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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
I finished it twice and had no problems. Did you had that problem? I am not extremely positive,just think that the game is decent scifi. At the very least it is worth playing for the setting and the writing. Never had any major problems with bugs,maybe something that needed a reload or something.

Yes, I couldn't finish the game properly because of a game stopping bug. The same bug was reported in this thread a few pages back, and there hasn't been significant updates since.

The atmosphere, art, and setting are great. I've said as much in the thread. The problem is the extremely dishonest way the development team and publisher portrayed themselves after the release. They never fixed any of the deeper problems with gameplay, RPG mechanics, character progression, or things on the technical side. This game has changed very little since it's initial release, and has maybe even gotten worse. So I can't watch people go into the game with hope that it's going to be a good or smooth experience, nor can I let these dishonest fucks swindle people out of any more money.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
I finished it twice and had no problems. Did you had that problem? I am not extremely positive,just think that the game is decent scifi. At the very least it is worth playing for the setting and the writing. Never had any major problems with bugs,maybe something that needed a reload or something.

Yes, I couldn't finish the game properly because of a game stopping bug. The same bug was reported in this thread a few pages back, and there hasn't been significant updates since.

The atmosphere, art, and setting are great. I've said as much in the thread. The problem is the extremely dishonest way the development team and publisher portrayed themselves after the release. They never fixed any of the deeper problems with gameplay, RPG mechanics, character progression, or things on the technical side. This game has changed very little since it's initial release, and has maybe even gotten worse. So I can't watch people go into the game with hope that it's going to be a good or smooth experience, nor can I let these dishonest fucks swindle people out of any more money.
Fair enough,bugs are weird on pc games,some people have it,others don't.

Don't agree that the game hasn't changed from release,i remember a lot of things got polished and fixed with patches. But yeah some problems/daft decisions remained. Progression was not well made for sure,i just decided to cheat at some point and give me self points at certain places.

From what i remember,the devs got fucked over. There was some drama about one of devs fucking off and messing up the code. They didn't fix it because the couldn't,not because they didn't want to.

good or smooth experience
Hmm i believe people could have good experience,even if not a smooth one. I generally prefer originality and passion over polish,but to each their own. It is not well polished game for sure,it does have problems.

By the way,did you try out Vagrus riven realms? You might find it interesting,i certainly did,it ended up as the game i am most hyped about :).
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,487
I generally prefer originality and passion over polish,but to each their own.

I'm not ever overly concerned about little annoying bugs and scuffs here and there, especially if there's great things at the base of it all. When bugs repeatedly prevent people from finishing a game, then yeah, that's a pretty major problem in my eyes.

rogression was not well made for sure,i just decided to cheat at some point and give me self points at certain places.

This is also unacceptable in my eyes. it's a display of inept design. I know you tend to cheat on a regular basis, but that saps all the fun out of a game for me, and I know it does for many others around here too.

From what i remember,the devs got fucked over. There was some drama about one of devs fucking off and messing up the code. They didn't fix it because the couldn't,not because they didn't want to.

Of course they wanted to fix it. But they also knew they couldn't, and proved as much time and time again. It could have been the publisher forcing them in to continuing, they could have been covering their ass, or they could have really been ignorant enough to believe they could handle something they couldn't. It all boils down to dishonestly however you look at it, and the fact that it was dragged on for not months, but years, is also a big problem for me.

By the way,did you try out Vagrus riven realms? You might find it interesting,i certainly did,it ended up as the game i am most hyped about :).

I will definitely be checking it out when it get's closer to release. I'll probably buy a copy off their Figstarter page so they get all the money for it. It looks like an excellent game!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
It looks like an excellent game!
It is,i checked it out when first came out in EA to see if there is anything worth caring for in it. Ended up buying it on gog the next day,first time i buy an unfinished game. Not many games let you play as a slaver,that is for sure :). Also the setting is great,really love exploring and learning new shit about the world.


I know you tend to cheat on a regular basis,
Ahh it is not on regular basis,i just don't shy away from it. If i dislike something in a game i change it. I value enjoyment of the game above other things. Tho most of me cheating is using speed hacks to speed up tedious tb combat.
This is also unacceptable in my eyes. it's a display of inept design.
For me it is not a problem because i could easily fix it with cheat engine. I would rather edit the system and have good time than to be angry at the devs over it and have miserable time.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,021
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It is,i checked it out when first came out in EA to see if there is anything worth caring for in it. Ended up buying it on gog the next day,first time i buy an unfinished game. Not many games let you play as a slaver,that is for sure :). Also the setting is great,really love exploring and learning new shit about the world.
The Comitatus/head vagrus fella can't take part in fights directly, correct?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
It is,i checked it out when first came out in EA to see if there is anything worth caring for in it. Ended up buying it on gog the next day,first time i buy an unfinished game. Not many games let you play as a slaver,that is for sure :). Also the setting is great,really love exploring and learning new shit about the world.
The Comitatus/head vagrus fella can't take part in fights directly, correct?
Have no idea mate,i stopped playing after few hours in the first version,from what a read in the game's thread,it had improved a lot. If you talk about your main character,no you couldn't fight in fights back in the first version.
 
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ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,021
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
to sell to a death cult or undead mining enterprise.
Mind you, you can do so in Mount and Blade as well. Not as a commodity, but you could sell off prisoners. You could trade slaves in Sea Dogs City of Abandoned Ships too.
 

Smerlus

Educated
Joined
Mar 29, 2020
Messages
141
For cheap I would say go for it and read about some of the bugs in the last few pages or so. One of them is game stopping but avoidable. Even though I ran into the bug, the developer was nice enough that I was able to send them my save file and they fixed it.

It reminded me a lot of a modern Eurojank fallout with pretty annoying bugs, translation issues and less C&C.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,230
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Off to a good start.

None of the Steam achievements seem to trigger, got neither the one for finishing the prologue nor the one for starting the actual game. Oh well, no biggie.

The counter for selecting a tattoo in character creation goes 7 -> 9 -> 8 -> 10 :lol:

And then I got a crash running down a corridor.
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,230
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
I'm roughly ~20 hours in and pleasantly surprised I've had no major bugs. I've had bugs, of course, but nothing game breaking. I did follow the guide to do Bane of Mills and What is the Price of Freedom? just to be on the safer side.

It definitely is a broken and utterly unfinished game however. Most aspects feel like they got the first version working and just went with it. Ranged combat is as basic cover shooting as you can get. Melee combat is basicly kick the opponent to win. Feels like armor has no effect whatsoever, and I don't think there's any armor against plasma weapons. I have no idea how experience works. I've leveled up more from beating up random ghetters (which apparently has no downsides) than from finishing quests. The exp counter also seems to start half full after each level up, because why not. I think some quests have multiple solutions, but mostly it's just a few dialogue options you get from certain skills or your starting class. The only thing it's actually got going for it is the interesting setting. Still, that's carrying it pretty well for me, I just love the weird ass sci-fi. It's also a pretty good looking ugly game, partly due to the setting.

I am getting pretty tired of the developers fascination on making you carry the most mundane shit around with a very limited inventory weight. At first I thought it's ok to disassemble/sell/destroy most of the junk, but then they start throwing quests at you that fucking require you to actually carry some of that random stuff (radio, telephone, a fucking movie ticket etc.) around, with no prior indication that it might need to be kept, because fuck you. Also maintenance requiring just completely random crafting components, so you need to pretty much carry some amount of all the parts/weapon parts/plates/circuits components at all times as well if you want to be able to utilize the skill.

Maybe I'll even finish this, unless something major comes along.
 
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4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,230
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
They are apparently still working on the game on some level FWIW.

A poster with dev tag said this in their latests news item about a sale in June:

https://steamcommunity.com/app/783170/eventcomments/3050607936297608483/ said:
В настоящее время работа над патчем продолжается. Как только у нас будет точная дата выхода, мы обязательно сообщим об этой новости.

Google translate said:
The patch is currently in progress. As soon as we have an exact release date, we will definitely report this news.

¯\_(ツ)_/¯
 

4249

I stalk the night
Patron
Joined
Nov 19, 2014
Messages
1,230
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Well, I did manage to finish it. Was going for another ending first, when the game bugged out on me and I couldn't see the ending slides for that. Since it didn't let me save after the last fight, I just went with another ending I could access through dialogue only without going through the awkward as fuck fight. I think no choices prior to the final area actually matter, and at least in my ending there were not separate slides for whatever you did before.

In the end I feel like the setting was interesting and would've deserved more and that they should've kept it more down to earth. Like Fallout. All the somnia bullshit was just... meh. I would've liked to see way more faction based gameplay and exploration of the station, but well, it is what it is. The game had maybe ~10-20 hours of more open ended gameplay, after which it pretty much started railroading you towards the end. Steam says it took me ~28h to finish.

Still, the only game breaking bug I got was with one the endings, so it went pretty well on that front. Some side quests I either didn't explore enough (although I think I did see most of the areas and their nooks and crannies) or were just broken.

Whatever patches they release won't really matter much, it might be a smoother experience, but I doubt they're going to expand content or mechanics wise, so it's going to stay a very lukewarm experience nonetheless.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i just randomly thought of this game and see if there's any planned update to this game, check the steam forum, and turned out they're done for.

RIP


https://steamcommunity.com/app/783170/eventcomments/3085520348624457637/?ctp=2

The game support is officially end:

Dear players. Thank you for your support and continued interest in the game. Mono Studio has been trying to keep the project afloat for a long time, both on its own and with the involvement of third-party help, in order to fulfill all the promises made when launching the kickstarter.
Unfortunately, the project team eventually fell apart.
We tried to finish what we started with the help of hired specialists, but due to the complex architecture of the project, it turned out to be impossible to do this. Even highly qualified professionals could not solve all the problems that needed to be fixed.
At the moment, we do not have people to bring the game to its proper form. We are very sorry and I apologize on behalf of the whole team for this situation. We believed in Insomnia, worked on it for a long time, but failed.
Thank you for being with us. And once again, forgive me for the fact that the Ark did not make it to its destination.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
Can't say i was not expecting that.
I backed this in i dont know what year and never got to play it, F in chat.
 

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