DwarvenFood
Arcane
Ha, this was a nice interview thanks for the necro.
Shannow said:A few year back I read through this. It's not the codex but lulzy nonetheless.
From: Dan Mullen
To: Lowtax
Subject: We are gonna sue you
We as a band Kharibdus really don't aprieciate this fuckin' bullshit. I am gonna personally sue the motherfuckin' shit out of you assholes. For your fuckin information we have alot of fans and your site is just gay. FUCK YOU ASSHOLES. How did you even get a hold of our site. Fuck that it doesn't matter when we fuckin' sue all your dumb asses.
Yours truely,
Dan Mullen, Kharibdus
Richard,
I'm pretty sure that after reading this, you're going to realize that you're only getting yourself deeper in trouble. I've already tracked down quite a bit of information about you.
For example, your address:
PO Box 997
Lees Summit, MO 64063
Did you know that for only $1 someone can go to the post office, fill out a simple form, and find out the street address of the individual who rented the box?
I also know that your wife's name is Megan, and that you two were married on February 13, 2005. I've also tracked down a street address and telephone number for "another" Richard Kyanka. I actually called this telephone number. This was either you or your father. A terrible shame that you don't have the balls to claim your own name, little man. Speaking of little man, I've also managed to track down a couple of pictures of you, which I've attached to this email. You should really spend less time typing away at your computer and a little more time in the gym. Those arms of yours look like spaghetti. And those rosy-red cheeks of yours are quite manly, as well. Bottom line - if you're going to talk tough, you need to be prepared to back that up. To use the old (but in this case, appropriate) cliche, you're letting your mouth write checks that your body can't possibly cash.
Listen - this isn't going to turn out the way you want it to, Richard. Given that you attended Vanderbilt University, you're ostensibly a smart fellow. By now, I'm sure that you're aware of the fact that you're in the wrong by permitting outright libel against Warrior on your website. I'm also sure that you realize that you've only made matters worse for yourself by passing along my email address to your minions so they can harass or threaten me. How cowardly of you to bring in others when you simply lack the fortitude to stand up for yourself! At this point, I've already tracked down two of the emails from your fans - one from Truman State University and one from Sonoma State University. I've had long talks with the IT supervisors at each school. The young men that YOU brought into what could have otherwise been a simple and civil disagreement are now facing disciplinary actions - including suspension from their respective universities - because they were foolish enough to bite on your plea to have your little followers harass or threaten me. I'm sure you're going to swear up and down that you had nothing to do with this escalation. Yet, this is one situation in which you're not going to be able to escape responsibility for your actions.
Your ego has gotten the better of you, Richard. I see by reading a bit of your site that you've been threatened before. However, you're in the big leagues now. This is serious business. Warrior fought a five-year legal battle with Titan Sports to secure ownership of his character - and he prevailed. You're little more than a fly to be swatted to Warrior and myself. And Richard, when we swat a fly - we swat the hell out of it.
Sincerely,
Chris Lewis
Thank you for your quick and professional response. After reading your email, I believe you may not have been aware that your forum was being used this way. Several photos have obvious text added, graphics changed, and digital paint marks added to them. Most angering are the text remarks on photos of children and babies that include words such as "crazy pimp baby- where ma moneys at bitch?" Also, some files are being renamed with words such as "frodofagginsmorelike.JPG"
Serious_Business said:Ah yes the times when Codex actually cared and tried to make a point, the times where the outrage was genuine and inspired
Sceptic said:The one statement that was completely, utterly derp was this one though: "Arena and Daggerfall had more in common with random games (Rogue) than with traditional RPGs (Ultima et al.). Arena and Daggerfall were way ahead of their time, perhaps too far ahead of their time. I felt Morrowind was a step backwards in some ways." I have nothing against Roguelikes, but that's just stupid.
Just for Morrowind? Looking at the Imperial Library listings: The Ancient Tales of the Dwemer; Fragment: On Artaeum; Mysticism, The Unfathomable Voyage; Notes on Racial Phylogeny; On Oblivion; The Old Ways; Origin of the Mages Guild; An Overview of Gods and Worship; Response to Bero's Speech; The Wild Elves; 2920; Biography of the Wolf Queen; Brief History of the Empire; Dance in Fire; The Firsthold Revolt; Galerion the Mystic; A Game At Dinner; How Orsinium Passed to the Orcs; The Madness of Pelagius; The Pig Children; The Wolf Queen; The Armorers' Challenge; The Axe Man; The Black Arrow; Bone; Breathing Water; The Cake and the Diamond; Chance's Folly; Feyfolken; The Final Lesson; The Four Suitors of Benitah; The Gold Ribbon of Merit; Hallgerd's Tale; A Hypothetical Treachery; Ice and Chitin; Incident in Necrom; Last Scabbard of Akrash; The Locked Room; Marksmanship Lesson; Master Zoaraym's Tale; The Mirror; The Mystery of Princess Talara; Night Falls on Sentinel; Palla; The Poison Song; Realizations of Acrobacy; The Rear Guard; Silence; Smuggler's Island; Surfeit of Thieves; The Third Door; Trap; Vernaccus and Bourlor; Withershins; The Wraith's Wedding Dowry; The Death Blow of Abernanit; The Horror of Castle Xyr; A Less Rude Song; Lord Jornibret's Last Dance; Cherim's Heart of Anequina; Invocation of Azura; The Charwich-Koniinge Letters; The Buying Game... I think that's it...
Sceptic said:The one statement that was completely, utterly derp was this one though: "Arena and Daggerfall had more in common with random games (Rogue) than with traditional RPGs (Ultima et al.). Arena and Daggerfall were way ahead of their time, perhaps too far ahead of their time. I felt Morrowind was a step backwards in some ways." I have nothing against Roguelikes, but that's just stupid.
Clockwork Knight said:Sceptic said:The one statement that was completely, utterly derp was this one though: "Arena and Daggerfall had more in common with random games (Rogue) than with traditional RPGs (Ultima et al.). Arena and Daggerfall were way ahead of their time, perhaps too far ahead of their time. I felt Morrowind was a step backwards in some ways." I have nothing against Roguelikes, but that's just stupid.
I understood it as he saying that he believes Morrowind should have improved on Arena and Daggerfall Rogue-ish characteristics, instead of giving up on them to give the player a game similar to traditional RPGs. It comes down to preference - Daggerfall or Morrowind, which is better and why?
wikipedia said:In a retrospective by 1up.com, the breadth and open-endedness of Morrowind is suggested to have contributed to the decline of single-player RPGs on home computers by leading customers to MMORPGs where they could have a similar experience.
LoPan said:Morrowind had no actual characters in it or personalities, no motivations that pushed and pulled the grand-sweeping plot, there was no one to care about and no one who cared about you or anything at all.
Mastermind said:LoPan said:Morrowind had no actual characters in it or personalities, no motivations that pushed and pulled the grand-sweeping plot, there was no one to care about and no one who cared about you or anything at all.
So it was like Fallout?
LoPan said:Mastermind said:LoPan said:Morrowind had no actual characters in it or personalities, no motivations that pushed and pulled the grand-sweeping plot, there was no one to care about and no one who cared about you or anything at all.
So it was like Fallout?
Justify that statement.
Jaesun said:It's Mastermind you dumbfuck.
Mastermind said:LoPan said:Mastermind said:LoPan said:Morrowind had no actual characters in it or personalities, no motivations that pushed and pulled the grand-sweeping plot, there was no one to care about and no one who cared about you or anything at all.
So it was like Fallout?
Justify that statement.
Fallout also had unmemorable characters, same motivation driving the plot, and nobody to care about.
Like Morrowind, I remember the characters I interacted the most with in Fallout, and even then I forgot some of their names (like that sheriff guy in junktown). In both cases your motivation is to stop a hidden evil that will conquer and corrupt the world (or at least the gameworld). In both games no characters really had enough of a personality to genuinely get me to care about them. Bringing the water chip back was a chore because I had no connection with my fellow vault dwellers anymore than I had one with the people of Morrowind.
What Morrowind had going for it was much better lore, spread across a much bigger world making exploration genuinely rewarding. Not to mention the far bigger array of gameplay options. My biggest disappointment with fallout was the huge world map that contained very little other than a few towns and a handful of shitty random encounters. Adding some generic locations/dungeons, even if they don't contain anything of note, helps a lot with making the world feel less gamey. The type of story Morrowind tells is suited perfectly by the "read a novel" conversation style. In fact I hold Fallout directly responsible for the shittification of that interaction in Oblivion.
Yes, tell us. You do not seem to know.LoPan said:What the fuck is Morrowind about?
Turjan said:Yes, tell us. You do not seem to know.LoPan said:What the fuck is Morrowind about?
LoPan said:I never understood the notion that The Elder Scrolls at any point had good lore. It's just swords, elves and magic, same old tripe with lesser focus than most.
They never really did anything with the Dwemer
and the particulars of a sentient race of catmen and lizards was never explored and they were treated as if they were entirely human. Nothing was really done with the lore in Morrowind.
What do you mean by 'bigger array of gameplay options'?
Morrowind, like TES in general, has an appaling RPG system based entirely on how much you want to bother. Taking anything but long blade, heavy armor and no magic was nothing but added trouble, same goes with playing anything but a Dark Elf.
The RPG system of Morrowind does not create variety because the skills have no effect on the outcome of the game or the play-style above how much you want to bother yourself.
The RPG system of Morrowind cannot even relate to basic logic, Spear skill relates to endurance, Lockpicking to intelligence (but is raised by practice and not study), Short Blade is different from Long Blade but Long Blade includes the Claymore--can't even get the basic theory right.
The type of story Morrowind tells is that of the epic, chosen one, climactic malarky.
It is barely a story.
In Fallout you are sent out of the vault and into the wasteland to find a water chip and save your people, not necessarily from dying of thirst, but from having to interact with the outside world. In many ways you play a typical hero out to save your home, but as you attempt this quest of sorts you find a greater world with greater problems that have far more dire consequences.
Unbeknownst to the world, you save it, but with the resolving of this greater threat you have outgrown the vault and are turned away into exile because you are no longer part of that small, insulated world.
The Overlord fears what you have become and the world owes you nothing. The story ends on the tragic note that being the hero is essentially about being the martyr.
What the fuck is Morrowind about?
The "Read a Novel" style, as you call it, conversation is really just a choice list of what exposition you want to read first. Probably one of the worst conversation systems I have ever seen for bringing life to character.
Personality cannot be quantified and forming a connection with someone or a group of people is not necessary for sympathy or care for them, that is something a movie critic would say and Fallout is a game, and games, in some ways more so than books, fidget with the theatre of the mind.
"Fallout also had unmemorable characters, same motivation driving the plot, and nobody to care about." This means nothing, it is an unjustified opinion, at best a reaction stored in the memory.
In Fallout what you did had an effect on the game world, if you were a scumbag the game became very different and there were ways to handle many situations such as that of the super mutants and ghouls that you could fail or succeed in different ways to different successions, and failure did not mean you had failed entirely, but that another effect had simply been had.
Fallout was no pinnacle of this, but Morrowind did not even try.
You're not giving me much to work with here other than that you seemed as bored with Morrowind as you did with Fallout, or you're trying to tell me that Fallout is worse than Morrowind as if they are not vastly different games.
Yes, there is more to it. Although, superficially, the story and backstory look like this.LoPan said:Turjan said:Yes, tell us. You do not seem to know.LoPan said:What the fuck is Morrowind about?
I never finished it, but what I gathered was that it was about how you were the incarnation of Nerevarine and there was that Dagoth fellow part of some secret sixth house who hung around the red mountain causing disease and invading peoples dreams, though thematically they never really did anything with either of those two things, and then you have to prove yourself to be the incarnation of an ancient thing in order to destroy the powerful artifact of the other ancient thing.
If there is more to it than that then I suppose I really don't know what it was about. Go on why don't you.
Mastermind said:I really didn't find Fallout characters memorable at all. I could namedrop a handful like Ian or Dogmeat because so much of my game time was spent in their company but as characters they weren't all that well developed at all. Fallout as a game was pretty small, and the character development was done almost entirely through conversations, which IMO is a poor way to go about it when your conversation system is shit, and the "select a line from a list" is, to me, indistinguishable from the much maligned dialogue wheel. The master was the only one who got any satisfactory development, and that was because you could read his backstory and see the results of his actions upon the game-world. In that respect he is Dagoth Ur, but without a proper supporting cast the whole game ends up falling flat on its face.