PunchYouInTheFace
Educated
It's good.Anyone tried it?
It's just not the 2nd coming of Jesus, if that make sense.
It's good.Anyone tried it?
Yep, I thought so as well, so I took the one I thought was the most fun.Although I have to say that's a bullshit decision with no reasonable choice.
Well, your followers lose faith in you and also you get a point as a "Survivor". I do not know what the later means, but you always get points in it if you do something cruel/insane. For reference look on the picture above, if you do the "right" thing, you gain a point as "Prophet" and also your followers faith in you increase.So "it doesn't work here", but... it does?
If it wasn't for the bugs and the uncertainty if they will fix them I would whole heartily recommend this game.Sounds intriguing
Early Access Patch Notes #4: Final Event, Base Upgrades & Strategic Survival
CARAVAN BASE
Managing a group of survivors after the collapse is a tough challenge, but with the new features in this patch, you can spend days expanding your base – your safe haven. Build a mobile mini-town, becoming an independent entity, where, as the leader (Prophet), you decide who deserves to stay safe within your walls and who must be banished from the base.
The Medical Care and Medical Supplies system has been reworked. Now players can donate medical consumables to gain Medical Supplies. Medical Care value can only be increased by specific structure, currently the Infirmaries.
Redesigned rations panel for followers management.
Sick and medical supply management system.
Now players can assign workers to Infirmary structures that will boost Medical Care value.
New upgrade options for all production structures, infirmaries, and workshops.
Followers banishment system (remove followers from your base/caravan).
New crafting components.
BATTLE
Molotov cocktail - a new craftable weapon. Surprise your enemies with fire!
Molotov cocktail research project has been added to the munitions research tree.
Ability Targeting system has been added. You can now choose whether to target yourself or your companions while using consumable class items during battle.
Redesigned Stress Points allocation mechanic.
INVENTORY
You can now select multiple items and move them between windows or characters. No more tedious single clicks, try out the Ctrl feature!
CAMPING IN HOUSES
The player can now camp during scavenging in households, but beware! Even if you don’t use camping supplies, there's always a risk of ambush after camping in a building. Choose wisely and manage your resources and risks when deciding where to sleep.
STORYLINE
Main story markers (exclamation points) have appeared on the World Map. These are not required to complete Early Access, but the knowledge gained will help you better understand the circumstances of your battles and the world around you, preparing you for the final showdown.
FINAL EVENT
This event concludes the Early Access story, revealing your main enemy and testing whether you're ready to dive deeper into the world of Interregnum. Take on the challenge, gather resources and companions, and prepare for the ultimate battle before continuing your journey through the post-apocalyptic frozen California.
Will you fulfill your role as the Prophet and lead your followers to the promised land?
GENERAL
We've implemented further optimizations and fixes, including AI improvements in battles and on the World Map, as well as bug fixes, including those on battle maps.
We apologize for any inconvenience and appreciate your support!