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Grand Strategy Imperator: Rome - the new grand strategy from Paradox

Joined
Dec 24, 2018
Messages
1,783
So is the game good currently, and can I form the Sassanian Empire?
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,041
The game is technically alright but offers no content beyond your first playthrough because there isn't any meaningful differentiation between nations.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,512
Imperator is a good deal because it costs like $55 for all the content on a half decent sale. The game has plenty of interesting mechanics. Integration and administration has some interesting and unique stuff. The only thing is that like all Paradox games it is a modifier stacking engine.

Also moving slaves around is hell. They really needed to bulk up that interface to be easier. Then again I guess no one expected a player to move 5000 slave pops from Spain and the Levant and all the closer areas to Poland/Lithuania.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,877
Location
Civitas Schinesghe
There is a total conversion in works called Imperatrix:Victoria that tries to transform Imperator into Victoria II style game.
https://forum.paradoxplaza.com/forum/threads/mod-imperatrix-victoria.1410441/

Bq-hiuUqbkyeR4Krgsu3ae0am_tEk0qITc2IOunNIrp5Y5FerbuKoP-olracFJcW7cAZXzzfWk2n6Be4kz2eT0tNY8vAx2w1oNynmZ5GkvsDtB-dMlyDqa-fL3TRTTrhPQM3OHEJ

emI-2kM6hVxWZR1VVeZJl8phobPIuNC-s94xEQR5bC0xgCKw7ZEw44lMTH4S7bEjQOHZ8H2XoQQXTyp9Ds9k3yOuZzIItw7sufSE6kUuQ_LOVfNKae5rz5aI1gfmOuCLOuD1Hk-j

1624791617850.png

imp_vic_worldmap.jpg
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,513
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
There's a snowballs chance in hell these total conversions see the finish line (and an even smaller chance they turn out to be good). But one always has to admire the autism/enthusiasm involved.
 

Manfred

Literate
Joined
Jul 14, 2022
Messages
9
There is a total conversion in works called Imperatrix:Victoria that tries to transform Imperator into Victoria II style game.
https://forum.paradoxplaza.com/forum/threads/mod-imperatrix-victoria.1410441/

Bq-hiuUqbkyeR4Krgsu3ae0am_tEk0qITc2IOunNIrp5Y5FerbuKoP-olracFJcW7cAZXzzfWk2n6Be4kz2eT0tNY8vAx2w1oNynmZ5GkvsDtB-dMlyDqa-fL3TRTTrhPQM3OHEJ

emI-2kM6hVxWZR1VVeZJl8phobPIuNC-s94xEQR5bC0xgCKw7ZEw44lMTH4S7bEjQOHZ8H2XoQQXTyp9Ds9k3yOuZzIItw7sufSE6kUuQ_LOVfNKae5rz5aI1gfmOuCLOuD1Hk-j

1624791617850.png

imp_vic_worldmap.jpg
At this point it seems that every single paradox game has a vicky mod in the works somewhere, there is : https://steamcommunity.com/workshop/filedetails/?id=2453195387 for CK3, https://steamcommunity.com/sharedfiles/filedetails/?id=2114093692 for HOI4, and of course either MEIOU or https://steamcommunity.com/sharedfiles/filedetails/?id=2504983048edit=true&id=2504983048 for victoria mechanics or extended timelines for the timeperiod in EU4 (or the Albert mod for better implementation of that time period, even if it hasn't been updated in a long while).

Honestly at this point Paradox should be afraid of how their own implementation will compare to all these "vicky in another PDX game" mods.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,168
Location
Bogotá
It turns out that this was a better game than Crusader Kings 3 or Victoria 3 are or likely ever are going to be. A real shame that the modding scene for it is completely dead and the development halted.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,699
Location
Small but great planet of Potatohole
What is it with modders and their lemming-like drive to waste hundreds of hours turning one game into the other and vice versa. Just, idk, play the game you like or something.
On occasion such attempt might get finished and if one do get finished, in theory, it might end up decent. Maybe. Not saying it is the case here.
Some people like doing this stuff. Call it autism or whatever, it is their game and their time. Better than playing bad games if you ask me. Of curse if they like modding so much it would be more productive to make actual, useful, original, you know, MODS for a game they like. Or patches for Troika's games. Or even tranny dwarfs' fortress simulations. But autists gonna autist. That's why we need a lot of them, 99 out of 100 waste their time but 1 of 100 can make something amazing.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,429
What is it with modders and their lemming-like drive to waste hundreds of hours turning one game into the other and vice versa. Just, idk, play the game you like or something.
On occasion such attempt might get finished and if one do get finished, in theory, it might end up decent. Maybe. Not saying it is the case here.
Some people like doing this stuff. Call it autism or whatever, it is their game and their time. Better than playing bad games if you ask me. Of curse if they like modding so much it would be more productive to make actual, useful, original, you know, MODS for a game they like. Or patches for Troika's games. Or even tranny dwarfs' fortress simulations. But autists gonna autist. That's why we need a lot of them, 99 out of 100 waste their time but 1 of 100 can make something amazing.

On the flipside, if a game is already good/great, you feel little need to "improve" it. I can understand this feeling. Games that I've wanted to mod tend to fall into the "wasted potential" category, where it isn't great as is, but you can see there was something there the developers neglected, or it is set in a world you think could have been done better, etc.

Games that do the GSG thing in Imperator's setting are basically... nonexistent, so it makes sense to want to save it. Personally though the gameplay fundamentals are just too broken for me to want to rescue it, which isn't really moddable without exec hacking.
 

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