Honestly, I think Requiem just isn't for me. If you enjoy it that's fine, I'm not trying to convince anyone of anything, I'm just saying my piece and trying to spread opinions that aren't just, PLAY THING, THING IS BEST THING. WUT YOU NO LIKE THING, GIT GUD TO PLAY THING. THING BEST THING.
To put it in the least dickish way possible, the way you have to fight early on, is just not fun, it's like running my cock through a meat grinder. Then taking said ground cockmeat, and eating it with a fine hollandaise sause. To have to run away from each and every encounter, looting only what you can pick up, taking advantage of exploits to eventually conquer enemies. That's just not fun. The advantages of Requiem, the difficulty, the build variety, the whole immersive RPG elements, they don't mesh well with each other, or with the base game and themes that are inherent in Skyrim. Skyrim, in encounter design, in quest design, in basically everything design wise, isn't designed as a game to make you feel weak, and so when something attempts to do so, be it mods, or something else. Even for the purpose of making you feel stronger later. It wrings hollow.
Do you want to use a sword? No, and if you do it better be two handed. The sword is a sustained DPS weapon, with low armor pen, so you can't use it against an enemy with heavy armor at lower levels. Do you want to use a mace, better be two handed, because otherwise you don't do enough DPS to really do any good.
One handed weapons have to wait until you can find a decent enchanted weapon.
So if you melee, two handed weapons are the way to go.
Armor-wise, light armor is shit, unless you plan on slowly sneaking everywhere, and you're fucked if you ever get detected, which you will, a lot, from 40 feet away.
So heavy armor, prepare to be slow.
Bows don't penetrate armor for shit. Crossbows don't either. Or otherwise have ludicrous range decrements beyond which they are worse than bows.
Want to use magic? Guess what it's shit early on TOO. Or otherwise too restrictive to be considered anything other than shit(Early on).
Grab a two handed mace, heavy armor, and just run around. But wait, if you aren't an orc, you won't be able to carry ANYTHING other than that armor and that two handed weapon. Maybe like 2 books, choose wisely.
I know my wood elf couldn't even carry a full set of heavy armor with a weapon at all. With a blistering encumbrance limit of 97, 70 of it was taken up by the heavy armor, and then a weapon weighs about 15. Have fun.
Run around, pick up shit, run away from anything that can reasonably harm you, be oneshot by those things none-the-less. Sell the shit you just gathered, and pay someone to teach you to be not shit. But you can only do that 5 times per level.
The best strategy I can come up with for Requiem, to, as you folks would put it, "Git Gud," is to pick up the first speech perk, the first smithing perk, and the first alchemy perk. Gather items outside of town running away from anything up to and including mudcrabs, craft those items into other items, sell those items, then go train at trainer, gather, craft, sell, train, gather, craft, sell, train. That's even more grindy than SWG was. Only without the whole benefit of friends to do it with.
I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.