BlackAdderBG
Arcane
Or you can just roll a dice for accuracy and use that.Just a bit further on that last - it occurred to me that in the RPG-action context, you could actually have an in-game official testing scenario where your average twitch accuracy as a player is measured, like in an in-game target shooting scenario, and then that's set as the accuracy of your character, and then the engine would determine hits by that accuracy. So it would be like a Morrowind scenario, but it would fit you like a glove because that would actually be your accuracy as a player, so it wouldn't feel "off." Maybe players who have really high twitch skills would notice and feel the difference, but I bet you to most players it would feel ok. I mean, if people can happily shoot using aiming help, then it's not much different, just in reverse.
Who cares, that has nothing to do with a game been RPG or not. You can create your own character and have meaningful dialog choices that change your character personalty in some Formula 1 games. I don't think you understand what makes games different genres.Cloud Strife has an established personality, background, and relationships. You cannot make any meaningful dialogue decisions as him. Your actions as the player don't significantly change his personality or role in the world.
Last edited: