hell bovine
Arcane
What about the spellcasting (or rather, the spell selection)? Are you using ToEE's spellbooks, or implementing spells from IWDEE? IWDEE includes a lot of spells from BG2 that weren't in the original IWD, and as a result are quite overpowered, especially since enemies don't use them.That said, easily 95% of the content is in the demo build I have currently, I want to get those shaman to cast another spell that currently doesn't fire and a few NPC's need their inventories sorting out, then we have a few superficial bits to clean up, resting movies, and the Chapter One slide, soundtrack adjustments for Kuldahar Pass' maps, localised sounds for specific areas, and I want to alter how the doors in Easthaven and Kuldahar Pass operate.