They didn't agree on the «product vision» with their publisher
Herocraft. At first Guyduk talked with one producer from Herocraft — someone who he was able to connect with, but that person left the company almost immediately after they signed the papers, and other person took his place. Guyduk and that guy had disagreements, but he doesn't blame him: publisher did a lot.
Contract with the publisher has expired, Guyduk retains IP rights.
He says that he has motivation to do things, but this interview is before war in Ukraine. I wonder how motivated he is nowadays...
Interviewer then asks Anton if they were making the game primarily for money or as a form of art. Anton answers that InSomnia was primarily an art-project from day one. He thinks art is the game's strongest side. «It has atmosphere and a bunch of bugs». Says the idea was to make something good-looking and only then to think about money.
Guyduk thinks that «the bigger the project — the bigger the audience, and the bigger the risks that people will not like your stuff». Basically, he says you need to find your own niche.
Anton likes Quake III and Postal 2. Thinks that they are «simple games and that makes them good». Says that he doesn't like freedom of choice because «it doesn't exist». Mentions Cyberpunk as an example. He also thinks that My Friend Pedro is one of the best games «in the last few years». Man... He should really try more good RPGs.
Says that gamedev is «the only thing that doesn't make him puke». Would have liked to be a part of development team for a Borderlands game because they have good art design pipeline.
Interesting thing: at that moment in time (Jan 2022) he was working at
Dark Crystal Games who created Encased — a pretty good Fallout-style CRPG. As far as I know the game wasn't all that successful and the studio mostly disintegrated. Before that he also worked on Mutant Year Zero, Corruption 2029 and even Fortnite for some time, also some mobile games.
Guyduk likes This War of Mine. Played Battle Brothers, really liked it. Says he would have liked to be a developer on some «historical game» (mentions Mount&Blade and Total War) because he loves history.
In Jan 2022 most of InSomnia developers worked in Moscow «on various projects». Now we can only speculate on what happened to them after the war started.
Guyduk himself worked on some big PC game as an art director. I looked up his ArtStation and LinkedIn, haven't found anything.