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Interview Info about Torment's Tides and Combat at VG247

l3loodAngel

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You can also opt to delay your turn for the opportunity to act at any point during the combat round AFTER your initiative to interrupt other people's actions for example.

Same could be done with TB system if an not mistaken?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
NO IT CAN'T AND YOU DON'T EVEN UNDERSTAND WHAT WE'RE TALKING ABOUT HERE

I still don't see a single reason why PB is superior.

lol, "superior". Who's talking about superiority? What does that even mean?

All I'm saying is that it's different, and moreover, it's different in a way that makes it highly appropriate for heavily scripted puzzle-like battles - and I've reason to believe many of Torment's battles will be such.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
You don't have to anticipate the results of your own actions in turn based, you do with phase based.
 

Cowboy Moment

Arcane
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Rather they concentrate on one system instead of having two broken ones.
In phase based, all actions are determined at the beginning of the round. Phase based can also be called "round based". Same thing.

In turn based, all actions are determined within the turn of the character.

There is one difference FFS, the choice of action before the round rather than during the round... Is making toggle button that hard?

They likely don't want to do include it because they don't want to deal with dumbfucks like you turning on TB mode and complaining that balanced-for-PB combat encounters are too easy.

Advertise it as PB for idiots like you to vote for it, than balance it around for TB... Sounds good?

With my mind's eye, I can clearly see you arguing in favor of the dual combat systems in Arcanum. Funny how that turned out, right?

Honestly, what is so hard to understand about different combat systems requiring different encounter design to utilize their strengths? Why don't we add PB mode to all the TB games out there, since it's just a simple toggle, eh? I'm sure that would work great.

Dumbfuck.
 

l3loodAngel

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All I'm saying is that it's different, and moreover, it's different in a way that makes it highly appropriate for heavily scripted puzzle-like battles - and I've reason to believe many of Torment's battles will be such.

Let's agree to disagree then. I still don't see a reason why PB is better than TB and the only difference I see is that you remove some tactics from TB to bet PB. I am not a fan of scripted battles unless it's BG2 mage battles, other than that it's all about encounter design.
 

Hobz

Savant
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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
ALL THAT PB CAN DO INCLUDING THIS ANTICIPATORY BEHAVIOR AND PLANNING, TB CAN DO AND BETTER.

Of course not.

The focus on anticipation is much bigger in PB, it's not that "IT CAN DO IT BETTER :retarded:", it's just that it is necessary to anticipate because when giving orders you possess less knowledge than in TB.

In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.
 

Wizfall

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It's too funny and it's the Codex.
Cant imagine the amount of butthurt trying to explain PB to the average popamole player :)
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.

It's funny how the only reaction Shrek et al have to this obvious truth is basically "BUT WHY WOULD ANYBODY WANT TO PLAY LIKE THAT?! JUST PLAY TB!!!"...which is exactly what real time popamole players think about turn-based combat.

Why play like that? I don't know, why not?
 

l3loodAngel

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In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.

It's funny how the only reaction Shrek et al have to this obvious truth is basically "BUT WHY WOULD ANYBODY WANT TO PLAY LIKE THAT?! JUST PLAY TB!!!"...which is exactly what real time popamole players think about turn-based combat.

Why play like that? I don't know, why not?

So you remove some tactics to gamble who to heal? A definite winner here...
 
Self-Ejected

Excidium

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In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.

It's funny how the only reaction Shrek et al have to this obvious truth is basically "BUT WHY WOULD ANYBODY WANT TO PLAY LIKE THAT?! JUST PLAY TB!!!"...which is exactly what real time popamole players think about turn-based combat.

Why play like that? I don't know, why not?

So you remove some tactics to gamble who to heal? A definite winner here...
You are the retard casting a healing spell before anyone got hurt.
 

l3loodAngel

Proud INTJ
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In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.

It's funny how the only reaction Shrek et al have to this obvious truth is basically "BUT WHY WOULD ANYBODY WANT TO PLAY LIKE THAT?! JUST PLAY TB!!!"...which is exactly what real time popamole players think about turn-based combat.

Why play like that? I don't know, why not?

So you remove some tactics to gamble who to heal? A definite winner here...
You are the retard casting a healing spell before anyone got hurt.
I thought casting a spell takes longer than one turn.
 

Cowboy Moment

Arcane
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Who was it that called TB a "combat system for micromanaging control-freak aspergers"? I'm starting to see his point.
 

Wizfall

Cipher
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It's too funny and it's the Codex.
Cant imagine the amount of butthurt trying to explain PB to the average popamole player :)
Funny thing is that it's very intuitive to actually play.
Yea i'm quite sure almost everyone here has already played PB (i hope so at least) and unconsciously adapted their strategies to the specificity of this system.
 
Self-Ejected

Excidium

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In TB you have : character A do his turn, then is attacked by Ennemy A,B and C, and when comes your healer's turn, you naturally replenish character A's health since he's the one who took the damage.
In PB you have to give orders to your healer without knowing if anyone is gonna take damage, who it might be and in what proportion, or even if your healer will be able to cast a spell on this turn.

It's funny how the only reaction Shrek et al have to this obvious truth is basically "BUT WHY WOULD ANYBODY WANT TO PLAY LIKE THAT?! JUST PLAY TB!!!"...which is exactly what real time popamole players think about turn-based combat.

Why play like that? I don't know, why not?

So you remove some tactics to gamble who to heal? A definite winner here...
You are the retard casting a healing spell before anyone got hurt.
I thought casting a spell takes longer than one turn.
Depends on the game and how it handle spells. In AD&D 2nd edition for example, some spells take multiple rounds (happening at the end of the last round), modify your initiative roll (Cure light wounds for example has a cast time of 5, so if your group rolled 2 on initiative and the monsters rolled 8, the cleric's initiative would be 7, the heal would go off after the group's turn but before the monsters act) or go off at the end of the combat round you start casting (happening after both players and monsters have acted).
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, right now, on the comments section of the T:ToN KS, there are many extolling the greatness of RTwP and how they are

not a huge fan of turn based fights in cRPGS. Pausable systems a la Baldur's Gate are great imo

And there are a LOT of them talking like that. o_O
 

Broseph

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My brother is a RTwP fag. He claims turn-based is boring and says RTwP offers the same level of tactical depth. There are a lot of RTwP-fags out there.
 

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