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Indiana Jones and the Great Circle - first person adventure from MachineGames

v1c70r14

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I figure that many Codexers just don't read so it might be non-obvious why Todd's sleeping suppository for zios isn't coming together like for example the Infernal Machine did back in the LucasArts days. The racial elements were more or less the same, although in that game it was Slavs that were the designated target of jewish genocidal impulse with Indy murdering his way through USSR Amalek. The only thing you need to understand is that Indy draws on pulp, heavily used for propaganda purposes back in the day when jewish publishing wanted to whip up the masses, it wasn't always agitprop but cheap short stories to be read by the lower classes with little free time and a lack of more refined sensibilities that'd have them engage with high-culture instead.

There are three principles of pulp that doesn't work in this AAA Thi4f clone. The first and the most obvious is that pulp was short and focused on the action, formulaic fiction designed to be addictive page turners and quick reads. The Indiana Jones films were similar, didn't waste the audience's time too much and weren't these 4 hour epics. George Lucas pioneered reviving the general format of the Flash Gordon serial, and together with longnose Spielbergstein he continued that trajectory. The amount of filler and bloat in the game is entirely opposed to the quickfire stories originally copied, it's more walking sim and less Doc Savage.

The second failure is that this kind of pulp gets by on a heroic protagonist facing though odds and getting by on bravery, brawn, brains and bravado. Since these traits are relative you typically amplify this by including a side character that acts as a foil, a straight man, or a hysteric woman, that react as a normal person would to all the far out action going on. The judeo-American values prevent this from happening though, women can't be rescued because that's a patriarchal trope, the sidekicks can't be White men (the only people allowed to be cowardly and pathetic) since those are for killing, but on the other hand brown people can't be depicted as incapable in any way. So there is no foil, and there is nobody to contrast the protagonist with, or any object towards which to direct heroism, be it a woman or a kid, or an old man.

And third, pulp gets by on the adversity that the hero faces, the greater the challenge the better and more captive the fiction becomes. As stated above though the villains are the Amalek, White Europeans, and they can't be depicted as clever, strong or at all competent, which means Indy at the same time gets downgraded because despite how ridiculously bad the racial caricatures are at what they do he still has to spend a 40 hour game set against them. To add insult to injury Indy was never really needed in the plot at all, the magical giant negro society saves the day in the end, and the nahtzeees were never a threat since only the chosen schnozer race could use the artifact they were in pursuit of. Indy played no real active role in the story at all. When the German antagonist weeb starts doing karate at the end of the game it's a farce rather than an engaging final boss fight, amplified in badness due to it being melee combat in first person, and Indy doesn't even get the kill.

We're now at a point when the semitic propaganda machine can't get the most simplistic format of a pulp action-adventure story right in video games, or in film for that matter if what I hear about Dial of Destiny to be true.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I figure that many Codexers just don't read so it might be non-obvious why Todd's sleeping suppository for zios isn't coming together like for example the Infernal Machine did back in the LucasArts days. The racial elements were more or less the same, although in that game it was Slavs that were the designated target of jewish genocidal impulse with Indy murdering his way through USSR Amalek. The only thing you need to understand is that Indy draws on pulp, heavily used for propaganda purposes back in the day when jewish publishing wanted to whip up the masses, it wasn't always agitprop but cheap short stories to be read by the lower classes with little free time and a lack of more refined sensibilities that'd have them engage with high-culture instead.

There are three principles of pulp that doesn't work in this AAA Thi4f clone. The first and the most obvious is that pulp was short and focused on the action, formulaic fiction designed to be addictive page turners and quick reads. The Indiana Jones films were similar, didn't waste the audience's time too much and weren't these 4 hour epics. George Lucas pioneered reviving the general format of the Flash Gordon serial, and together with longnose Spielbergstein he continued that trajectory. The amount of filler and bloat in the game is entirely opposed to the quickfire stories originally copied, it's more walking sim and less Doc Savage.

The second failure is that this kind of pulp gets by on a heroic protagonist facing though odds and getting by on bravery, brawn, brains and bravado. Since these traits are relative you typically amplify this by including a side character that acts as a foil, a straight man, or a hysteric woman, that react as a normal person would to all the far out action going on. The judeo-American values prevent this from happening though, women can't be rescued because that's a patriarchal trope, the sidekicks can't be White men (the only people allowed to be cowardly and pathetic) since those are for killing, but on the other hand brown people can't be depicted as incapable in any way. So there is no foil, and there is nobody to contrast the protagonist with, or any object towards which to direct heroism, be it a woman or a kid, or an old man.

And third, pulp gets by on the adversity that the hero faces, the greater the challenge the better and more captive the fiction becomes. As stated above though the villains are the Amalek, White Europeans, and they can't be depicted as clever, strong or at all competent, which means Indy at the same time gets downgraded because despite how ridiculously bad the racial caricatures are at what they do he still has to spend a 40 hour game set against them. To add insult to injury Indy was never really needed in the plot at all, the magical giant negro society saves the day in the end, and the nahtzeees were never a threat since only the chosen schnozer race could use the artifact they were in pursuit of. Indy played no real active role in the story at all. When the German antagonist weeb starts doing karate at the end of the game it's a farce rather than an engaging final boss fight, amplified in badness due to it being melee combat in first person, and Indy doesn't even get the kill.

We're now at a point when the semitic propaganda machine can't get the most simplistic format of a pulp action-adventure story right in video games, or in film for that matter if what I hear about Dial of Destiny to be true.

Can you give the schizoid novellas a rest and save them for your therapist?
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,826
Where are the negative video reviews? I wanna hate-watch it.



Cringe.



Cringe.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,826
For whatever reason the developers lacked the skillset to make a third-person game, which would be better suited to both a license with a recognizable character in the lead, but also to the abundant platforming in the game as well as the melee combat which is more pronounced than the few shootouts.

Check out what happens to his arm as he climbs along the ledge at 9:18 in the "Before You Buy" video I posted above. Yeah, they can't do third person. Like so many devs, they go with first person because it's easier. His movement looks so rigid whenever the cam awkwardly goes outside his head. That's just animations. Also have to figure out how the camera will work in third person. Incompetence.
 

v1c70r14

Educated
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Messages
318
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The Zone
Can you give the schizoid novellas a rest and save them for your therapist?
Go Canadian healthcare yourself, you genetically stunted subhuman. Giving a summary of why the zios can no longer follow even basic writing formats like the Lester Dent formula is hardly rocket science nor is it schizo. If you can't process this then I recommend you pick up something suited to a "person" of your station, like fingerpainting or eating crayons.
Check out what happens to his arm as he climbs along the ledge at 9:18 in the "Before You Buy" video
I've been watching someone play it and the constant zooming back and forth, from the bad jazz hands first person, to the stiff third person bursts I saw enough of in the playthrough. It's also very buggy and sometimes the camera forgets to return to his head, leaving you to watch Cyberpunk 2077 kinds of third-person jank. It's bad, and it manages to be the worst of both worlds, keeping the camera in first person would have made it less jarring at least, even if it is terribly unsuited to the general format, with the melee and platforming since neither of those benefit from the perspective switches anyway.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,117
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
 

Necrensha

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Messages
523
Location
Deep underground
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
''Indiana Jones is still extremely popular!'' thought the boomer executive as he ordered another 5 girl bosses included since that's what all the kids are into.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,826
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
I predicted this. My generation and our seniors mostly see through 'memberberries, and our juniors would rather play multiplayer.
 

Elttharion

Learned
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Jan 10, 2023
Messages
3,117
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
I predicted this. My generation and our seniors mostly see through 'memberberries, and our juniors would rather play multiplayer.
You can only play too many games because of 'memberberries before you give up. Even normies got burned recently.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,559
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
The game isn’t too great either. Once again, I’m glad I had Game Pass. Visually, it’s looking good with all the bells and whistles turned on, but it’s definitely not worth investing in path tracing and get a beefy graphics card.

The gameplay feels like déjà vu, slow-paced and reminiscent of Thief. It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap. The game feels dull, full of clichés, and, as mentioned before, packed with woke tropes. Even if you’re somehow into that, you’ll likely get bored since the plot is incredibly predictable.

Despite being very positively rated on Steam, from what I’ve seen so far, it’s absolutely not worth the full price. If it were exciting, I wouldn’t be here writing this—I’d be playing it instead. These last few months have been terrible for gaming.
 

Ryzer

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Joined
May 1, 2020
Messages
8,033
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.
 

DemonKing

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Joined
Dec 5, 2003
Messages
6,646
I’m glad I had Game Pass. Visually, it’s looking good with all the bells and whistles turned on, but it’s definitely not worth investing in path tracing and get a beefy graphics card.
Agreed on the Game Pass side. The Nvidia Full Ray Tracing option does look very good though - light rays, screen reflections etc are glorious. Also with an Ultrawide monitor I can play in Cinematic mode without black bars anywhere @ 3440 x 1440.

According to DF the consoles are basically set at "lower than low" PC settings, so PC is definitely the best place to play this if you like graphical bells and whistles.

It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
Yeah - Indy knocking our guys from behind with spatulas and broomsticks doesn't exactly remind me of the movies, I'll admit.

The game feels dull, full of clichés, and, as mentioned before, packed with woke tropes
Doesn't seem too bad to me so far, but I've only played a couple of hours. I did notice some labels in the museum use BCE instead of BC when that definitely wasn't a thing in 1937 (while oddly others use the period correct BC), but that might just be from an idiot intern rather than genuine wokeness.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,122
Location
Northern wastes
The transitions to third person when swinging on ropes and climbing and stuff are so awkward. I liked Deus Ex: Human Revolution, but it sucked there too and was the cause of so much damage in games that followed.
All that transitioning between first and third person view when climbing or using objects was done in Butchers Bay and then the Darkness waaay before Human revolution.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,117
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.
Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,826
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.
Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.
Sony just wanted a cinematic Gears of War. It's more Gears than Tomb Raider or Indiana Jones. Cover shooting. Spectacle. And they used to make platformers (I didn't play Crash and Jak & Daxter.), so of course that carried over, only more automated, with climbing linear and those objects coded yellow so that the action wouldn't stop for too long and you wouldn't remember that it's a video game. Complete opposite of what the Tomb Raider (and Indiana Jones) games used to be.

"One of the cool things about Uncharted 1 is, we had no f***ing idea what we were doing," former Naugty Dog developer Lucas Pope said in a new interview with Ars Technica. "Uncharted 1 was announced, and then Gears came out. And Gears invented the modern third-person shooter. Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release."

Following the release of Gears of War, Uncharted was on the receiving end of a huge overhaul: the camera perspective, the gun-based controls, and the general movement mechanics were all rejigged to give the game a third-person feel akin to Gears of War. Before Gears inspired this revamp, it seems, you would've seen Uncharted adopting a framed-from-behind sort of style more like the classic Lara Croft titles.

https://web.archive.org/web/2019090...ed/278766/how-gears-of-war-inspired-uncharted
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I think it's enjoyable for what it is (so far), besides the AI. It's like a 3D version of Fate of Atlantis, but with the modern obligatory collectibles etc. However, what ruins the game is the dreadful AI. Big sin, seeing it's mostly a stealth game. No alert status, as guards just go back to do whatever, even when discovering a corpse. They are also blind, and half deaf. It's so very lax. You can just run through guard areas, antagonizing every guard, but they will give up the chase after 1 minute and then slowly walk back. Total immersion breaker for me.

Edit:

My write-up for the blog:

I like Indiana
indianajonescircleimp4.jpg
Jones as much as the next guy, well, the first three films at least. So, it was with some excitement that I started Indiana Jones and the Great Circle on Game Pass. In my first ten or so hours, I would say; it’s a pleasant surprise. It runs well enough, too, and looks good (for the most part). However, if I set the ray tracing to anything above low, or perhaps medium, the FPS tanks. Not too surprising, maybe, since I’m only on a 3070 GPU. All in all, the game feels like a modern 3D version of Indiana Jones and the Fate of Atlantis.



What intelligence?
Yet, as with everything, nothing can be purely good, if we go full cynical mode. The main problem, which to me is a great sin considering it’s a stealth game, is the dumb as bricks AI. I’m playing on hard, and while they can spot you relatively easily, everything beyond that and they fail miserable. I could live with the AI being subpar, if the game actually punished you for messing up. But it’s terribly easy, unfortunately. There is no permanent alert status. If they discover you, or even find a body, they just go back to what they were doing one or two minutes later. Am I to believe this is supposed to be WW2 military, being this lax?

indianajonescircleimp2.jpg

Yep, that’s Mussolini

At one point, I ran through an enemy checkpoint and antagonized every guard in the area so they followed me. They chased me for about a hundred meters or so, then gave up and slowly walked back to their posts in a line. Hilarious. What makes it even better, is that five minutes later when I had to go through the checkpoint again, nobody remembered me! It’s immersion shattering, to say the least.

Okay, before we finish this, I have two more issues. While the graphics look great in general, it’s incredibly muddy even on “high” if you look close enough. It reminds of the game Rage, and the whole megatexture debacle back in the day. From a distance, things look good, but text and finer details look smeared. Not a good look for a game requiring so much VRAM in the first place.


indianajonescircleimp1.jpg

Return to your posts in an orderly fashion, men!

Girlboss?

The female sidekick character is annoying, and seems to go towards the usual girlboss type. She is not yet fully so in my game, but her quips and everything involving her dialogue just comes off as grating. I had much more fun when Indy was alone. I do realize that Indiana always had a love-interest, or just a tag-alone chick in his adventures, so it’s not something new. However, someone less modern style-of-writing would have been appreciated.


indianajonescircleimp3.jpg
If I’m going to list some good stuff to balance this out, it would be:


  • Fun first-person melee combat
  • Enjoyable stealth (unfortunately undermined by the dumb AI)
  • Nice 1930-40 atmosphere
  • The Nazis feel evil enough (but kinda dumb – why must they be dumb?)
  • Cool exploration with multiple paths in the hub-areas
  • Story has some potential, even if it feels I have seen this before
  • Spooky caverns and forgotten tombs
  • Great voice acting, but you can hear it’s Troy Baker. He sounds the same in all games.

Well, that’s all from me now, folks! See you next time.
 
Last edited:

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,265
i wonder how much the license cost machinegames to make this game lol.
Probably nothing? I assumed they were contracted to make it for Bethesda. Much like Obsidian was for FONV.

Unless I'm missing something here.

I imagine the correct question would be "How much did Bethesda pay...."
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,033
Dumb as a brick AI should be a massive point of criticism especially after Alien Isolation which can run on a toaster unlike this game.
 

Zoo

Educated
Joined
Jan 24, 2007
Messages
78
This isnt doing too hot on Steam at the moment,. A peak of only 10,959 k players is not very good, even if you consider timezones and the game also being on gamepass.
It doesn’t capture the vibe of an Indiana Jones movie at all. If you want that experience, you’d be better off getting Uncharted on PlayStation for cheap.
I think Tomb Raider has the Indy feeling rather than Uncharted. The latter is just pure Hollywood action movie.
Tomb Raider was inspired by Indy, no? Uncharted did have some Indiana Jones inspirations but it was also heavily inspired by Tomb Raider so it ended diluting the formula somewhat.
Sony just wanted a cinematic Gears of War. It's more Gears than Tomb Raider or Indiana Jones. Cover shooting. Spectacle. And they used to make platformers (I didn't play Crash and Jak & Daxter.), so of course that carried over, only more automated, with climbing linear and those objects coded yellow so that the action wouldn't stop for too long and you wouldn't remember that it's a video game. Complete opposite of what the Tomb Raider (and Indiana Jones) games used to be.

"One of the cool things about Uncharted 1 is, we had no f***ing idea what we were doing," former Naugty Dog developer Lucas Pope said in a new interview with Ars Technica. "Uncharted 1 was announced, and then Gears came out. And Gears invented the modern third-person shooter. Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release."

Following the release of Gears of War, Uncharted was on the receiving end of a huge overhaul: the camera perspective, the gun-based controls, and the general movement mechanics were all rejigged to give the game a third-person feel akin to Gears of War. Before Gears inspired this revamp, it seems, you would've seen Uncharted adopting a framed-from-behind sort of style more like the classic Lara Croft titles.

https://web.archive.org/web/2019090...ed/278766/how-gears-of-war-inspired-uncharted
Gameplay-wise Uncharted is mostly a Gears-clone (it has some laughably easy puzzle and platfroming sections), but narrative-wise it was clearly inspired by adventure films, mainly the Indiana Jones movies.

Nonetheless, I think also that the Uncharted games aren't good "adaptations" for the adventure films, and I really hate when someone calls them adventure or action-adventure games. No, they are third-person shooters.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
You can tell the script has been written by some lefty that can't help to insert their ideas into the game. The insecure young male thing comes up twice. There is a lesbian couple. The Nazis are kinda evil, but not the cool evil, the bumbling fool kind of evil. It's a wonder how they even put Europe under their thumb with this kind of leadership. Nazi this, and Nazi that, constantly. The female sidekick is good at everything, fighting & flying planes too. Many characters will be females. Met some kind of rebel just now in some Asian hole forgotten by God, and wouldn't you know, the rebel leader is a woman. The reason they are fighting? Well, they can't let the fascist come and plunder their history. It has a very “anti-colonial” theme to it all. Feels like Indy got the Lara Croft treatment, actually. He is now there just to return, or make sure the priceless artifacts stay in the hands of their rightful owners... well, except for the museum pieces, I guess? You don't fight one savage, or tribal (so far), it's only WW2 soldiers. I don't count the giants, because who knows wtf they are, my money is on aliens. It just feels like it undermines the adventure/pulp sense of it all, making it pretty unfun, as everything seem to written with having some kind of lecture in mind.
 

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