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Preview IGN takes a look at NWN2

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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24,986
"ToEE's combat feels slow to people who have never actually played D&D combat. It should be strategic and challenging, not a fast-paced click-fest"

Too bad TOEE was neither strategic or challenging. :roll:
 

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
When compared to the current crop of RPGs, I think ToEE's combat was pretty strategic and challenging. It could have been a great game, if the game itself had been better.
 

Volourn

Pretty Princess
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"I think ToEE's combat was pretty strategic and challenging."

Nonsense. TOEE is one of the easiest games I have ever played.
 

Volourn

Pretty Princess
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The same thing stands. TOEE is one of the easiest amonbgst the 'current crop' of RPGs. Easier than POR2, NWN, DS, KOTOR series (which were really easy as well), BL (another really easy game), and every other 'current' CRPG you can mention.

TOEE had lots of combat OPTIONS. Too bad you did not need them. The only worthwhile combat option was 5' step, and even then you didn't need it.

TOEE is easy. Easy. Easy. Easy.

The only things remotely challenging in that game was the King Frog a one certain type of creature in Elemental areas.

Nope.

TOEE was easy. Easy. Easy. Easy.
 

theverybigslayer

Liturgist
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May 25, 2004
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Port Hope
That is true, TOEE was easy for me, I had no any difficulty except the end boss.
Do you know what was the hardest battle? When the starting position of the monsters was in the walls. That monsters were tricky, I had to replay the game from the beginning.
 

Saint_Proverbius

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Staff Member
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Behind you.
Volourn said:
No. It was save the city. Dumbass. And, yourself. Unless you wnated your characetr to be a slave. Hahahaha.

Even though you save the world in the process of saving the city. I guess Fallout and Fallout 2 are basically "save the city" CRPGs as well.
 

theverybigslayer

Liturgist
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985
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Port Hope
Saint_Proverbius said:
Volourn said:
No. It was save the city. Dumbass. And, yourself. Unless you wnated your characetr to be a slave. Hahahaha.

Even though you save the world in the process of saving the city. I guess Fallout and Fallout 2 are basically "save the city" CRPGs as well.

No. Fallout1 is "save the vault" crpg.
 

Micmu

Magister
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Aug 20, 2005
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ALIEN BASE-3
No. Fallout1 is "save the vault" crpg.
You save the world in process (you stop the mutants & The Master), but you don't know that from the beginning. There's a plot twist. "Save the world" scenarios can be good as well if done with imagination and not using that overused "stop the ancient demon" archetype.
 

Section8

Cipher
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Oct 23, 2002
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Wardenclyffe
Fallout also had potential to get out and do your own thing if you weren't immediately interested in serving the needs of the MAN. NWN's "Hey Chaotic Evil guy, go work for the paladin" was fucking atrocious.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Of course it does, it forces roleplaying of classes that have aligment requirements.

Paladins are powerful characters but have a aligment requirement that puts that power in check.

Also there are spells that depend on aligment to work ... such as "protection from evil".

The issue with aligment comes when people are stupid enough to not see it as anything but a mechanic, there is nothing wrong on a Paladin stop being lawful good and take other class levels, its character development but to want a Chaotic Neutral Paladin is simply the player wanting the cake and eating it too ... if he wants to be a Paladin s/he sould roleplay as one.

NwN "working for the Paladin" was rather silly but more a example of BioWare unability to cover diferent roleplay attempts, of course I can understand if they dont exactly care about it since most players that want to play a evil character play as "chaotic stupid", it would be giving pearls to swines.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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"I never understood alignment in D&D games. They don't seem to change anything."

Don't blame D&D on Bioware (and anyone else's) failing in that regard.
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
Lawful Evil == white collar crime. You obey the laws (mostly) but you buy off politicians to get laws made for you. You follow the letter of the law but not the spirit of the law. The people behind the rootkit on Sony's music CDs are lawful evil.

Chaotic Good == freedom fighters, rebels, possibly certain terrorists depending upon their true goals. If they're overthrowing the ruling power because they're a warlord who is power-hungry, nope. But if they truly believe they are being oppressed and that an overthrow of the government would truly serve the greater good, then yes, that's chaotic good.

-T
 

Volourn

Pretty Princess
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"The people behind the rootkit on Sony's music CDs are lawful evil."

No true. They are just mistaken LG people who are trying in the wrong way to stop theives.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
DarkSign said:
I thought lawful evil was more like a despotic dictator than a lawabiding evil person...all these years.

It's actually pretty much both. There's multiple ways to interpret individual alignments. For example, lawful good could be someone who follows the letter of the law or the meaning of it.

In any case, alignment should be considered in D&D mostly as it pertains to game mechanics (as mentioned above, it affects some spells) and little else.
 

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