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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Funposter

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Oh yeah, absolutely. Bleak fall barrows alone will be a hell of a speedbump.
It's a big problem with any mod (Requiem or otherwise) that changes Nordic tombs to be universally dangerous. The design of the world ends up being at odds with the design of the questlines. This doesn't just affect the Main Quest - the first quests of The Companions and The College of Winterhold involve Nordic ruins, too. It ends up cutting you off from content that isn't a big enough prize to really justify it.
 

King Crispy

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Yeah I know, if only there was an user around these parts who could advise you guys that small, quality Requiem handpicked modlist is the best way to go.
If only there were a much more comprehensive, much better-looking, polished, extensively tested and curated monster mod list that was completely automated, had its own website, its own support staff, and is completely free...
 

King Crispy

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It ends up cutting you off from content that isn't a big enough prize to really justify it.
I disagree with this. It only took me until about level 10 or so to start diving in (carefully) to some of the places new users were warned about and to be able to clear them out relatively easily. The College stuff, so far, has been just about perfect for me at level 21, hardly an advanced character by Wildlander/Requiem standards. The "prizes" for completing these objectives have been advances in my personal power and, of course, the much-needed financial gains of the loot found.

Sure, during some of these forays, I've run into -- quite unexpectedly -- some monstrosities that quickly destroyed me, my companion, and every other living thing around, but believe it or not that was a pleasant surprise and served as a stark reminder not to take the game for granted and to remain on my toes at all times.
 

ERYFKRAD

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Oh yeah, absolutely. Bleak fall barrows alone will be a hell of a speedbump.
It's a big problem with any mod (Requiem or otherwise) that changes Nordic tombs to be universally dangerous. The design of the world ends up being at odds with the design of the questlines. This doesn't just affect the Main Quest - the first quests of The Companions and The College of Winterhold involve Nordic ruins, too. It ends up cutting you off from content that isn't a big enough prize to really justify it.
It's still doable if you play it smart. I think I cleared bleak falls while my character was still in single digit levels.
 

mastroego

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Yeah I know, if only there was an user around these parts who could advise you guys that small, quality Requiem handpicked modlist is the best way to go.
If only there were a much more comprehensive, much better-looking, polished, extensively tested and curated monster mod list that was completely automated, had its own website, its own support staff, and is completely free...

If it's your cup of tea that's cool, but many even here were doubtful about 70+ GB megamods that do who knows what.
I'm willing to bet there are several things that feel out of place within the game.
 

mastroego

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Yeah I know, if only there was an user around these parts who could advise you guys that small, quality Requiem handpicked modlist is the best way to go.
wildlanders *IS* a "requiem handpicked modlist".
I also said "quality"
And I meant minimal and handpicked by yourself, as I clarified several times in this discussion, whereas Wildlander is a megabeast of the "all or nothing" variety.

In my own handpicked list, probably half of the mods are just small engine fixes or UI enhancements. Then there are a few graphical improvements, but nothing that tries to revolutionize the game.
Possibly 3 or 4 mods that expand roleplay options in a few key quests.
Then there's Requiem and a couple of mods that really complement it, like survival mods. Those are the real and only gameplay modifications that I use, the whole thing remains coherent and functional.
 
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mastroego

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And now for some graphical opinions....

I've tried installing an ENB, and it was... meh?
I use BethINI and Dyndolod, with the highest preset for the INIs the game looks good already imho.
Sure there are other effects that come with the ENB, but nothing seemed to change the look of the game dramatically, and the DOF actually makes it worse (imho).

Am I missing something?
 

Puukko

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ENBs can change the look of the game drastically. They also look different depending on weather and location. I am not 100% sure what my current preset is since I installed it a year ago, but I believe it is Ominous with manual tweaks to get a bit more color and performance out of it. Without ENB, the game just looks naked to me.

I recommend trying out more than one.
 

mastroego

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hmm, makes sense.
Would you agree that DOF is to be avoided though?
Not only the effect is out of place in a game (imho), it's also a lot worse in motion than it appears from screenshots. Objects in your proximity keep going in and out of focus, it's annoying.
 

Yosharian

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DoF is fucking shit and I hate seeing it, fuck knows why every ENB author seems to think it's a good idea
 

Puukko

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DoF can work with great restraint. If I can't look at anything from a meter away without getting a headache and thinking I'm nearsighted, it's not fit for gameplay. There are far more examples of bad implementation than good so it's no wonder people dismiss it.
 

Hirato

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And now for some graphical opinions....

I've tried installing an ENB, and it was... meh?
I use BethINI and Dyndolod, with the highest preset for the INIs the game looks good already imho.
Sure there are other effects that come with the ENB, but nothing seemed to change the look of the game dramatically, and the DOF actually makes it worse (imho).

Am I missing something?
The coolest thing ENB adds is particle lights.
They're proper lights with proper shadows and everything, and they're exempt from the 4-lights-per-mesh limit of base skyrim (this applies to the special edition too).

https://www.nexusmods.com/skyrimspecialedition/mods/22574
Some of the lighting overhauls (Lux in particular) require it to have properly lit interiors.
 

mastroego

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Ok, thanks but I'm not sure how it works.
Is that a full ENB preset? Or just an add-on or such?
If that's the case, what combo would you suggest?
 

Puukko

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It's a separate mod to be installed in conjunction with an ENB. It actually lists Rudy ENB as a recommended option.
 

tentanz

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Yeah I know, if only there was an user around these parts who could advise you guys that small, quality Requiem handpicked modlist is the best way to go.
If only there were a much more comprehensive, much better-looking, polished, extensively tested and curated monster mod list that was completely automated, had its own website, its own support staff, and is completely free...
Link?
 

King Crispy

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Twiglard

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Strap Yourselves In Codex Year of the Donut
Any mods for Skyrim that add worthwhile endgame activities? Something like having to stockpile loot to achieve some monumental task. Otherwise there's nothing to do except for the two good guild questlines.
 

Ravielsk

Magister
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Feb 20, 2021
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Eh?
Also isn't there some museum mod that pushes you to hunt down every single artefact in the game
Legacy of the Dragonborn but its fundamentally just a scrip heavy armor show room. It does not alter quest or add any real incentive outside of autistic need to "collect them all".
 

Tavernking

Don't believe his lies
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Glad to hear there are some people playing Wildlander in here, it's peak Skyrim imo
 
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I just realized Sir Crispy started this thread literally one week after Skyrim came out. I mean, we joke about Codexers being closet Skyrim fags, but DAMNNNN....
 

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