micmu said:
pseudo intellectual said:
What skill trees? IIRC, "perks" in Oblivion are gained automatically and always the same ones.
If they are gained automatically, then they aren't perks in the classic sense (e.g. you
choose perks in Fallout & 3E).
But ultimately this doesn't matter. What matters in a CRPG is whether it's a roll playing game or a role playing game. Bethesda's TES model is clearly the former. Very few alternative paths, etc. It's not Bioware linear, more multilinear -- the illusion of "role" playing due to a broad based world with multiple linear paths (very boring paths with unimaginative NPCs and low quality writing and design, no doubt).
What I'm trying to figure out is how this BBS went from Bethsoft sucks, teh fallout 3, Oh noes! To sucking steve meister's dick. R00fles.