DraQ
Arcane
The best mods don't involve replacing textures.What are the current best texture mods
The best mods don't involve replacing textures.What are the current best texture mods
AKA the Peter Coffin mod!Want a new follower in Skyrim? Make them! Wife or Husband? Ditto! Merchant to buy your items, or NPCs to populate a village? You're really bad at following patterns, aren't you?
BTW, sentient wooden mannequins don't creep you out right? Just checking.
http://steamcommunity.com/sharedfiles/filedetails/?id=380293986&searchtext=
AKA the Peter Coffin mod!Want a new follower in Skyrim? Make them! Wife or Husband? Ditto! Merchant to buy your items, or NPCs to populate a village? You're really bad at following patterns, aren't you?
BTW, sentient wooden mannequins don't creep you out right? Just checking.
http://steamcommunity.com/sharedfiles/filedetails/?id=380293986&searchtext=
hmmm hi i am new in this forum.... but this post captured me... and i have an answer for you... a necromancy mod...As Gord already pointed out, that doesn't change the slightest how much the college quest chain sucks. This isn't just about pandering to casuals, this is extremely disappointing even on a popamole level and you can't fix it with entry requirements or by making it harder.The mod I mentioned at least claims that it will require 30 points in all magic skills. Considering the low skill level you start out with Requiem, it will take you several levels casting spells to enter the College. Assuming it works with Requiem.
Or actually harder quests that require you to do well in them.
I mean for example stealing from heavily guarded mansion document and placing it after a forgery which needs to be stealthy or whole thing would fail.
I always wanted to play RPG in which magic is kind of science to be discovered. So instead of choosing spell from list of spells you would need to "find" it. So for example to get necromancy you would need to find actual necromancers that could teach you or try to manipulate yourself with dead bodies, failing mostly because for example you don't know that to breath life into body you need equivalent amount of power as life itself or not knowing formulas upon which certain school is build.
For example create fireball you would need first learn to materialize object that can be set in fire and magic that would let you create barriers of air to confine it and release it upon reaching target.
I have a dream that one day game designers will rise up and live out the true meaning of their creed.
"We hold these truths to be self-evident, that all games are created unique."
I have a dream that one day game designers will pull their heads out of their asses and start thinking again about what the fuck they are doing.
It looks like a very detailed mod but is it balanced and compatible with Requiem? It requires some vanilla perks for bonuses (although that can be changed to a skill level requirement in the MCM).hmmm hi i am new in this forum.... but this post captured me... and i have an answer for you... a necromancy mod...As Gord already pointed out, that doesn't change the slightest how much the college quest chain sucks. This isn't just about pandering to casuals, this is extremely disappointing even on a popamole level and you can't fix it with entry requirements or by making it harder.The mod I mentioned at least claims that it will require 30 points in all magic skills. Considering the low skill level you start out with Requiem, it will take you several levels casting spells to enter the College. Assuming it works with Requiem.
Or actually harder quests that require you to do well in them.
I mean for example stealing from heavily guarded mansion document and placing it after a forgery which needs to be stealthy or whole thing would fail.
I always wanted to play RPG in which magic is kind of science to be discovered. So instead of choosing spell from list of spells you would need to "find" it. So for example to get necromancy you would need to find actual necromancers that could teach you or try to manipulate yourself with dead bodies, failing mostly because for example you don't know that to breath life into body you need equivalent amount of power as life itself or not knowing formulas upon which certain school is build.
For example create fireball you would need first learn to materialize object that can be set in fire and magic that would let you create barriers of air to confine it and release it upon reaching target.
I have a dream that one day game designers will rise up and live out the true meaning of their creed.
"We hold these truths to be self-evident, that all games are created unique."
I have a dream that one day game designers will pull their heads out of their asses and start thinking again about what the fuck they are doing.
The name is " Corpse Preparation" this mod implement necromancy just as described in the morrowind lore books.... try it out http://www.nexusmods.com/skyrim/mods/35378
It looks like a very detailed mod but is it balanced and compatible with Requiem? It requires some vanilla perks for bonuses (although that can be changed to a skill level requirement in the MCM).hmmm hi i am new in this forum.... but this post captured me... and i have an answer for you... a necromancy mod...As Gord already pointed out, that doesn't change the slightest how much the college quest chain sucks. This isn't just about pandering to casuals, this is extremely disappointing even on a popamole level and you can't fix it with entry requirements or by making it harder.The mod I mentioned at least claims that it will require 30 points in all magic skills. Considering the low skill level you start out with Requiem, it will take you several levels casting spells to enter the College. Assuming it works with Requiem.
Or actually harder quests that require you to do well in them.
I mean for example stealing from heavily guarded mansion document and placing it after a forgery which needs to be stealthy or whole thing would fail.
I always wanted to play RPG in which magic is kind of science to be discovered. So instead of choosing spell from list of spells you would need to "find" it. So for example to get necromancy you would need to find actual necromancers that could teach you or try to manipulate yourself with dead bodies, failing mostly because for example you don't know that to breath life into body you need equivalent amount of power as life itself or not knowing formulas upon which certain school is build.
For example create fireball you would need first learn to materialize object that can be set in fire and magic that would let you create barriers of air to confine it and release it upon reaching target.
I have a dream that one day game designers will rise up and live out the true meaning of their creed.
"We hold these truths to be self-evident, that all games are created unique."
I have a dream that one day game designers will pull their heads out of their asses and start thinking again about what the fuck they are doing.
The name is " Corpse Preparation" this mod implement necromancy just as described in the morrowind lore books.... try it out http://www.nexusmods.com/skyrim/mods/35378
Skyrim in source filmmaker.
Skyrim in source filmmaker.
It's interesting how this very short trailer made with the source engine looks and feels better than Skyrim's totally not gamebryo engine.
You get spell tomes that teach these new spells:
Breast Enlargement (Restoration)
Breast Reduction (Restoration)
Undress (Illusion)
Dress (Illusion)
To use them, aim and cast at one adult female NPC target. The Undress and Dress spells also affect male targets, but do not work during combat.
Breast Reduction should be in Destruction school, imo. A fire spell that burns away the fat
Breast levitation.Breast Reduction should be in Destruction school, imo. A fire spell that burns away the fat
More like Alteration.