jiujitsu said:
Quite right. I did come to retract the 'piece of shit' statement as it is neither fair, reasonable or true in any way. It was a hyperbolic reaction and obviously something I failed to stop and think on in my pointless frustration.
My first RPG, I believe, was Fallout1 and I suppose that would set a certain standard for a turn-based story-centric RPG.
I can see why someone might find amusement and perhaps, at times, even delight in BG2. What irks me is when it is claimed to be one of the greatest RPG's of all time in which case from my experience and taste it is, so far, one of the worst IE games, no need to even breach the greater spectrum with it.
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The discussion on enemy variety does seem to haunt this topic in regular intervals. I really don't see why you can't have a game where you fight nothing but goblins as long as the context is correct. Variety on its own is pointless. In Icewind Dale the monsters were appropriate to the location and you were never caught speculating that perhaps dragons would keep hobgoblins as servants (entirely ignoring how in goodness name that came about or why the vampires are not subverting the hobgoblins and the hobgoblins not murdering each other from within, as they are want to do, or any other of the strange situations that spring up when mixing so many types of creatures let alone concerning the way these groups function on their lonesome).
Icewind Dale is a hack and slash sort of game, story is not its strong point but the encounter design is good and the difficulty curve is solid so it did pull off what it was supposed to be about with above average success, in my opinion, but BG2 is not linear and it is not a hack and slash, it is very much about a story and a world and the stories, people and situations within that world and there context to what you murder, destroy and vanquish is vital yet BG2, so far as I have gone and heard, ignores this with a frankly baffling temerity.
Oh yes,
Johannes,
Biffing worked beautifully.