Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incision - grimy and surreal Quake-inspired boomer shooter

Joined
Aug 10, 2012
Messages
5,894
Pretty cool game. Great music/ambience.

Looks a lot worse than Q1 Arcane Dimensions, though.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,706
Location
Republic of Kongou
Someone uploaded it and I gave it a try.
Seems... just okay, and I say this as a meat level enthusiast. You got your shooty enemies, your big dangerous enemies and the melee guys that are slower than you and thus pose little threat and... well...
Maybe the next episode will truly shine, if it ever comes out, remind me to turn the difficulty up from 2nd hardest since that was 2 easy.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,895
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Complete 0.4.5 Changelog
MAJOR ADDITIONS:
  • Randomizer mode
    . All enemies, weapons and ammo have been randomized, creating a chaotic game mode where luck is your best friend, or your worst enemy.
  • Two new powerups
    : Sawspear Overcharge and Carnage Accelerator! Sawspear Overcharge doubles your Sawspear's damage for the rest of the level. Carnage Accelerator causes damage and rate of fire to increase as you damage enemies for one minute, capping at 200% damage and speed.

WEAPONS:
  • Excess bullets will pass through dying enemies instead of gibbing them, making the shotgun much better at hitting multiple enemies.
  • Sawspear's attacks hit faster reducing startup delay from 5 to 3 frames.
  • Kitty's blood ammo from gibbed enemies now spawns a trail that homes in on player, and added a pickup text when Kitty gains blood.
  • Kitty now gains 10 ammo instead of 5 from every gibbed enemy.
  • Magnum, Shotgun, Machinegun, and Rocket Launcher have improved sounds.

ENEMIES:
  • Fire damage tics slower to make burning less overpowered.
  • Enemies dying from burning now also splash blood to make feeding Kitty more efficient (they're still pink on the inside).
  • Throne Firstborn's aggression and turret health reduced to make the fight slightly less chaotic.
  • For optimization and balancing purposes, reduced enemy count in E1M4 "The Filth Pit" and E1M5 "Nerve-End", and occasionally replaced weak enemies with stronger ones.
  • Cheeks health upgraded from 230 to 280.
  • Spiderpope health upgraded from 210 to 260.
  • Enemies can be bounced into air with explosives and shooting them while airborne keeps them in the air for longer.
  • Removed an out of bounds enemy which prevented getting 100% in Filth Pit.

OPTIONS:
  • Resolution changing should now work properly both in main menu and in-game.
  • VSync works as intended now.
  • Added bloom and chromatic aberration visual effects.

MISC CHANGES:
  • New main menu theme.
  • Many of the secrets made easier to spot and more rewarding.
  • Projectile stability adjusted to prevent fast projectiles from passing through thin objects. This affects Soldiers, Clinkers, Maws and Cheeks.
  • Blood mist from gibs disappears faster to avoid too much visual clutter on screen.
  • Dithering effect has been reduced on each level.
  • Various small performance improvements in enemy code, weapon code, and especially when enemy projectiles and effects are spawned.
  • Increased ambient lighting on E1M6.
  • HP can’t go above 200 by collecting stim injectors.
  • Added a new shortcut/secret to Feral Armament.
  • Tumor and teleport sounds are now affected by volume slider.
 

toughasnails

Guest
https://store.steampowered.com/news/app/1734680/view/3651907608111796996?l=english
Enter Harvest Vivarium

If the first episode made you suffer (good), and you yearn for more (even better), we have the bloodiest treat for you. Episode 2 is still in the making, but TODAY you're invited to get a meaty mouthful of what Incision E2 will bring.

Enter E2M1: Harvest Vivariumand live to tell about it!




Changelog v.0.4.5.6
  • Released E2M1 - Harvest Vivarium.
  • New midboss enemy, codename “Mess”.
  • Refight against Feral Armament has a new attack, boulder rain, when he spawns or slams his hand against the ground
  • Stonemen now have a projectile attack
  • Bleed buildup mechanic. Molten Growth in E2M1 and Stoneman projectiles build up a meter. Player takes huge amount of damage if the meter gets filled completely
  • Machinegun got a small damage and accuracy boost, and a small rate of fire reduction
  • Heavy enemies cannot be launched into the air anymore (Maw, Cheeks, Spiderpope)
  • Shotgun got a small damage boost
  • Music selection option in the main menu
  • Explosive cars. Included them into some EP1 levels as well.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom