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- Jan 28, 2011
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IMO the most telling part of the interview is this:
our fans simply may not be interested in some of the ideas we come up with.
They want their audience/fans to be either dudebros or then hipsters who hates the gameplay, dudebros cares fuck all about what Obsidian does and if they really want the gameplay-hating pretentious hipsters, good luck with that, they're even smaller market than us "grognards".
Maybe I'm reading too much into this, but it does sound like that.
Actually, I think what he may be saying is that his idea of a dream RPG wouldn't be popular with people - eg, a turn-based, statless, classless RPG set in medieval Prussia with woodcut-like graphics.
(if you don't know what I'm talking about, do some more research on Sawyer)
If we have a stronghold (or strongholds) in a future game
Hmmm.
Fuck. You. Seriously. The stronghold was such a slap in the face that I can't even comprehend. The BG2 Strongholds weren't that FUCKING COMPLEX. It was just ONE QUEST CHAIN. Sawyer. You fucked up ROYALLY with the stronghold. It was shit. It didn't fell short, because it was already dead in the ditch. Stabbed before conception.
You tell a system designer to create a stronghold, he'll create a stronghold system, not a quest chain. However, I bolded a word there which may be a hint as to what they're thinking of for a sequel.