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Preview IGN previews Oblivion

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
Tintin said:
I propose a hunger strike.
Go right ahead.


Also, like in Morrowind, your character will level up after you get 10 skill point increases. Once you level you'll be able to increase whichever stat you wish. The stats that correspond to the skills you've increased over the last level will get special modifiers that enhance the amount they gain.
Didn't enough players complain about this broken gameplay mechanic? Or did Bethesda come up with a solution so subtle that it doesn't show in the description? Only time will tell, but I doubt it.
 
Joined
Jul 13, 2004
Messages
80
Mech said:
pseudo intellectual said:
micmu said:
pseudo intellectual said:
Skill trees?
What skill trees? IIRC, "perks" in Oblivion are gained automatically and always the same ones.

If they are gained automatically, then they aren't perks in the classic sense (e.g. you choose perks in Fallout & 3E).

But ultimately this doesn't matter. What matters in a CRPG is whether it's a roll playing game or a role playing game. Bethesda's TES model is clearly the former. Very few alternative paths, etc. It's not Bioware linear, more multilinear -- the illusion of "role" playing due to a broad based world with multiple linear paths (very boring paths with unimaginative NPCs and low quality writing and design, no doubt).

What I'm trying to figure out is how this BBS went from Bethsoft sucks, teh fallout 3, Oh noes! To sucking steve meister's dick. R00fles.

/me ponders why Volourn is posting under a different name.

Actually he isn't. However, in this case "R00fles" was an expression of solidarity.
 

match000

Novice
Joined
Sep 26, 2005
Messages
44
MrSmileyFaceDude said:
match000, one of the high end Acrobatics skill perks allow you to do something similar to that (although the controls are block + direction + jump).

Awesome! Now if only you guys made the game animations moddable like UT so we can really put in matrix animations...
 

Shadow Aspect

Novice
Joined
Aug 20, 2005
Messages
34
I never looked into the programming mechanics of it, but the Max Payne Kung Fu mod must have taken a lot of work, considering max wasn't previously animated for wallrunning, then flipping off the walls, or the stick-fighting moves.
 

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