Jacov
Educated
- Joined
- Sep 3, 2023
- Messages
- 169
There is a lot of stuff. I'll just write down everything.
Sorry for potential typos and such.
At the start of the interview they talk about how they happened to be in gamedev.
Anatoliy Nekrasov (Guyduk, team lead, 3D tech lead and the guy who posted here initially) initially went to medical university, then abandoned it and decided to study enviroment design and art.
Anton Altunian (lead 3D artist) studied architecture it the same place. Said it was boring, but then he met Guyduk.
Before gamedev Guyduk with a company of like-minded artist students organized art exhibitions. Some of these people later became museum workers and exhibition curators. As a student he also had a part-time job as storyboarder and animator in SkyRiver Studios. Was his first taste of gamedev.
Guyduk found financing to «buy two computers and start doing something» (he said he won't drop any names). But «serious development» started only after Kickstarter. Then they understood that they can do it full-time and hire more people. It took Guyduk about one year to go from idea to finding money.
Before starting a full-time development, Guyduk taught art and was a freelance artist/designer.
Anton was a «practicing architect» and «probably even built something». He also said before Mono he was working as a freelancer in gamedev (as a hobby, I think: he had a full-time job teaching architecture). He was doing 3D models and various 2D icons. He was initially brought into team to make some parts of the interface, and he went out of curiousity, because he «didn't believe someone in Samara (their city) is making a game of this scope». Gradually, he grew into a lead 3D artist.
Guyduk said that initially he didn't fully realize how much technical work it would take to create such game, and that he just loved making «audio-visual installations» (typical art guy ). He wanted to make art, but found himself having to deal with shit in the lead position (classic).
They didn't have a designated game design specialist. Everyone at the studio was doing little bit of everything.
Sorry for potential typos and such.
At the start of the interview they talk about how they happened to be in gamedev.
Anatoliy Nekrasov (Guyduk, team lead, 3D tech lead and the guy who posted here initially) initially went to medical university, then abandoned it and decided to study enviroment design and art.
Anton Altunian (lead 3D artist) studied architecture it the same place. Said it was boring, but then he met Guyduk.
Before gamedev Guyduk with a company of like-minded artist students organized art exhibitions. Some of these people later became museum workers and exhibition curators. As a student he also had a part-time job as storyboarder and animator in SkyRiver Studios. Was his first taste of gamedev.
Guyduk found financing to «buy two computers and start doing something» (he said he won't drop any names). But «serious development» started only after Kickstarter. Then they understood that they can do it full-time and hire more people. It took Guyduk about one year to go from idea to finding money.
Before starting a full-time development, Guyduk taught art and was a freelance artist/designer.
Anton was a «practicing architect» and «probably even built something». He also said before Mono he was working as a freelancer in gamedev (as a hobby, I think: he had a full-time job teaching architecture). He was doing 3D models and various 2D icons. He was initially brought into team to make some parts of the interface, and he went out of curiousity, because he «didn't believe someone in Samara (their city) is making a game of this scope». Gradually, he grew into a lead 3D artist.
Guyduk said that initially he didn't fully realize how much technical work it would take to create such game, and that he just loved making «audio-visual installations» (typical art guy ). He wanted to make art, but found himself having to deal with shit in the lead position (classic).
They didn't have a designated game design specialist. Everyone at the studio was doing little bit of everything.