You're thinking of Jumping Flash.i vaguely remember a psx game about a robot bunny as probably the first fps platform.C'mon, Dark Messiah made first person platforming legit 20 years ago
You're thinking of Jumping Flash.i vaguely remember a psx game about a robot bunny as probably the first fps platform.C'mon, Dark Messiah made first person platforming legit 20 years ago
I figure that many Codexers just don't read so it might be non-obvious why Todd's sleeping suppository for zios isn't coming together like for example the Infernal Machine did back in the LucasArts days. The racial elements were more or less the same, although in that game it was Slavs that were the designated target of jewish genocidal impulse with Indy murdering his way through USSR Amalek. The only thing you need to understand is that Indy draws on pulp, heavily used for propaganda purposes back in the day when jewish publishing wanted to whip up the masses, it wasn't always agitprop but cheap short stories to be read by the lower classes with little free time and a lack of more refined sensibilities that'd have them engage with high-culture instead.
There are three principles of pulp that doesn't work in this AAA Thi4f clone. The first and the most obvious is that pulp was short and focused on the action, formulaic fiction designed to be addictive page turners and quick reads. The Indiana Jones films were similar, didn't waste the audience's time too much and weren't these 4 hour epics. George Lucas pioneered reviving the general format of the Flash Gordon serial, and together with longnose Spielbergstein he continued that trajectory. The amount of filler and bloat in the game is entirely opposed to the quickfire stories originally copied, it's more walking sim and less Doc Savage.
The second failure is that this kind of pulp gets by on a heroic protagonist facing though odds and getting by on bravery, brawn, brains and bravado. Since these traits are relative you typically amplify this by including a side character that acts as a foil, a straight man, or a hysteric woman, that react as a normal person would to all the far out action going on. The judeo-American values prevent this from happening though, women can't be rescued because that's a patriarchal trope, the sidekicks can't be White men (the only people allowed to be cowardly and pathetic) since those are for killing, but on the other hand brown people can't be depicted as incapable in any way. So there is no foil, and there is nobody to contrast the protagonist with, or any object towards which to direct heroism, be it a woman or a kid, or an old man.
And third, pulp gets by on the adversity that the hero faces, the greater the challenge the better and more captive the fiction becomes. As stated above though the villains are the Amalek, White Europeans, and they can't be depicted as clever, strong or at all competent, which means Indy at the same time gets downgraded because despite how ridiculously bad the racial caricatures are at what they do he still has to spend a 40 hour game set against them. To add insult to injury Indy was never really needed in the plot at all, the magical giant negro society saves the day in the end, and the nahtzeees were never a threat since only the chosen schnozer race could use the artifact they were in pursuit of. Indy played no real active role in the story at all. When the German antagonist weeb starts doing karate at the end of the game it's a farce rather than an engaging final boss fight, amplified in badness due to it being melee combat in first person, and Indy doesn't even get the kill.
We're now at a point when the semitic propaganda machine can't get the most simplistic format of a pulp action-adventure story right in video games, or in film for that matter if what I hear about Dial of Destiny to be true.
For whatever reason the developers lacked the skillset to make a third-person game, which would be better suited to both a license with a recognizable character in the lead, but also to the abundant platforming in the game as well as the melee combat which is more pronounced than the few shootouts.
Go Canadian healthcare yourself, you genetically stunted subhuman. Giving a summary of why the zios can no longer follow even basic writing formats like the Lester Dent formula is hardly rocket science nor is it schizo. If you can't process this then I recommend you pick up something suited to a "person" of your station, like fingerpainting or eating crayons.Can you give the schizoid novellas a rest and save them for your therapist?
I've been watching someone play it and the constant zooming back and forth, from the bad jazz hands first person, to the stiff third person bursts I saw enough of in the playthrough. It's also very buggy and sometimes the camera forgets to return to his head, leaving you to watch Cyberpunk 2077 kinds of third-person jank. It's bad, and it manages to be the worst of both worlds, keeping the camera in first person would have made it less jarring at least, even if it is terribly unsuited to the general format, with the melee and platforming since neither of those benefit from the perspective switches anyway.Check out what happens to his arm as he climbs along the ledge at 9:18 in the "Before You Buy" video
''Indiana Jones is still extremely popular!'' thought the boomer executive as he ordered another 5 girl bosses included since that's what all the kids are into.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
I predicted this. My generation and our seniors mostly see through 'memberberries, and our juniors would rather play multiplayer.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
You can only play too many games because of 'memberberries before you give up. Even normies got burned recently.I predicted this. My generation and our seniors mostly see through 'memberberries, and our juniors would rather play multiplayer.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
The game isn’t too great either. Once again, I’m glad I had Game Pass. Visually, it’s looking good with all the bells and whistles turned on, but it’s definitely not worth investing in path tracing and get a beefy graphics card.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
Agreed on the Game Pass side. The Nvidia Full Ray Tracing option does look very good though - light rays, screen reflections etc are glorious. Also with an Ultrawide monitor I can play in Cinematic mode without black bars anywhere @ 3440 x 1440.I’m glad I had Game Pass. Visually, it’s looking good with all the bells and whistles turned on, but it’s definitely not worth investing in path tracing and get a beefy graphics card.
Yeah - Indy knocking our guys from behind with spatulas and broomsticks doesn't exactly remind me of the movies, I'll admit.It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
Doesn't seem too bad to me so far, but I've only played a couple of hours. I did notice some labels in the museum use BCE instead of BC when that definitely wasn't a thing in 1937 (while oddly others use the period correct BC), but that might just be from an idiot intern rather than genuine wokeness.The game feels dull, full of clichés, and, as mentioned before, packed with woke tropes
All that transitioning between first and third person view when climbing or using objects was done in Butchers Bay and then the Darkness waaay before Human revolution.The transitions to third person when swinging on ropes and climbing and stuff are so awkward. I liked Deus Ex: Human Revolution, but it sucked there too and was the cause of so much damage in games that followed.
Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
Sony just wanted a cinematic Gears of War. It's more Gears than Tomb Raider or Indiana Jones. Cover shooting. Spectacle. And they used to make platformers (I didn't play Crash and Jak & Daxter.), so of course that carried over, only more automated, with climbing linear and those objects coded yellow so that the action wouldn't stop for too long and you wouldn't remember that it's a video game. Complete opposite of what the Tomb Raider (and Indiana Jones) games used to be.Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
"One of the cool things about Uncharted 1 is, we had no f***ing idea what we were doing," former Naugty Dog developer Lucas Pope said in a new interview with Ars Technica. "Uncharted 1 was announced, and then Gears came out. And Gears invented the modern third-person shooter. Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release."
Following the release of Gears of War, Uncharted was on the receiving end of a huge overhaul: the camera perspective, the gun-based controls, and the general movement mechanics were all rejigged to give the game a third-person feel akin to Gears of War. Before Gears inspired this revamp, it seems, you would've seen Uncharted adopting a framed-from-behind sort of style more like the classic Lara Croft titles.
Probably nothing? I assumed they were contracted to make it for Bethesda. Much like Obsidian was for FONV.i wonder how much the license cost machinegames to make this game lol.
Gameplay-wise Uncharted is mostly a Gears-clone (it has some laughably easy puzzle and platfroming sections), but narrative-wise it was clearly inspired by adventure films, mainly the Indiana Jones movies.Sony just wanted a cinematic Gears of War. It's more Gears than Tomb Raider or Indiana Jones. Cover shooting. Spectacle. And they used to make platformers (I didn't play Crash and Jak & Daxter.), so of course that carried over, only more automated, with climbing linear and those objects coded yellow so that the action wouldn't stop for too long and you wouldn't remember that it's a video game. Complete opposite of what the Tomb Raider (and Indiana Jones) games used to be.Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
"One of the cool things about Uncharted 1 is, we had no f***ing idea what we were doing," former Naugty Dog developer Lucas Pope said in a new interview with Ars Technica. "Uncharted 1 was announced, and then Gears came out. And Gears invented the modern third-person shooter. Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release."
Following the release of Gears of War, Uncharted was on the receiving end of a huge overhaul: the camera perspective, the gun-based controls, and the general movement mechanics were all rejigged to give the game a third-person feel akin to Gears of War. Before Gears inspired this revamp, it seems, you would've seen Uncharted adopting a framed-from-behind sort of style more like the classic Lara Croft titles.
https://web.archive.org/web/2019090...ed/278766/how-gears-of-war-inspired-uncharted