Inziladun said:If all it took was dinner and an upgrade, I wonder what some of these "big name" reviewers get from the big companies, surely it's gotta be something a little more?
The problem are the gamers, AKA next-gen shit, bash their favorite game and you are done for, the fact that only honest reviews can end the career of a gaming journalist is very telling about consoletards and the likes.Angthoron said:Lulz aside though, if you're a game reviewer that's faced with such an offer, what's a good thing to do? Take the offer, then write an honest review anyway? Take the bribe and lie/be silent? Avoid the bribe and know that from that day onwards you and your company will not be quite as favoured by the publisher anymore (and you'll lose readers without access to beta codes and crap)? What's an actually good move on the overall?
I suppose best would be to start out with the principle of "we don't take swag - give us a review copy/beta code if you want a review and nothing else", so everyone knows that if they give you a bunch of presents and show you shit you'll still write that shit was shown.
Kz3r0 said:The problem are the gamers, AKA next-gen shit, bash their favorite game and you are done for, the fact that only honest reviews can end the career of a gaming journalist is very telling about consoletards and the likes.
I wouldn't say it's a next-gen trend. I remember about ten years ago one of the biggest Polish magazines was literally spammed with letters from angry fanboys after giving 7/10 to Final Fantasy 7, the same note to one of the Tomb Raiders and 8-9 (different scores for single and multiplayer) to Diablo 2.Kz3r0 said:The problem are the gamers, AKA next-gen shit, bash their favorite game and you are done for, the fact that only honest reviews can end the career of a gaming journalist is very telling about consoletards and the likes.
Being a person of integrety is simply more difficult and thus less "efficient" than swimming with the mainstream. And since we're all taught to be efficient...Angthoron said:Kz3r0 said:The problem are the gamers, AKA next-gen shit, bash their favorite game and you are done for, the fact that only honest reviews can end the career of a gaming journalist is very telling about consoletards and the likes.
Yeah, that's pretty much what I mean - it's either you keep your integrity and lose your job, or you lose your integrity (and no-one really cares) and get the swag. Obvious choice is obvious for most journalists.
Edit: And the "niche" reviews don't really count. They don't really feed - say someone wanted to write reviews for Codex, would they get enough money to feed themselves, buy upgrades, buy games to review? Don't think so. So, "professional" journalists end up doing "professional" work, while the "indep" reviews are covered by enthusiasts. Neither really does a particularly great job most of the time.
At least now you know what to do to get AoD some decent scores: have Oscar throw them a proper Argentinian asado; 10/10 everywhere guaranteed.Vault Dweller said:The game was shit but the dinner was awesome. Hell yeah!
Shannow said:Have a publishing house, some dedicated, talented journalists and enough money to keep the mag afloat no matter how bad the sales for a few years. Then keep reviewing with the same high standard and objectivity. Then you can check after 5 years or so if the mag managed to acquire a viable niche for gamers who prefer quality over hype.
i faintly recall some fo3 pre-hype article detailing bethesda's (or was it pre mass effect and bioware?) bribery attempts and mentioning that they actually hire escorts.Haba said:They get the same swag, loftier bribes, but still the same.Inziladun said:If all it took was dinner and an upgrade, I wonder what some of these "big name" reviewers get from the big companies, surely it's gotta be something a little more?
SuicideBunny said:i faintly recall some fo3 pre-hype article detailing bethesda's (or was it pre mass effect and bioware?) bribery attempts and mentioning that they actually hire escorts.
SuicideBunny said:]i faintly recall some fo3 pre-hype article detailing bethesda's (or was it pre mass effect and bioware?) bribery attempts and mentioning that they actually hire escorts.
Because Ford isn't going to blackball Car & Driver for slagging the Pinto.Gragt said:SuicideBunny said:i faintly recall some fo3 pre-hype article detailing bethesda's (or was it pre mass effect and bioware?) bribery attempts and mentioning that they actually hire escorts.
It is done in other industries, like cars, so why not video games?
I received an e-mail today that really took me by surprise. In order to protect myself, CVGames, and our contacts, I will not disclose who it is from. In the e-mail I was told that an upcoming release from a major studio was lifting their NDA on all details from their new title. As I read the e-mail, I was excited to hear that I could finally talk about this game in any detail I wanted. However, before my fingers could begin writing a preview, I noticed a strange asterisks next to that phrase. The disclaimer went on to say that the game was still a beta and there were many things within the game that were not final and would be changed before the final product. I then was given a list of things I had to say if I mentioned any details about graphics, art, interface, gameplay, characters, etc. If I wanted to show what the final graphics we’re going to look at, I needed to point my browser to a specific website and view the images there.
This e-mail is just one of many I receive all the time. In the world of videogame journalism, we as critics are often told what we can say and when we can say it. At times this makes sense. For example, if a particular Publisher is about to reveal several big announcements, they can give us the information beforehand with a verbal or signed NDA (Non-Disclosure Agreement) that we will not reveal the information to the public until a certain time. But when the press is shown a Preview or told we can write about a Beta, there are still many rules in place. These rules include:
(1) Always be positive
(2) Remember this is an early build
(3) Element X Y Z will be fixed and changed upon release
(4) Disobey any of the above and you will be banned
Gragt said:It is done in other industries, like cars, so why not video games?
The difference is a that auto magazines are very specialized and they cannot afford to lose their reputation.
Cimmerian Nights said:
Denis feels like the videogame industry needs to move to a new standard for showing titles. He says that we need to let Developers finish a game and sit on them for several months to a year before releasing them. During that time the press can be shown previews, minor development issues could continue, and there will never be any problems with enforcing the “rules” I mentioned above.
Unless Developers and Publishers want to get into the business of forcing the press to sign agreements to stay positive about every preview build they show us, they need to let the press cover the games the way they see it. If that is not good enough or if the game is not far enough along, they should let it continue in development until it is ready for a showing. As it stands now, larger Publications, whether they are online or print, are given preferential treatment with early, exclusive showings of games because they are being forced to abide by the “above rules.”