Lagole Gon
Arcane
I want to be Cleveland Mark Blakemore
Let's play Cataclysm: DDA Version 0.2
What is Cataclysm DDA?
Bros, it's your decision! Just pick stats, traits and skills we should prioritize while creating a perfect Cleve avatar! (Don't bother with the wiki. We are roleplaying, not metagaming!)
Let's find out if Codex hivemind can lead our hero through postapocaliptic wastelands.
Difficulty
Standard amount of character creation points is 6, but considering high difficulty and Codex decision making this can be simply not enough to survive even one day.
Sapiens - 6 points - this is going to be a short LP.
Neanderthal heritage - 12 points
Neanderthal pureblood - 18 points
Cleveland Mark Blakemore - 24 - now we can properly roleplay Cleve.
Roleplaying style
Codex can't make every single decision, so we need an overarching theme of this journey.
Waltzing Matilda - pack your rice, loot pawn shops and let's go for an adventure!
The last sane man in Australia - a quest for the ultimate bunker. Survival and shelter are our main goals.
LA riots - monster respawn disabled. No zombie is safe from Cleve Mark Blakemore. We will take back the city!
Dark corners of the Down Under - we will actively search for the most dangerous places, vile artifacts and our nemesis - the fabled Penisosaurus.
Stats
We start with 8 in each. Rising above 14 costs 2 points instead of 1. It's very unlikely to gain permanent stat boost during the game.
Strength - health and close combat.
Dexterity - to-hit bonus.
Intelligence - learning speed and crafting.
Perception - ranged combat, spotting traps.
Skills
Level 1 costs 1 point, level 2 - 3 points, level 3 - 5 points and so on.
Dodge, Melee, Unarmed combat, Bashing weapons, Cutting weapons, Piercing weapons, Throwing, Firearms, Handguns, Shotguns, Submachine guns, Rifles, Archery, Grenade launcher
Computers, Mechanics, Electronics, Cooking, Carpentry, Survival, Traps, Tailoring, First Aid, Speech, Barter, Swimming, Driving
Traits
Minimaxer's heaven. Negative stats will give us bonus points.
Negative
Schizophrenic, Chemical Imbalance, Smelly, Trigger Happy, Addictive Personality, Lightweight, Forgetful, Glass Jaw, Vegetarian, Insomniac, Poor Hearing, Illiterate, Bad Back, Asthmatic, Heavy Sleeper, Near-Sighted, jittery, hoarder, savant, mood swings, weak stomach, wool allergy, HP ignorant, truth teller, ugly
Positive
Drunken Master, Deft, Fast Learner, Packmule, Thick-Skinned, Tough, Poison Resistant, Fast Reader, Night Vision, Pain Resistant, Light Eater, Fast Healer, Optimist, Quick, Parkour Expert, Fleet-Footed, gourmand, animal empathy, terrifying, disease resistant, high adrenaline, inconspicious, masochist, light step, heartless, android, robust genetics
Let's play Cataclysm: DDA Version 0.2
What is Cataclysm DDA?
Bros, it's your decision! Just pick stats, traits and skills we should prioritize while creating a perfect Cleve avatar! (Don't bother with the wiki. We are roleplaying, not metagaming!)
Let's find out if Codex hivemind can lead our hero through postapocaliptic wastelands.
Difficulty
Standard amount of character creation points is 6, but considering high difficulty and Codex decision making this can be simply not enough to survive even one day.
Sapiens - 6 points - this is going to be a short LP.
Neanderthal heritage - 12 points
Neanderthal pureblood - 18 points
Cleveland Mark Blakemore - 24 - now we can properly roleplay Cleve.
Roleplaying style
Codex can't make every single decision, so we need an overarching theme of this journey.
Waltzing Matilda - pack your rice, loot pawn shops and let's go for an adventure!
The last sane man in Australia - a quest for the ultimate bunker. Survival and shelter are our main goals.
LA riots - monster respawn disabled. No zombie is safe from Cleve Mark Blakemore. We will take back the city!
Dark corners of the Down Under - we will actively search for the most dangerous places, vile artifacts and our nemesis - the fabled Penisosaurus.
Stats
We start with 8 in each. Rising above 14 costs 2 points instead of 1. It's very unlikely to gain permanent stat boost during the game.
Strength - health and close combat.
Dexterity - to-hit bonus.
Intelligence - learning speed and crafting.
Perception - ranged combat, spotting traps.
Skills
Level 1 costs 1 point, level 2 - 3 points, level 3 - 5 points and so on.
Dodge, Melee, Unarmed combat, Bashing weapons, Cutting weapons, Piercing weapons, Throwing, Firearms, Handguns, Shotguns, Submachine guns, Rifles, Archery, Grenade launcher
Computers, Mechanics, Electronics, Cooking, Carpentry, Survival, Traps, Tailoring, First Aid, Speech, Barter, Swimming, Driving
Traits
Minimaxer's heaven. Negative stats will give us bonus points.
Negative
Schizophrenic, Chemical Imbalance, Smelly, Trigger Happy, Addictive Personality, Lightweight, Forgetful, Glass Jaw, Vegetarian, Insomniac, Poor Hearing, Illiterate, Bad Back, Asthmatic, Heavy Sleeper, Near-Sighted, jittery, hoarder, savant, mood swings, weak stomach, wool allergy, HP ignorant, truth teller, ugly
Positive
Drunken Master, Deft, Fast Learner, Packmule, Thick-Skinned, Tough, Poison Resistant, Fast Reader, Night Vision, Pain Resistant, Light Eater, Fast Healer, Optimist, Quick, Parkour Expert, Fleet-Footed, gourmand, animal empathy, terrifying, disease resistant, high adrenaline, inconspicious, masochist, light step, heartless, android, robust genetics
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