SkeleTony said:Still does not make sense though(for reasons I already outlined above) and a good game designer can do much better than this tired old D&D-ism that has plague RPGS for decades now.
A good designer can. More likely, however, it will be "headshot, you die, lol". I'd rather play a game wth hitpoints than a reload roulette with crippled characters, nor a cheatfest with rules working only for the party.
And why even have a "to hit" roll then?
Because it is fun to make an occasional roll. To hit is a check of attacker's skill. A defender doesn't roll "to dodge" or "to parry", does he? He's got his hitpoints instead.
so would not just have the dragon roll his breath damage and deduct it from everyone's HP that is within range ?
Uh, dragon breath doesn't call for tohit roll. It calls for saving throws
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