ANDS!
Novice
- Joined
- Mar 14, 2006
- Messages
- 41
Section8 said:Sorry, you must be reading a different thread than me. I see a bunch of people saying "Holy hell merchants with infinite money! That sucks! Here's an interesting way it FIX it." That's constructive intelligent criticism. Happens every damn day here.
Actually, alot of the alternatives, dont really offer a fix so much as "this is marginally better than. . ."
his business of getting all huffy because someone dared criticize something you hold dear, and pointing out that the -rest- of the game is perfect to you, just makes you look pathetic.
Oh please get off it. This is as fallacious a statement as "Oh you like the game so you must be a Bethesda apologist".
I'm pissed because the concept of "Storyline characters" shouldn't exist in a freeform sandbox.
I really hope youre not pissed. It is a game after all. As for storyline characters, this is the point of their game. I dont even think BETH has gone so far as to categorize OB as a sandbox - thats been the term used by p/reviewers to describe their experiences - and for them the title may be apt as they may have been able to do what they want. In essence, it is true as the game never ends, and one need not touch the main storyline if they chose not to. It exists there for the DEV's to say "Hey - here's this world, and heres the story behind it. You have no requirement to actually participate, but should you decide to - here it is".
I've also made the point several times throughout the thread, that the emergent systems that greatly benefit a sandbox style game can easily supplant the rigidity required to preserve in the integrity of a narrowly scripted storyline.
Again, this statement doesnt really jibe with what MW - and presumably OB - will offer. Save for a few items, and story lore - youre under no obligation to touch the main story. Theres more than enough content to explore and stumble in without being "forced" down the main storyline. Both co-exist in the same universe. I'm sure theres coders and programmers out there smart enough to create a system that evolves on its own and creates its own story - but really, we arent there yet. Not on THAT level. SPORE looks promising, but I cant think of a single game that does what you want it to do. Maybe I'm just missing it.
The animosity shown by the community here is a cumulative disdain, as nearly every feature that sounded promising is revealed to be over-simplified, sometimes to the point of regression.
For example? This one confuses me because I'm trying to think of what the DEV's "promised" that didnt turn out the way you folks wnanted it to turn out - or could have turned out in such a way. Some are more better equipped to explain this, but a lot of what we've got hasn't cut the mustard.
If what you want is a dynamic world that has no storyline, that adapts and perhaps creates storylines based on what you do (non-scripted), and if perhaps folks expected that form the Radiant AI writeups - well I guess you would be disappointed. I personally wasnt expecting anything on that level, just a system that made the static uninteresting characters in MW a bit more palpatable.
How hard is it to expand upon that so that NPCs can become aware of statistical shortcomings and ask the player to rectify it?
I dont know - ha. I dont know the first thing about scripting language so I couldnt say. But wouldnt - again - it boil down to a generic "If X, then Y" scenario, with an NPC coming up to you every so often and saying "Hey fetch/kill/buy Z for me". Maybe someone can make it more interesting than that certainly, but we havent seen it yet. Personally, I would much rather BETH sat down and crafted their own huge world with scripted events that seem random and large, than give us this system that IS truly free and evolving, but only genericlly so.
I was simply saying that MMOGs, recognising the need to continually give the mule a carrot to reach for, provide ample way for even the most seasoned player to spend their rewards.
But isnt that - again - an artificial system? WOW for example - has incredible rewards for higher end players. . .craftable weapons, spells and mounts - but the monetary requirement is insane (1000g for a horse for instance). This forces the player to either grind grind grind for cash, or dungeon crawl to get the materials; but then to dungeon crawl in this higher areas you need a group, so your chance of getting phat-loot to sell drops significantly - forcing the player to spend countless hours towards a goal that may well have its line changed as soon as they reach it. Yea - that was fun, for awhile.
Convenience doesn't mean there isn't truth to my dismissal. I'm sure there are legitimate reviews of games out there, but on the whole, the gaming media are boys crying wolf.
For example? Other than MW and I'm sure OB - what games have received good reviews that didnt deserve them? Even though a game reviewer may have a good relationship with a company - does that invalidate the score if its a good game? RE4, HALO2, CIVIV, etc - highly rated games across the board. Do you disagree with their assessments, even if you disagree with their business models?
PS - please PM Bryce and Co. and instruct them to look at your replies on how to put together a coherent argument.