Hey guize ! Guess which it's gonna be :
Anymay, I started a new game to see the difference in the orc caves, and see I did.
First, when you enter you get this :
Now, I'm all for dropping the "fight three orcs while the others, all of three yards away, don't give a fuck" combat in favour of a more coherent enemy behaviour, but this might be pushing it a bit.
Nice touch with the potion icon though :
How many fucking orcs are there in here anyway ?
I went out to rest and back again, and yes, here it goes again... One visible enemy but eight opponents.
After killing all those, I heard frantic casting as the remaining shamen started to spam "I don't know which" spell, but it was annoying. The casting sound happened twice every second and it created slowdowns like in the nodes. Anyway, I found them :
After that all went well.
OH YES !
I just got to Kuldahar's pass to see if it works. It does.
I'll do it next time, the orcs caves pretty much burned me out. I even had to go back to Easthaven to sell some loot and buy some healing potions to finish those damned caves. Go back to Easthaven FFS ! As for the shaman AI, the only difference I saw was that they used "Hold person" on top of the usual "Bless", "Sound burst" and "Obscuring mist".
So all in all, I have mixed feelings about this difficulty overhaul. On the one hand it's way more difficult than it was and it put me in dire situations (I had to use the "Heal" skill twice, which is about as much as I used it in all of ToEE), but OTOH it's sometimes very frustrating to fight so many enemies at once, especially when most of them are in the dark, somewhere...
Well, huge thank you to you Allyx, I may bitch a bit but I'm having a blast overall. I'll post my Kuldahar's pass adventures soon. I hope I won't have to fight the whole goblin horde in one big fight.