Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Informative Witcher Q&A at RPGVault

Sisay

Liturgist
Joined
Jan 17, 2004
Messages
122
Location
Soviet Finland
Dhruin said:
I actually have an editorial planned on this topic, so I'm about to contradict myself. I don't often talk about "European RPGs" because the grouping is fairly meaningless. Are all US RPGs good/bad? Just to follow through with your logic, however, I have a question: how many non-European RPGs released in the same timeframe as those above are better than most of that list?

Anachronox, Arcanum, Avernum 2/3, Geneforge 1/2/3, Morrowind, KOTOR 1/2, VTM: Bloodlines, Wizardry 8. Non-European crpgs that I don't think qualify for that or I haven't played: IWD 2, PooR, Lionheart, TOEE, NWN, M&M 9. Granted most of the games that are better were made by now de-funct companies. Perhaps it's silly to group them together, but I would say there are a lot more similarities between European crpgs developers (often limited experience, translation problems, low production values, oh look it's an action rpg again) than there are between NA developers. My point isn't that NA crpgs are somehow inherently superior to European crpgs nor that all European crpgs suck and always will, my point is that based on the European crpgs I have played, I think it is silly to expect them to somehow save the genre that seems to be going the way of point&click adventures.

As for giving The Witcher a chance, fair enough. I wouldn't go throwing around phrases like "AAA" before actually playing the game, though.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
I think we've played through the Witcher conversation to its end but I'll respond on a couple of the other things.

When you say it's silly to expect "them" to save the genre, I'm not sure if you mean CD Projekt or Euro devs. I don't expect anything so grand from CD Projekt - I just think The Witcher might be a good action/RPG from what I have seen - simple as that.

If you are referring to Euro devs, that's a little more complex. On one level - no, they are certainly not going to "save" the genre (whatever that means exactly). On another...I believe the major commercial RPG market has irrevocably changed. I don't necessarily like it but I think the "action" prefix is a permanent fixture of nearly all future commercial RPGs of any size.

2nd-tier RPG development in NA has completely disappeared - we are left with a handful of big-budget franchises and the occasional new IP from the likes of BioWare (which they will develop as a franchise anyway). These products will mostly tread safe but polished ground pitched at a broad market . Otherwise, if we hope for something different or even "old school", it's going to have to come from Europe/Eastern Europe/Russia where lower development costs and higher PC gaming use leaves the door open a little. And indies, of course.

That doesn't mean Europe will actually come through with good product - just that they are the best chance for some diversity.

Personally, I think Div Div and the Gothics are better than some of your choices...Anachronox has some nice writing and interesting locations but I don't think it's a better RPG and Wiz8 is a nice old-school product with lots of character/party depth but monotonous and excessive combat. Others like KoTOR and Bloodlines are decent games with a few choices but lack, say, the exploration and factions of Gothic. Anyway, all a matter of taste. As you also say, many of those companies are now defunct.
 

merry andrew

Erudite
Joined
Jan 17, 2004
Messages
1,332
Location
Ellensburg
bryce777 said:
merry andrew said:
How is it surprising that a game featuring a main character who was bred to kill monsters will have combat as one of its main features? I really want to know.

There is a difference between you personally killing them and your character killing them.
Yes, and it's an action-RPG, so let's guess how the combat will be.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
bryce777 said:
I see the action here, I just fail to see the rpg.

That's because you're not redefined enough.

I still have to make that silly Poland's gonna' rule the univerese PWNd post in leetspeak.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
PrzeSzkoda said:
bryce777 said:
I see the action here, I just fail to see the rpg.

That's because you're not redefined enough.
.

Oh yeah - I forgot that mortal combat with its combo maneuvers and cool death animations was obviously a great rpg. Hell it had everything but elves in it. Throw in a bigtitted elf, call it a 'witcher' and it will be the best rpg of all time!!!
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Notice that making a Mortal Kombat clone and slapping a 'cRPG' tag on it would literally redefine the genre.

BTW., from what I've read on Teh Witchar's offcial forum, the boobie factor is going to play an important role in the game. Yay for boobies.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
bryce777 said:
I see the action here, I just fail to see the rpg.

Being the defensive Witcher fanboi that I am, I'm curious - why isn't it an RPG?
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Based on this news bit alone all it talks about is mortal komatlike gameplay. I dont have anything else to judge i on, but regardless of the rest of the game if the combat is as annoying as it sounds I won't bother with it anyway.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
I don't think you could call it a Mortal Combat system - not that I've played a lot of Mortal Combat. The basis is pretty similar to most action/RPGs - Diablo, Sacred, whatever - with the addition of "chained" attacks if you click when indicated, a bit like Summoner.

That they talk about combat in the newsbit quote is pretty meaningless - that's what VD chose to quote so he could underline the PR line. He could have chosen the answer on factions or NPC interaction, but that wouldn't have generated the desired moaning - right?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Dhruin said:
That they talk about combat in the newsbit quote is pretty meaningless - that's what VD chose to quote so he could underline the PR line. He could have chosen the answer on factions or NPC interaction, but that wouldn't have generated the desired moaning - right?
*sigh* I wanted to stay out of it, mostly out of respect for your enthusiasm for the game, but you had to drag me in.

I admit that my expectations are low, but I don't care enough to try to generate any moaning. I dislike stupid hype and CR Project happens to be the champion of this genre with rpg redefined, rpg extended, "other games have 2-3 blows, we have more so we like totally own them", etc.

As for quoting anything else, I didn't see anything of interest. The faction bit is just a background story without anything gameplay specific. Most games I've played had some hawt factions action somewhere in the manual (Lionheart, Morrowind, BG, etc), but not in the game. The NPC interaction bit is fucking ridiculous: if you help someone, they will give you quests and better prices. If you upset someone, they will not give you quests. Teh revolushun is here. Please.
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
bryce777 said:
Based on this news bit alone all it talks about is mortal komatlike gameplay. I dont have anything else to judge i on, but regardless of the rest of the game if the combat is as annoying as it sounds I won't bother with it anyway.
There was a gameplay video they offered a while ago. If you don't have anything to judge on except the news bit, you should hunt down the gameplay video and judge that.

Dhruin said:
The basis is pretty similar to most action/RPGs - Diablo, Sacred, whatever - with the addition of "chained" attacks if you click when indicated, a bit like Summoner.
Summoner's chained attacks were non-obnoxious. They had an option to "auto-chain" so that all I had to do was click without any tricky button combos.

Anyway, I was going to say more, but I have an idiot IMing me, and now I'm all frustrated and distracted by the idiot. I've been trying to finish this post for 30 minutes. !!#@ I'm bailing.

-Tony
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Vault Dweller said:
*sigh* I wanted to stay out of it, mostly out of respect for your enthusiasm for the game, but you had to drag me in.

Clearly I am coming off like a CD Projekt flag bearer, which isn't what I'm trying to do. Going back to the beginning, I only posted because there seemed to be a "this game sucks even though I don't know anything about it" thing going, which seems pretty pointless to me. I wouldn't expect you to have high expectations - I don't think I've ever known you to be much interested in any action/RPG, which is cool.

On the quote, it wasn't intended as a VD bash or to drag you in. Codex staff have clearly stated in the past you guys like some "colour" in your news - if you didn't want to make any statement, why underline parts of the quote? Can't the readers figure things out for themselves? Anyway, if that's not what you wanted to do - fair enough.

The point I wanted to make: you can't tell much from one selected newsbit quote.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Oh but I can.

When I read how they were making the game to "appeal for american audiences" was the exact time I decided to give this title a miss, I just read this to continue to show that my inicial impressions continue to be proven correct.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
I was referring to Bryce and this particular quote but if you want to widen it - believe whatever you want.

I don't remember that American bit and I'd prefer to know the whole context, but as a generalisation, it makes sense to try to appeal to American audiences.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
I'm still holding out hope for this one. The backround story sounds nifty, the graphics should be kewl based on the engine and it sounds like the developers are genuinely enthusiastic about making a good product. The hyperbole in RPG PR is so cliche to me at this point it doesn't really bother me unless it is exceptionally goofy ala Oblivion.

It's still on my wishlist unless i start hearing bad reviews when it comes out.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Dhruin said:
I was referring to Bryce and this particular quote but if you want to widen it - believe whatever you want.

I don't remember that American bit and I'd prefer to know the whole context, but as a generalisation, it makes sense to try to appeal to American audiences.

It sounds like crap to me.

It wuld have to be amazing to make me want to play an arcade game dressed up as an rpg. I prefer games with parties, and failing that at least some sort of tactics, but this is just an arcade game with dialog. Like gothic. No thanks.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Games with parties are fine and all, but it's not like you had much of a party in Fallout, given that all of the NPCs who accompanied behaved on their own rudimentary scripts (I must personally thank Ian for shooting me in the back a million times). It's not like Fallout's combat system was tactical in any way. It was pretty basic. The only difference between the combat in Fallout and Diablo was that Fallout's combat was in turn-based, while Diablo's was in real time. It was nowhere as advanced as Jagged Alliance 2, which was much more of a turn-based tactical game than it was an RPG.

This brings up another point: Why is it okay to have turn-based tactics in an RPG but not real time action? In truth, these combat modes are mutually exclusive to the RPG.

So really, what's wrong with a single player, non-party RPG?
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Sol Invictus said:
Games with parties are fine and all, but it's not like you had much of a party in Fallout, given that all of the NPCs who accompanied behaved on their own rudimentary scripts (I must personally thank Ian for shooting me in the back a million times). It's not like Fallout's combat system was tactical in any way. It was pretty basic. The only difference between the combat in Fallout and Diablo was that Fallout's combat was in turn-based, while Diablo's was in real time. It was nowhere as advanced as Jagged Alliance 2, which was much more of a turn-based tactical game than it was an RPG.

This brings up another point: Why is it okay to have turn-based tactics in an RPG but not real time action? In truth, these combat modes are mutually exclusive to the RPG.

So really, what's wrong with a single player, non-party RPG?

The combat was fun in fallout from the perspective of the death animations being great, etc.

It was not a big tactical challenge for the most part, but there was a real strategic aspect to it, unlike diablo for instance. In diablo you pretty much just grab the next better item as far as I can tell.

In fallout, you have a lot of different choices and strategies for making your character alone, which lead to a variety of different perks to be possible to choose from.

I can remember some characters with snipe using one gun and getting 4 critical eye shots every round, and others who used big guns instead and others who used melee and survived by having all the toughness feats possible.

The combat itself lasted just seconds most of the time, which I think was realistic and also nice in the sense that in a game that is not heavily combat oriented and tactical I don't want to spend hours clicking the 'kill next guy' button. Which is basically what you do in diablo from the sound of it - there is no thought or planning in your character build that I know of.

I like jagged alliance a lot and it is much more of an rpg than most of the rpgs out there, but I dont expect that level of tactical goodness in the combat. But, I do expect SOMETHING. Or else for combat to be something that is not a major part of the game. unfortunately, with gothic, the combat is not only cheesy and annoying and unbalanced, but you also spend more time in combat than any other activity...not to mention you have the always ridiculous situation where you are always in site of more monsters as if the whole planet is just a big monster farm or something...which is yet another complaint about first person games. that might make sense in a war or something, but it makes no sense in 99% of cases.

In fallout, you have some abstraction, and you are travelling for days of game time between encounters. In the wilderness, you can walk for miles and miles without seeing anything so large as a deer. As for seeing predators, of course they are sneaky, but shit, there have to be like a hundred deer to support one wolf so there just aren't that many around and it's not possible for it to be otherwise.

In an FPS action type game, all abstraction is gone, and you just have a (very poor) simulation of reality to work with.

All these 'rpgs' coming out barely deserve the name. Hence, ou know, all the dislike of them from, well, everyone who has played real RPGs and wonders how the fuck giving a sword ro a big titted elf can make something into an rpg.
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
bryce777 said:
All these 'rpgs' coming out barely deserve the name. Hence, ou know, all the dislike of them from, well, everyone who has played real RPGs and wonders how the fuck giving a sword ro a big titted elf can make something into an rpg.
That's a fair assessment of action RPGs in general. However, here in the Witcher topic, I'm not sure it's an assessment I would make of this particular product. It might be. I'm not thrilled with kewl combo-strikes and all of that. They may be turning their product into exactly what you detest, and if they do, I would hate it too. However, I've seen their 5-different-ways-to-deal-with-the-guard quest, and I liked it. I particularly like non-combat resolutions, and all the dialogue seems quite good. So for me, my assessment of The Witcher in particular is "it has potential, and I can't tell yet whether they will use that for good or evil."

And with that, I'll bow out of this thread, since it seems we've all stated our positions clearly and there ain't much else to discuss. :)

-T
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom