Dorateen
Arcane
Two of the best computer role-playing games from the early 21st century. Good job.
Getting a crash trying to leave the first tavern when I use Temple+. Works fine if I don't use T+
Pretty much.tldr
How do maps work in ToEE? Is it like several/one texture on a flat surface with a mask for passable terrain?
This Project, from inception to the completion of the Prologue chapter has so far taken about 6 months, the remaining 6 chapters could take a couple of years... maybe less now that all the ground work is done.Allyx, how long do you think it'll take to finish the rest of the game?
Thanks, I too hope others will see the ToEE engine as a thing of beauty and make new games for it.And congrats on doing a great job on this. Hopefully, it'll spark people's imaginations to create other mods in ToEE.
the remaining 6 chapters could take a couple of years... maybe less now that all the ground work is done.
5. Extract the Icewind Dale modpack zipped file to your ToEE installation folder.
That seems to do the trick.Thanks Sitra Achara I have now fixed those doors and I'm uploading Patch 2 now, which also fixes the Orc Shaman AI to how I had intended it. Patch 2 is available from this thread.
Once downloaded, right click the .zip file, select 'extract to...' And point it to your 'Temple of Elemental Evil' folder (the one with Toee.exe in it), do the same with the patch file. The two files won't overwrite each other. Then use TFE-X.exe to activate the Icewind Dale module, and then the Patch 2 Add-On, The portrait pack included is optional, but can also be activated at this point if desired. Then launch (either with TFE-X or Temple+ of you are using it.Allyx
Where exactly in the ToEE folder should I put it?
EDIT: also, do I just extract all files in said folder? Or will extracting to its own folder first and then moving it be sufficient? Sorry, but I'm an idiot and sometimes you need to make this idiot proof for us proles.
You sir, are a gentleman.I have thus far been building the module without Temple + (even though it is brilliant) to insure that people who cannot run Temple + (due to hardware or Operating System constraints) can still use the Icewind Dale module (Older graphics cards or Linux OS are unable to run the latest versions of Temple +).
I have thus far been building the module without Temple + (even though it is brilliant) to insure that people who cannot run Temple + (due to hardware or Operating System constraints) can still use the Icewind Dale module (Older graphics cards or Linux OS are unable to run the latest versions of Temple +).
Just to be clear, the mods aren't mutually exclusive or anything like that. Other than fixing issues that crop up like those corrupt doors and bringing a few spells up to speed they shohld be compatible.I have thus far been building the module without Temple + (even though it is brilliant) to insure that people who cannot run Temple + (due to hardware or Operating System constraints) can still use the Icewind Dale module (Older graphics cards or Linux OS are unable to run the latest versions of Temple +).
While I respect the inclination to do your part for those with bad hardware, is so much backwards compatibility really worth giving up engine fixes + prestige classes?