Did they base Durance on a photo of Sam Hyde?
I know, I would be a minority, but I actually like M&M 6 portraits. Not all, but majority. In fact, I am playing World of Enroth with them right now. You people call them "abominations" - I call them looking like average looking people. Either you living in bunker and never saw any other human being or in my region are very ugly. Dunno what else to say.
The whole art style of MM6 was a huge decline from Xeen, and that includes going from expressive cartoons to Johnny Depp and Lucy Lawless.I know, I would be a minority, but I actually like M&M 6 portraits. Not all, but majority. In fact, I am playing World of Enroth with them right now. You people call them "abominations" - I call them looking like average looking people. Either you living in bunker and never saw any other human being or in my region people are very ugly. Dunno what else to say.
Interesting enough, for me Atom approach didn't worked, but not because of a realistic portraits. I did not like it, because devs took almost all portraits from USSR era actors (some are pictures from the very movies ffs) and randomly gave these portraits to npcs all over the world. Btw I am familiar with the region (where game took place) and real place looks nothing like in-game region.Funnily enough, I was thinking about my comment just there, and it occurred to me that the one game I've seen where the "touched-up photograph" approach works is in Atom.
Maybe that's because a succession of bizarre and dodgy-looking winos is exactly what you'd expect from a Russian post-apocalyptic scenario
I jest, I jest ...
Interesting enough, for me Atom approach didn't worked, but not because of a realistic portraits. I did not like it, because devs took almost all portraits from USSR era actors (some are pictures from the very movies ffs) and randomly gave these portraits to npcs all over the world. Btw I am familiar with the region (where game took place) and real place looks nothing like in-game region.Funnily enough, I was thinking about my comment just there, and it occurred to me that the one game I've seen where the "touched-up photograph" approach works is in Atom.
Maybe that's because a succession of bizarre and dodgy-looking winos is exactly what you'd expect from a Russian post-apocalyptic scenario
I jest, I jest ...
Western equivalent of Atom, would be game set in Utah where all population consist from Hollywood actors with different names, they also live in the buildings of the same architecture as Canadians dwell up in the North and populace talks with Australian accent. Ah, and cities shown would be with completely fictional names with no correlation with reality, just because.
MM6's inclusion of several actor portraits looks like innocent child in comparison.
I guess it's partially depends on how recognizable actors/personalities for you. Less familiar - less "wtf" feeling about this.
Butter we talking about 6-7-8 portraits, earlier games is a different discussion.
5 minutes in photoshop makes this. Yeah, it looks shit - but you get the idea.
A good graphic designer could make something really beautiful and atmospheric. But what we get is sterile interface elements that look like they belong to a mobile phone's operating system.
See how many people are against weather having a effect on PF:WoTR. Having the weather actually impacting the gameplay is often resisted by people. IMO unless you are playing as a silver/white draconic sorcerer, winter witch, etc; you should take penalties during a hailstorm.