Allyx
Savant
- Joined
- Mar 29, 2016
- Messages
- 117
I'm sure Neverwinter Nights had a huge appeal factor, sexy 3D maps, D&D ruleset, real time game play with the option to auto-pause of turn changes, it seems like a win - win product on paper... trouble was the implementation of it didn't "feel like" D&D to me, the auto-pause feature "worked" in a fashion, but it felt more like the game was suffering from lag than a part of the game, the myriad of semi-magical items that were never in any D&D publication annoyed the hell out of me and devalued the whole concept of magical items.