Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
Pretty cool game. Great music/ambience.
Looks a lot worse than Q1 Arcane Dimensions, though.
Looks a lot worse than Q1 Arcane Dimensions, though.
Would be dope af if damage correlated with momentum using the SG, like in BLOODForgot to mention: where's muh randomized damage?
Enter Harvest Vivarium
If the first episode made you suffer (good), and you yearn for more (even better), we have the bloodiest treat for you. Episode 2 is still in the making, but TODAY you're invited to get a meaty mouthful of what Incision E2 will bring.
Enter E2M1: Harvest Vivariumand live to tell about it!
Changelog v.0.4.5.6
- Released E2M1 - Harvest Vivarium.
- New midboss enemy, codename “Mess”.
- Refight against Feral Armament has a new attack, boulder rain, when he spawns or slams his hand against the ground
- Stonemen now have a projectile attack
- Bleed buildup mechanic. Molten Growth in E2M1 and Stoneman projectiles build up a meter. Player takes huge amount of damage if the meter gets filled completely
- Machinegun got a small damage and accuracy boost, and a small rate of fire reduction
- Heavy enemies cannot be launched into the air anymore (Maw, Cheeks, Spiderpope)
- Shotgun got a small damage boost
- Music selection option in the main menu
- Explosive cars. Included them into some EP1 levels as well.