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Arbiter
- Joined
- Jan 25, 2014
- Messages
- 569
Still not sure if this was a better or worse purchase than Underworld Ascendant.
There's a good game buried in here somewhere. Undermountain Descendant is irredeemable garbage.
Still not sure if this was a better or worse purchase than Underworld Ascendant.
They are from Russia.Fucking Ukranians... is their QA lead Hunter Biden?
Developer:
Studio Mono
Based in Samara, Russia
Those two are really lazy cunts,can't even do a basic google search.rusty_shackleford Jenkem
https://insomnia-project.com/presskit.php
Developer:
Studio Mono
Based in Samara, Russia
Those two are really lazy cunts,can't even do a basic google search.
Those two are really lazy cunts,can't even do a basic google search.
hahaha why when you will just do it for us? bwahahahaahahaa:D:D the bulgarian just got KWAN'D
seriously though I swear in this thread I called them russian and people said no it's ukranian and I said "ukraine belong to russia" and some got triggered but maybe that was a different game so many eastern europe rpgs these days
p.s. eastern europe belong to russia
The game, the condition, or both?Insomnia
Aaaand the almighty patch #6 is live!
Hello everyone! This Friday marks the release v1.6 for INSOMNIA: The Ark — a long-awaited patch that is expected to fix quite a few issues you’ve reported through our Community Hub including: the character generation bug, the game being rendered extremely dark in certain locations, inability to “deactivate” somnic dogs, lack of story videos at certain stages of the game and many more!
Here's a quick overview of some of the issues addressed:
Locations
- Player avatar unable to exit from the ‘Coast’ location. And why would they want to? Have you seen the vistas over there?
- The elevator leaving and becoming inactive after loading a previous save.
- An invisible wall preventing the players from entering the elevator in the “Committee Archive” location. You shall not pass!
- It is possible to fall into the elevator shaft at the Military Base location. I’ve been to darker places. For example - right after testing the game and translating these patch notes.
- Monitors at locations "d106 " and "Gralem Hall" displaying the wrong texture.
- Monitors hanging in the air at the Military Base location.
- Transparent walls for one of the rooms in the “d_p_Stop” location. Voyeurs, enjoy!
- When loading the game from older save files some objects may appear in incorrect positions.
Gameplay
- The door in the "Vulture's Nest" finale not opening.
- The door leading to an alternative path does not open in the ‘d_p_base_battle’ location.
- Impossible to go through the blue door in the game’s finale. Errr, it seems these doors hold a grudge against the devs.
- Skill points displaying incorrectly when switching from one player companion to another.
- There is no task associated with Tel in the quest log.
- Player character gets stuck in falling beams at the casino during the "Dr. Glar's Package’ assignment.
- Commissars notice the player at the "Committee Archive" location when the player character is already riding the elevator. I’m on BOAT! I’m on a...wait, wrong song.
- A mini-boss at one of the randomly appearing locations gets stuck in the ceiling.
- The somnia effect not disappearing after loading a save from the game over screen.
- NPC Gost not following the player in the d_p_gang location.
- Security bots appear under the ceiling at the "d_p_encounter" location. What's with the ceilings in this game? I thought they were missing, but the characters keep getting stuck in them.
- Enemy NPCs do not save their state when the game is loaded from an auto save.
- Fixing the generator at the location "d_p_escort” requires missing parts which may prevent players from advancing the plot.
- The inevitable death of all player companions at location d_p_flood. Which mirrors life as we know it, don’t you think?
- Quest log is not updated after selecting one of the dialogue options in the game’s finale.
- Player character gets moved to the ‘d_p_lab’ location if loading from any save at the ‘d_p_dream’ location.
Characters
- Redden’s character doesn’t move if initiating dialogue after completing the missions “Mill Fighter” and “At the Bottom”.
- The character Darath mistakenly appears in Redden’s office. Hmmm, mistakenly? I smell love in the air!
- The character Kazim does not appear in the location "Vulture's Nest" after a chance meeting.
- Dialogue error for the character Kazim at the "Vulture's Nest" location.
- Missing translated dialogue with the character Dart.
Items
- The Smuggler’s Jacket has no description and translated text.
- After completing the quest "Blue Screen", the quest item stays in the player’s inventory.
- The effect of the Intel-M drug stays permanently even after expiration.
- It is possible to get the ‘defaultweaponarm’ item from repair bots in the Prologue.
- Dalok’s Backpack item missing associated attributes.
- A few items missing prices.
UI
- The maps for the locations ‘Urban perimeter’ and ‘Technical Tunnels’ not displaying in the Navigation menu.
- Missing map of the location d_p_tunnels_typer (Urb Perimeter).
- A notification for a new achievement is displayed after exiting the Achievements menu. Well done, you...left?
- Dimming effect enabled on the game screen when loading a game from the menu.
- Occasionally, the game’s resolution is displayed as .NONE in the option’s menu.
- The font for certain NPC names is too small.
- Language settings are not saved if you change them in-game.
- There is no icon for interacting with the elevator in Typer's shelter in the Prologue.
Cutscenes
- No video at the start of the game if the Prologue was skipped.
- The final (end-game) video does not start for The Renegades.
- Final cutscene missing if the player refuses to help Tanaber.
- Missing video when the player character dies from somnia.
- Typer occasionally missing in the first cutscene in the Prologue.
- The player character not displaying correctly the last cutscene in the Prologue.
Sound
- No sound playing in some of the end-game videos if certain criteria are met (somnia-related death, etc).
- Sound still playing even the master volume level is set to zero.
Crashes and other important issues
- Isolated freezes on a range of machines.
- Game may freeze after changing the screen resolution.
- It is not possible to continue the game upon earning the achievement "Sure, Captain".
- Game occasionally crashes when the player dies at the ‘d_p_d106_facility’ location.
- Fatal error in the Prologue led to crashes on some machines.
- Infinite game loading from older save files at the location “H-27 55”.
- Crash on player exit from the ‘d_p_nest_sturm’ location.
- Game crashes when playing for more than two hours and PC goes into hibernation mode. Wait...I wasn’t joking guys. Why are you laughing? Come back!
Woof, woof! Let us know if you encounter any issues with the latest update. Just a friendly reminder - with this patch, the dev team has attempted to fix about 50% of the high priority bugs that HeroCraft's community team has compiled based on your feedback, bug submissions and internal QA. The remainder of that list will be addressed in the coming updates.
If a bug submitted by you didn't make the cut, this could mean that:
a) it will be fixed in the coming patch (provided it is a high priority bug, i.e. one that drastically affects the game experience for the majority of players)
b) the dev team is more likely to address it after most of the critical issues are fixed.
Nice. Hopefully they didn't add any new bugs.
well, I just got a 168 Meg patch/update and the game still shows as version 1.5.
any news on 1.6 or was this a prepatch of the patch to enable some future patch?
I have same situation only my patch was 58Mb. Still 1.5 on main screen and still elevator in comms archive do not open so I can't escape from there
same.
about a 200 meg download.
STILL says 1.5......seems SOMETHING is different....the...je na sais quoi
This is not a simple patch. woof woofgame still shows as version 1.5
ahhh yeah!! I think I'm gonna install this and get to playing!!! FINALLY!
This is not a simple patch. woof woofgame still shows as version 1.5
maybe I'll wait until this gets sorted or for the next patch...
ahhh yeah!! I think I'm gonna install this and get to playing!!! FINALLY!
This is not a simple patch. woof woofgame still shows as version 1.5
maybe I'll wait until this gets sorted or for the next patch...
It looks like they forgot to change the version on load screen but the patch 1.6 is actually deployed therefore you can play the game.
I highly recommended to start again because the save games might not be compatible with older versions.
ahhh yeah!! I think I'm gonna install this and get to playing!!! FINALLY!
This is not a simple patch. woof woofgame still shows as version 1.5
maybe I'll wait until this gets sorted or for the next patch...
It looks like they forgot to change the version on load screen but the patch 1.6 is actually deployed therefore you can play the game.
I highly recommended to start again because the save games might not be compatible with older versions.
didn't you quote that two people got different sized downloads and one person reported that an elevator still wouldn't work? seems like it's still fucked up... the elevator thing may be due to bugged saves, but why would some users get different sized patches?
Can confirm - the build version number was not updated, so please ignore the V1.5 tag. It should not affect any of the bug fixes.
The update itself should weigh around 200mb. The dev team is trying to implement modular updates, so that you don't have to redownload game files not affected by the patch.
Back to the basement the devs shall go to fix things!
Time to hire john carmack