Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,936
Location
The Khanate
Seems very damn tempting, however i dont want to pay for a premium Nexus account and i would probably would like to add Witcher 3 soundtrack instead of DS3 soundtrack to be honest.

But i wont lie this kinda makes me want to try it out.

It actually uses music from all over and from a somewhat broader style than you'd expect. I don't know if there's DS3 music in there.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia


It's overhauling the entire main quest, giving them c&c, companion storylines integration, improved faction etc.

Don't expect much though, it seems in vein of Bioware style.

There are a lot of things that you could do to improve Skyrim's main quest, but adding Bioware romances and quirky, silly-sounding characters is not one of them. Indeed, the truth is that you can never really "fix" it because it's built on rotten foundations. You would need to not only re-write the entire thing, but also completely overhaul the design philosophy of the game itself, and at that point you may as well develop a brand new video game a la Nerhrim, Enderal.
 

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,298
Location
München
Tried it once, and pretty early in the game was told to hunt down a thief. Got pretty excited, thought I'd P.I. my way through village after village, closing in on the perp. Only to realize that all the P.I.ing I was supposed to do was to follow the compass.

Has any mod improved on that? If not then fuck this shit.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Tried it once, and pretty early in the game was told to hunt down a thief. Got pretty excited, thought I'd P.I. my way through village after village, closing in on the perp. Only to realize that all the P.I.ing I was supposed to do was to follow the compass.

Has any mod improved on that? If not then fuck this shit.
Probably not, because it requires pretty much every quest to be re-written in order to a. provide dialogue and clues so that the player can deduce things on their own, and b. write scripts and journal entries to communicate progress/remind players about clues in case they go off and do something else. You could try getting a UI mod that lets you hide the compass or remove quest markers, but then you're left with the problem of the game never communicating any of this stuff to you, leaving you completely in the dark. If you want solid questing, I'd recommend downloading quest mods. The base game is probably better understood as a dungeon crawler/skinner box experience which operates as a framework for you to import content into, since there isn't a single vanilla quest worth a damn.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,936
Location
The Khanate
I have not been able to get myself to complete a single fan made quest mod. I like a lot of fan made content, but quests and new areas just drain me of all interest every time. I think it's some combination of lacking polish, voice acting and generally sticking out like a sore thumb from what is otherwise a consistent level of quality. Now a lot of the stuff clearly has had a lot of effort put into it and I do want to get over this predisposition of mine to give some of it a fair chance.

As a side note, I find it funny that this Souls modlist has over 50 player housing mods. That's something I never gave a damn about and I just treat houses like a loot dump, but hey, might as well use one of those houses since they actually have a lot more effort put into them compared to the vanilla houses. But if I could replace all of them with monster mods instead, I'd do it.
 

Gamezor

Learned
Joined
May 14, 2020
Messages
308
Fact check: True

Of course it is. Thou shouldst never doubt me.
Don't know who this Fluent is, but he sounds like a pretty swell guy!

What happened to fluent anyway? I’ve lurked here for years and from what I remember he showed up and started posting like crazy and finishing tons of games. Like playing and posting was more than a full time job. And then the games he loved as goats got increasingly shitty and he got increasingly unhinged. And then he got banned at some point? I can’t imagine what it takes to get banned here.

On topic I agree Skyrim gets too much criticism here for the reason this guy described. The game is lacking and could be so much more but it’s also fun, and as some users sig points out (can’t remember who) the people shitting on it in minute detail usually have 100+ hours in it.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Tried it once, and pretty early in the game was told to hunt down a thief. Got pretty excited, thought I'd P.I. my way through village after village, closing in on the perp. Only to realize that all the P.I.ing I was supposed to do was to follow the compass.

Has any mod improved on that? If not then fuck this shit.
Not played in years now, but pretty sure you're looking for Better Quest Objectives. On top of that, you can also remove the compass, which is what I do in my playthrough.s
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Tried it once, and pretty early in the game was told to hunt down a thief. Got pretty excited, thought I'd P.I. my way through village after village, closing in on the perp. Only to realize that all the P.I.ing I was supposed to do was to follow the compass.

Has any mod improved on that? If not then fuck this shit.
Not played in years now, but pretty sure you're looking for Better Quest Objectives. On top of that, you can also remove the compass, which is what I do in my playthrough.s
Skyrim's compass is awful. I don't know how can anyone play with it active.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Tried it once, and pretty early in the game was told to hunt down a thief. Got pretty excited, thought I'd P.I. my way through village after village, closing in on the perp. Only to realize that all the P.I.ing I was supposed to do was to follow the compass.

Has any mod improved on that? If not then fuck this shit.
Not played in years now, but pretty sure you're looking for Better Quest Objectives. On top of that, you can also remove the compass, which is what I do in my playthrough.s
Skyrim's compass is awful. I don't know how can anyone play with it active.
Yeah, it takes up so much of the screen. I know there are mods to probably make it smaller or whatever, but I just prefer to eliminate it entirely. I was able to soar through the game without it too. I never once thought to turn the compass back on. Goes to show you how a little bit of writing improves this game.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Yeah, it takes up so much of the screen. I know there are mods to probably make it smaller or whatever, but I just prefer to eliminate it entirely.
That's NOT the reason.

The reason is the BS information it conveys:
  • Nearby locations in significant radius (even hidden or out of sight)
  • Pizza Slice (TM)
  • Enemy radar
I only ever activate it for a moment if:
  • Combat doesn't seem to end normally after killing active hostiles.
  • Quest seems broken and I need some information to confirm that.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Yeah, it takes up so much of the screen. I know there are mods to probably make it smaller or whatever, but I just prefer to eliminate it entirely.
That's NOT the reason.

The reason is the BS information it conveys:
  • Nearby locations in significant radius (even hidden or out of sight)
  • Pizza Slice (TM)
  • Enemy radar
I only ever activate it for a moment if:
  • Combat doesn't seem to end normally after killing active hostiles.
  • Quest seems broken and I need some information to confirm that.
All that shit is easily ignored if this shit was smaller. Like, when I play GTA, I hardly ever look at the mini-map.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Y'know what's sad...

I've downloaded 500+ gigs worth of mods over the past 15 days.

Using Wabbajack.

4 mod setups.

Y'know what else is sad?

The best one so far has been the incredibly kinky porn one(Dungeons and Deviousness). Because it managed to make an almost completely unique experience that I couldn't mistake for the other mod packs.

As much as requiem breaks from Skyrim's gameplay mechanically, it does little to accommodate that the gameplay loop in Skyrim is pathetically stale and not very compelling at this point(Though whether that's because of my own 500 hours played in the past few years, or just bad design is a judgement for someone not as jaded to make.) And does even less to shake that gameplay loop up in a way that increases dynamism.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Y'know what's sad...

I've downloaded 500+ gigs worth of mods over the past 15 days.

Using Wabbajack.

4 mod setups.

Y'know what else is sad?

The best one so far has been the incredibly kinky porn one(Dungeons and Deviousness). Because it managed to make an almost completely unique experience that I couldn't mistake for the other mod packs.

As much as requiem breaks from Skyrim's gameplay mechanically, it does little to accommodate that the gameplay loop in Skyrim is pathetically stale and not very compelling at this point(Though whether that's because of my own 500 hours played in the past few years, or just bad design is a judgement for someone not as jaded to make.) And does even less to shake that gameplay loop up in a way that increases dynamism.
There's only so many ways you can overhaul a game whose focus is "go to this dungeon, observe the little story inside it, level up, go back to town and sell your loot". Once you know all of the stories, it stops being interesting.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
There's only so many ways you can overhaul a game whose focus is "go to this dungeon, observe the little story inside it, level up, go back to town and sell your loot". Once you know all of the stories, it stops being interesting.

Actually I had lots of fun playing "knife after dark" in cities (especially the insufferable Whiterun) killing random NPCs and guards to charge black soul gems. That kind of "subversive" activity was more fun than most of the dungeons and half the factions. Too bad even that gets boring.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
There's only so many ways you can overhaul a game whose focus is "go to this dungeon, observe the little story inside it, level up, go back to town and sell your loot". Once you know all of the stories, it stops being interesting.

Relics of Hyrule GAT edition is also pretty fun.

Serenity is neat, but apparently is no longer supported which sucks. Because it's the one the appealed to me most. And I actually bought Nexus Premium for that shit. Requiem with new content sounded epic.

I... genuinely used to like Skyrim, but it very much is a case of seen it all by now. And so anything new is kind interesting to me.

The game has a lot of flaws, but it's foundation isn't so flawed as to crumble when it's modded, nor is it too good as to be flawed by the modding. Which are the problems of Oblivion and Morrowind respective to their own implementations of core gameplay loops and worlds.

This makes it a phenomenal base. The gameplay loop being stale is still... Just a shame. Too many games have copied Bethesda's formula at this point, and some have done it better. I would love if requiem included more aspects of it to feel as if the world were living.

GAT edition has invasions that happen in dungeons. Where the Chiss will just up and invade a dungeon you're going too, and you'll find them trying or(early on) more likely succeeding in clearing it out before you. And I find that a phenomenal change of pace. Dynamism should be a goal. A static leveled world is fine. But if for example the bandits decide to spread to or raid, a nearby cave and run afoul of Falmer or Dwemer Animunculi. Then that should be something that could occur.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Y'know what's sad...

I've downloaded 500+ gigs worth of mods over the past 15 days.

Using Wabbajack.

4 mod setups.

Y'know what else is sad?

The best one so far has been the incredibly kinky porn one(Dungeons and Deviousness). Because it managed to make an almost completely unique experience that I couldn't mistake for the other mod packs.

As much as requiem breaks from Skyrim's gameplay mechanically, it does little to accommodate that the gameplay loop in Skyrim is pathetically stale and not very compelling at this point(Though whether that's because of my own 500 hours played in the past few years, or just bad design is a judgement for someone not as jaded to make.) And does even less to shake that gameplay loop up in a way that increases dynamism.
Man, I was rubbing myself raw when I finally installed all that shit. :lol: That Uthergerd the Unbroken is fucking smoking with skimpy armor, big bouncing tits, and Bijinn Warmaidens!
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106


It's overhauling the entire main quest, giving them c&c, companion storylines integration, improved faction etc.

Don't expect much though, it seems in vein of Bioware style.

The main quest we got is already the worst of all outcomes, so one assumes they can only improve on it, but it looks like they are keeping the dragons and civil war. There's no point in retreading old ground, a good idea would have been making a main quest out of Potema's resurrection. Remove the thalmor and all that garbage world building between oblivion and skyrim. With that narrowed down, add a few good assemble a team for heists missions to the thieves guild, while they have the voice actors.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,636
Why would you want to overhaul Skyrim's stealth? According to Templar, it's the best stealth system ever implemented in a game.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
There's nothing to steal. Stealth is just a damage multiplier for cutting through bad combat.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
There's nothing to steal. Stealth is just a damage multiplier for cutting through bad combat.
There are mods to fix this, but then you get into a discussion about why you actually want to be accruing wealth since there's nothing worthwhile to purchase, with player homes being the only real money dump. You can either get mods to add smithing and enchanting services to NPCs among other things, or just accept that the game is a pointless cycle of looting and selling and that you're inching ever closer to the sweet embrace of death.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
There's nothing to steal. Stealth is just a damage multiplier for cutting through bad combat.
There are mods to fix this
I've looked, its a desert.
The popular overhaul mod Ordinator adds perks in the pickpocketing tree that give NPC valuable stuff for you to steal. I'm sure there are others although maybe not something just does just that and nothing more.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom