Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

If Ultima VII were made today...

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,229
Location
Paris by night
"You have baked 150 breads and 100 cakes"

This said, you wouldn't believe the number of people I know from work who are hooked on achievements.
 

Wunderpurps

Educated
Joined
Sep 27, 2011
Messages
569
villain of the story said:
Yesterday, I found Elven armor in a chest. I already had a steel plate armour at that point but the nice thing about Elven armor is that it's expensive and it's light armour. And it was the first time I stumbled on the piece in the game.

Then I quit the cave and it turned out my game somehow got bugged FUBAR. I could no longer ride the horse and wackier things would soon follow suit. I had to roll back to the save from before entering the cave. When I got to the chest again, it gave just a 50 gold + some potion. A fucking potion. Compared to elven armour.

Fuck, I just realized you are yanking my chain and this is what the game would be like if made today.

I was all set to beat the location of the cave out of you if necessary.
 

Tel Prydain

Augur
Joined
May 31, 2010
Messages
123
made said:
U7 had hand-placed loot. A magically locked chest in a secret treasure room would contain something special and rewarding as expected. Skyrim has randomized, value-scaled chests. I'd routinely break all my lockpicks to open a master lock only to find a couple gold coins and rags. Later a simple fetch quest for a peasant would miraculously reward 1000gp.
Agreed.
But to be fair, Skyrim uses a mixture. There tends to be some non-leveled hand-placed loot throughout and at the the end of dungeons.
And in theory the mixture of random and pre-placed loot is ideal. It encourages low-level characters to brave dungeons to get the non-leveled loot, while over-leveled characters still get something worthwhile from the chest.
Obviously in practice it doesn't always work out that way. It's not quite 'Oblivion bad' where the random loot was the same food/clothing combinations you'd find in town, but still seems to provide less hits than misses.

made said:
Dungeons in U7 were perhaps not as extensive as in previous titles, but at least they were hand-crafted and unique. They also had various traps, secret doors, teleporters etc. Skyrim's dungeons might as well be based on some algorithm that twists and bends a tube in various directions. When you enter a dungeon you know exactly what to expect: a single corridor with the occasional side-room here and there and a shortcut at the end that takes you back to the entrance. Coupled with the scaled loot this kills any sense of exploration. There is no way to get lost because there is ever only one way to go. The most elaborate puzzles in Skyrim amount to unlocking doors with rune combinations you find on walls in the very room the door is in.
My memory might be faulty (my last playthrough was about five years ago) but besides the comparative lack of Dungeons in U7, I also don't remember them being particularly puzzling or non-liner. That might also be a side effect from having played it through multiple times, but I'm pretty sure the Dungeons were not U7's high-point.

And for the most part, I haven't had the feeling that Skyrim's are anything other that hand-crafted. Sure, they are linear roller-coasters, but they are at least competent linear roller coasters.
(Actually, that's not totally true... there are a bunch of forts out there that feel like they were all built from the same lego set. They are fairly disconcerting.)

I'm not saying you're wrong about Skyrim - I just think you're giving U7 more credit then it deserves.
(Though I'd give you that if we were including U7-Prt2, which is dungeon-palozza... but it's also a very different game).
made said:
As far as NPC interaction goes, Ultima's keyword dialogue may seem simplistic but it works well enough as a source of background information and clues. My journal from my last exult playthrough is full of ambiguous entries and hints, leaving it to me to piece them together. Skyrim has no need for a journal. Skyrim's NPCs don't give clues, they hand out tasks. Usually of the "go to dungeon, fetch item" variety, and I'm not even talking about the randomized kill/fetch quests. They also don't give directions, they upload the goal straight to your GPS. I found exactly one quest that didn't play out like that (demon in mage college) and required a modicum of thought, whether due to a bug or design I do not know. I was pleasantly surprised. I do appreciate that inn keepers give rumors of the "investigate bard college" sort, but that's just another reminder of wasted potential.
Not going to fight you on this one.
Skyrim has it's moments of brilliance, but it's hidden in a swamp of derp.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
mondblut said:
011_Octriallach.gif
 

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
Unkillable Cat said:
there MUST have been a group of seasoned tabletop roleplayers who scoffed and ridiculed these new-fangled "computer ROLE-playing games" and talked about for hours how things had become infinetly worse since D&D 1.0 was released in their Golden Age. Moaning about how a computer can never replace a real Dungeon Master, how some pixels on a computer screen can never resemble an Orc, etc.


Back then computers were rare and arcane- another part of the Realm Of Nerds.

"Make the computer play DnD" was the instant impulse of RPG nerds at the time.
It wasn't expected to be the same as a DM.

It was new and fascinating and it was part of "their" mindspace.


Edit:

This is very interesting, and related. Be sure to click on the upper left and upper right for more articles. I'm glad I kept searching.
 

icefallgames

Novice
Joined
Dec 2, 2011
Messages
1
Location
United States
made said:
U7 had hand-placed loot

made said:
Dungeons in U7 were perhaps not as extensive as in previous titles, but at least they were hand-crafted and unique.

made said:
As far as NPC interaction goes, Ultima's keyword dialogue may seem simplistic but it works well enough as a source of background information and clues.

made said:
They also don't give directions, they upload the goal straight to your GPS.

Haha, this is a wonderful post. I haven't played Skyrim yet. I was playing Oblivion to prepare for Skyrim, but stopped because I got bored. It sounds like many of the complaints I had with Oblivion are also true for Skyrim.

The Ultima series (specifically 4-7) were among my favorite games of all time, and I haven't yet found a modern RPG as fun.

Some of the posts in this thread were scaring me... people saying U7 and Skyrim are roughly equivalent. But your post points out exactly the sorts of things I find missing from any modern RPG I've played.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom