RK47
collides like two planets pulled by gravity
That's playing the build incorrectly. You rarely encounter ruins where there are no shadows, in the boss room or anywhere else.
Haldir's Cairn.
That's playing the build incorrectly. You rarely encounter ruins where there are no shadows, in the boss room or anywhere else.
"Kill that guy" Pure thief type would avoid any fight and fight only when he must...
Actually, that's what alchemy in Requiem does. There are two high level perks that add 100 points to health, stamina or magicka, but you need some ingredients in order to be able to choose them. Never tested them, so I have no idea if they work.Also, are there any mods that allow you to brew potions giving permanent stat upgrades? That would make high level alchemy extremely valuable and make it very worthwhile to look for rare ingredients. As it is, I just sell expensive stuff.
But alchemy is godly be it either vanilla or Requiem...
I mean creating potion that will heal you fast as hell from basically grass and water and you could stack shit ton of them basically making you invincible. And you can sell potion for money making it best source on money in whole game...
As for mod i didn't hear about any mod like that.
Actually, that's what alchemy in Requiem does. There are two high level perks that add 100 points to health, stamina or magicka, but you need some ingredients in order to be able to choose them. Never tested them, so I have no idea if they work.Also, are there any mods that allow you to brew potions giving permanent stat upgrades? That would make high level alchemy extremely valuable and make it very worthwhile to look for rare ingredients. As it is, I just sell expensive stuff.
But alchemy is godly be it either vanilla or Requiem...
I mean creating potion that will heal you fast as hell from basically grass and water and you could stack shit ton of them basically making you invincible. And you can sell potion for money making it best source on money in whole game...
As for mod i didn't hear about any mod like that.
For a single item, you need one of each of the scourgestone variant (you can distinguish the variants via their weights), an ingot, black soul gem (unfilled, if I remember correctly), and something else. Once you have this 'prototype', use this item and that special hammer (part of the scourgestone quest) at a normal forge to make the usable version of the prototype. You can use this translation guide for the recipes, which don't contain what the final product will be, so you'd have to save/reload.By the way, can someone please spoil how to get the scourge weapons from the atronach forge in Requiem? The instructions are unclear as fuck. Whoever modded this in is a retarded turd.
Hi Azirok,
i looked in the Creation Kit. You've made a mistake concerning Miraak. You've given to him 30000 Health offset that 's why nobody can beat him !!!
Could you fix that please because my Creation Kit don't want to load your "Resources.esp" if i change myself the health offset value of Miraak.
posted @ 9:44, 25 Mar 2014
Think so - the quest finished at any rate and the mind-slaves were freed. I didn't need a level 3 shot to do it though, I finished that quest later.Have you freed the elemental stone thingies with your level 3 dragon control shout?
No technically you can beat Miraq using that "Forgehammer" it just drains your health ridiculously fast when you equip it. In any case if the dragon didn't come when you read get to that final part of miraq's temple or whatever, your probably fucked. That whole sequence of events was really glitchy for me too. The first time I got on the dragon, it flew directly into the water and off the map so to speak. The second time, I managed to reach Miraq, killed him... and his body fell off the tower we were fighting on, which fucked up the entire script so I had to do that shit over and over again.Think so - the quest finished at any rate and the mind-slaves were freed. I didn't need a level 3 shot to do it though, I finished that quest later.Have you freed the elemental stone thingies with your level 3 dragon control shout?
Is it because I couldn't be bothered to craft the faggotassy Scourge weapons the modder added? They have a seperate quest to craft them.
Ive heard of this problem before. Use TCL and try simply walking into Mord... The summit. This has worked for other people before.
And summoning the dragon with the console may also work.
Since Requiem 1.8 us still gonna take "several more weeks" to arrive, I think I'll try another mod configuration to pass the time. Wondering if I should go with SkyRe + some AI enhancers like Duel to make it harder, or SPERG + Skyrim Unleashed with High Level Enemies. Probably the latter for a more actiony run.
It's just gonna be a pain to remember what Requiem-related mods do I have to deactivate. Wish I was using Mod Organizer instead of the nexus manager, so I could change profiles easily.
With patience ant at night. The main problem when I tackled that area was lack of sufficient darkness because of outdoor conditions. Luckily, there weren't any auroral lights, which would've made me abandon the mission.Not sure how the fuck you're supposed to beat this as a... thief.
I wouldn't say Destruction is underpowered, except in the early levels, but Destruction is by its nature a boring school.Destruction was useful, but it's depressing how much better conjuration was at almost everything.
But Alteration does give you magic resistance (30%, I think) and some perks that offer universal benefits, which help you with any school of magic.Alteration gave a HP and weight carrying boosting power as well as moderately improved survivability through shields, but really required too much Investment for it to really seem worthwhile leveling. Why the HELL are the "elemental shielding" spells not in the Alteration tree but in the Destruction? That would make Alteration the school of choice for spellswords instead of just sort of lame.
No, you don't get any skill points, but you should get 7 perks points (and +200 to chosen attribute), which actually makes it significantly more powerful than what vanilla gives you because perk points are the most valuable units in Requiem. If you got 5 perk points, perhaps you're running an older version of the mod?Incidentally, does Requiem nerf the Oghma Infinium? Reading it gave me 5 perk points but did not give me the usual +5 to all warrior/thief/mage skills. Or did I just bug out?
How good is Stealth in Requiem? Can you still roll through dungeons undetected in plain sight as in vanilla?