Zomg said:
@Svartberg: The "Fear Bone" pirate hulls have one artifact spot blocked, and that's it. The best hull series I ever ran across were Fear Bone pirates and Armorer rangers. On trading, the trading skill doesn't actually help - it just makes it so you can sell salvaged equipment at a higher price, which isn't even necessary for Dominator parts which can always be sold for full price (sometimes even double full price) t a science base.
The slot blockage is a combination of series and race. Peleng Fear Bones are like that. Others are not quite so impressive. I prefer the Hungry Penchekryaks, myself. They have 4 artifacts slots, and a weapon slot blocked instead, but there's an artifact that will give you a weapon slot at the expense of 10% shields. The 4 artifact slots tend to give you more flexibility since you can hotswap the extra weapon in and out depending on whether you need more shields or more firepower. Plus they tend to be huge. And look cool.
I assume there must be some translation error in play for that to be called trading. Using commercial stations to get trading routes often screws you, since half the time or more AI traders beat you to the punch and leave you with a huge, ship-slowing inventory that you can only sell for a tiny gain or even a loss. Since to really exploit trading you have to either get one of those gigantic specialized liner/transport hulls with tons of useful slots blocked off or trade while loading only an engine, fuel tank and shield (to prevent pirate extortion) there's not much reason not to take the simpler route and just do missions.
Trading is basically a losing game later in the game, since it's too bothersome for the human player to obtain timely omniscience (you can do it by searching planets, which displays their price lists, but the list is unsorted). I prefer to mine the wrecks of my enemies, shooting them down and selling their salvaged wreckages for cash. As a side benefit, this makes everyone hate you, so they all come running straight for you the moment you enter the system. Bonus! I like a target-rich environment. Also, no ninja looters when you shoot down military ships. Then the Dominators take over the system and you can shoot them down, too! KILL! KILL EVERYTHING! MUHAHAHAHA!
Svartberg said:
hey, that fear bone sounds good, so it got everything open except one artifact - that includes the 5 weapons ?
I found 2 unique ships, and i was pretty dumb not to buy one of them (peleng battle cruiser with 1600 hull size and two blocked artifact slots) ...
That's not really a unique ship, other than that it's a very large hull.
Here you can find a guide to the best hulls in the game by race and series:
http://www.elementalgames.com/forum/msg ... &page=auto
Svartberg said:
I'm close to the end of the game, and i have to say i'm dissapointed about a lot of things - i really liked the design, equipment, quests, races and universe ...
but i think they really screwed up two things :
1. outragous repair bills, no matter how you play the game, sooner or later it will annoy you since you have to stick to better tech.
Apparently everyone in the universe can run 5 weapons with each of them costing 100k that basically means overall repair bill of 70k and more - needless to say you don't earn enough to make it worth it, but the A.I. can live with that - my ass.
100K repair bills are not that outlandish. Blow away a few ships and a wreckage selling for about 25K will drop from the shattered wrecks you kill. Granted, this will quickly net you the aforementioned 100K repair bill after a fight, but when I do this, I end up with a 78% pirate rating, which means I get a 78% discount on my repair bills for being such a nasty pirate. Killing Dominators just doesn't produce the same level of payout because you have to deal with the ninja-looters, the loot-shooters, and the whatnot. Military battleships, on the other hand, rarely shoot their own loot when they're busy shooting at YOU, and do not ninjaloot. So shoot them down instead! Take their shiny weapons and use them for yourself, and sell the rest off as salvage! ARR!
Then take the rest of the money and make an occasional donation to the starving orphan fund when you need to visit a planet. You literally make a killing this way.