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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
This is a great example as to why UE4(& 5) is a massive step backwards for end users.
UE4 & 5 are a catastrophe for gaming.

They are going to spell the death of modding, and likely the death of game preservation. The games with thriving modding communities are either 10+ years old, made with a custom engine, or using Unity. I can't think of a single UE4/5 game that has active modding.

But what's worse is that fans will be unable to unfuck UE4/5 games a decade or two down the line. No fan patches, no fixes, nothing.

China and everything they touch once again proving they are a blight on humanity.
Every game using the same engine sucks too. After a while every game starts to feel and look the same, and you notice engine quirks in all the games that uses the engine.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,561
This is a great example as to why UE4(& 5) is a massive step backwards for end users.
UE4 & 5 are a catastrophe for gaming.

They are going to spell the death of modding, and likely the death of game preservation. The games with thriving modding communities are either 10+ years old, made with a custom engine, or using Unity. I can't think of a single UE4/5 game that has active modding.

But what's worse is that fans will be unable to unfuck UE4/5 games a decade or two down the line. No fan patches, no fixes, nothing.

China and everything they touch once again proving they are a blight on humanity.

i share your sentiments about the chinese, but what exactly have they to do with the unreal engine? do they own epic games now?
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
This is a great example as to why UE4(& 5) is a massive step backwards for end users.
UE4 & 5 are a catastrophe for gaming.

They are going to spell the death of modding, and likely the death of game preservation. The games with thriving modding communities are either 10+ years old, made with a custom engine, or using Unity. I can't think of a single UE4/5 game that has active modding.

But what's worse is that fans will be unable to unfuck UE4/5 games a decade or two down the line. No fan patches, no fixes, nothing.

China and everything they touch once again proving they are a blight on humanity.

i share your sentiments about the chinese, but what exactly have they to do with the unreal engine? do they own epic games now?
48.4% of Epic in fact.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,198
Strap Yourselves In
I think I reached a no-go point with this about 2 hours in with some bug.
Fucking amazing soundtrack, though.
I'm curious, what happened?

With this game you never know if something is a bug or a feature and you just need to search for a different solution.

Been a long time, so can't remember. Maybe a crash or something. Was after I'd visited the hospital/morgue area? Something like that.
 

toro

Arcane
Vatnik
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Apr 14, 2009
Messages
14,919
https://steamcommunity.com/app/783170/discussions/0/5312592307013819333/#c3759977946663141227

Hi! Thank you for your question.
Studio MONO has broken up. People who made Insomnia are now working on other projects, and most of them are out of touch.
HeroCraft PC (The publisher) tried hiring people to support the game several times with no result. All specialists eventually refused to work with Insomnia's convoluted code, and we stopped looking for them because we ran out of our budget at the time.
All plans we could have went down the drain when the Russian-Ukranian conflict started. MONO team is partly Ukranian, and HeroCraft PC has employees from all over the world, including Ukraine and Russia. So our first priority was to make sure that everyone is safe.
Right now there is no way for us to make plans as huge as the Insomnia Support Project while everything is still going on.

This is the truth about what is going on, and I understand that it is unpleasant. As I said, studio MONO does not exist anymore. You are right, the original devs could probably save the project with another patch, but I already explained why this is not an option right now.
I wish things could be as simple as to "just release the final patch", but making said patch requires people's time and skills, and money to pay for said time and skills. Studio MONO does not exist, so even if someone from there decided to make another patch, they would either sacrifice their personal time, or time from projects that earn them living now.
We did all we could for Insomnia in current conditions, even though it is not enough.
A year ago I could have told you that there is still hope for an official patch, but not anymore
 

Lord_Potato

Arcane
Glory to Ukraine
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Nov 24, 2017
Messages
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Free City of Warsaw
https://steamcommunity.com/app/783170/discussions/0/5312592307013819333/#c3759977946663141227

Hi! Thank you for your question.
Studio MONO has broken up. People who made Insomnia are now working on other projects, and most of them are out of touch.
HeroCraft PC (The publisher) tried hiring people to support the game several times with no result. All specialists eventually refused to work with Insomnia's convoluted code, and we stopped looking for them because we ran out of our budget at the time.
All plans we could have went down the drain when the Russian-Ukranian conflict started. MONO team is partly Ukranian, and HeroCraft PC has employees from all over the world, including Ukraine and Russia. So our first priority was to make sure that everyone is safe.
Right now there is no way for us to make plans as huge as the Insomnia Support Project while everything is still going on.

This is the truth about what is going on, and I understand that it is unpleasant. As I said, studio MONO does not exist anymore. You are right, the original devs could probably save the project with another patch, but I already explained why this is not an option right now.
I wish things could be as simple as to "just release the final patch", but making said patch requires people's time and skills, and money to pay for said time and skills. Studio MONO does not exist, so even if someone from there decided to make another patch, they would either sacrifice their personal time, or time from projects that earn them living now.
We did all we could for Insomnia in current conditions, even though it is not enough.
A year ago I could have told you that there is still hope for an official patch, but not anymore
So basically, like many other things, Russia managed to fuck Insomnia up with its retarded invasion.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
This was the situation years ago. This is just the first time they decided to be somewhat honest about it, now that they have something like the war to use as an excuse and little to no one cares about the game anymore.
 

cvv

Arcane
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Mar 30, 2013
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
This was the situation years ago. This is just the first time they decided to be somewhat honest about it, now that they have something like the war to use as an excuse and little to no one cares about the game anymore.
Yep, been waiting for that final patch for years, reading only excuses on Steam forums. Dishonest fucktards.

Whatever project the MONO people are working on now, watch out, they're not your friends.
 

Daedalos

Arcane
The Real Fanboy
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Denmark
I bought the game and never really played it. Oh well. Somebody somewhere are enjoying my 20 euro on blackjack and hookers. Godspeed.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
I don't understand why this game needs saving. I played it a while ago for ~30 hours and it felt polished enough. I just coudn't beat the certain enemy ambush because i suck at action games. Insomnia's problems lie in a whole different field.
 

Abu Antar

Turn-based Poster
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I booted this up for the first time. Played enough to finally choose a class. I picked the Tector. I have no idea what I am doing, and if it was a good choice.

Solasta aint got shit on the faces in this game. Nightmare stuff. On the level of
:prosper:

I really like the atmosphere. Combat is serviceable, so far. Lots of dialog, and story setups. I just want to quest, explore, and kill stuff.
 

Rean

Head Codexian Weeb
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Joined
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Messages
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Strap Yourselves In
I really like the atmosphere. Combat is serviceable, so far. Lots of dialog, and story setups. I just want to quest, explore, and kill stuff.

I wish you luck with actually managing to finish the game.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
I really like the atmosphere. Combat is serviceable, so far. Lots of dialog, and story setups. I just want to quest, explore, and kill stuff.
From what I remember, the game starts out on the rails but opens up relatively early and from then on you can choose where you want to go. For the most part, you still need to be told about a location in order to be able to visit it though. I got as far as what had to be the 2nd to last major battle before bugs had me pulling the plug.

The only advice I have is not to invest resources in your main character build into things that buff companions because companions are very bugged. They worked fine for a while. And then they just decided that they would no longer reload their weapons when they ran out of ammo, suiciding into packs of enemies in an effort to bash people with their empty guns. Another problem was one or both disappearing for a while. I don't remember the details but there were other issues as well.....
 

4249

I stalk the night
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
When I played through it IIRC there was one known game breaking bug in an important quest that I went through with a guide just to be sure. Otherwise it was... playable.
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Stealth seems very OP. You can clear a room full of guys that obliterate you in regular combat. Just one of them would kill me super easy. Computer, and scammer stats have been useful for getting items/equipment.

As you guys said, more areas become available after you get tasks, or speak to people. Too many hacking, unlocking min games, but they are not unbearable.
 

Abu Antar

Turn-based Poster
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Joined
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In soon to be 10 hours, I have had like three fights. Lots of exploring, and shitton of talking.

Not that there are an amazing amount of tracks yet, but I like the soundtrack a lot.
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
Found this game in my library recently and remembered that I bought the Deluxe Edition on release to support the possible incline, but never actually played much because of the bugs.
Read through this thread out of curiosity and actually learned a lot about the development.

The whole situation is a good example of how not to make RPGs and games in general:
1) They didn't have a proper idea for the game for a long time. Originally, they wanted to make some multiplayer shit with seasons to appeal to potential investors, but later switched to singleplayer real-time top-down RPG, where you click on enemies to attack them (Dragon Age or Witcher style). Then they decided to turn it into a more conventional ARPG with tactical pause, after which finally settling on over-the-shoulder Action RPG with dodge rolling and stamina management.
One of the devs here on Codex made it sound like they wanted to create a game inspired by Fallout and Planescape: Torment with deep tactical combat. However, the final product is not like that: combat is pretty simple and straightforward, and systems are shallow. One of the reasons for that can be that changing the core idea of the game so many times takes its toll on development time and budget;
2) Apparently, they've changed the game engine mid-development. Earlier, I saw mentions of the OGRE engine, but the final game was made with Unreal. I'm not familiar with OGRE at all, but I know enough about game dev to understand that switching engines is a taxing process;
3) Judging by this interview, their lead dev was primarily an artist. That's a problem. Even the greatest of artists need someone to guide them and sometimes tell them «no», lest they will spend resources by blowing out project's scope. Which could have been the case with Insomnia. RPG devs need to have someone with experience in system design as their lead;
4) They've most likely mismanaged their finances (see point 1 and point 2 again). Otherwise, why would they need to make two Kickstarter campaigns? And I remember someone here mentioning them not having a designated accountant;
5) Their post-launch support was abysmal. Patches took too long and communication was lacking. And I looked in their VK group — some players complain about bugs even under their last post (which was in 2021).

All of this is a shame. People who made Insomnia were clearly talented and passionate (before Kickstarter they worked without proper funding for years and even created all the needed server code for a co-op mode, absolute madmen). You can see bits of the game that could have been in the final product. And it had the potential to become something great, but alas.
The good thing is that this is a priceless experience for anyone who wants to develop roleplaying games. There is a lot to learn here from their mistakes.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
Yep, you really laid it all on the table there. The game turned out a mess and I'm sure the core team will never make a game again. A shame, because with a little more rationality and restraint, this could of been a great game, and they maybe could have gone on to make more.
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
Yep, you really laid it all on the table there. The game turned out a mess and I'm sure the core team will never make a game again. A shame, because with a little more rationality and restraint, this could of been a great game, and they maybe could have gone on to make more.
And the war scattered them all around the globe.
I hope they'll find their greener pastures and one day become a part of something good.
Hope dies last.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919


Some russian speaker should to a summary. plz.

FYI, this interview is a year old. Back then there was still hope that at least part of studio MONO would return to work on the game. A year ago I told people here that a patch is possible, but things changed since then.
We are sorry for getting people's hopes up, but right now the possibility of another patch coming out is next to zero.
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
169
Watching it now.

I'll take notes as I watch.
 

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