the game discourages you from letting enemies escape (since you're losing out on xp and loot), introducing a system only to have the players actively seek and exploit the means to bypass it sounds like a fruitless endeavor. "Degenerate gameplay" at its finest.
A simple fix is to give the player full XP for escaped opponents, since they can be considered to have been defeated, and for fleeing enemies to drop their treasure in an effort to lighten their load and thereby increase their movement rate, so that players receive the treasure and XP for it.
A simple fix is to give the player full XP for escaped opponents, since they can be considered to have been defeated, and for fleeing enemies to drop their treasure in an effort to lighten their load and thereby increase their movement rate, so that players receive the treasure and XP for it.
Would they strip off their armor and pull off their magic rings, too? That's some dedication...