Excrément said:combat system = missed opporunity
RAI = missed opportunity
Skill Perks = Missed Opportunity
Investing in stores = missed ...opportunity
'Half-Assed' better suits those features.
Excrément said:combat system = missed opporunity
RAI = missed opportunity
Skill Perks = Missed Opportunity
Investing in stores = missed ...opportunity
They would have made an auctioning system that worked a third of the time, crashed a third of the time, and resulted in incomprehensible coin returns (way too small or way too large) a third of the time. And you would have been able to prompty steal back your auctioned item and sell it again to the same people.Twinfalls said:Consider what the original team might have chosen to do, given that they had functioning banks in Daggerfall, and plenty of ambition to actually expand the game mechanics
Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
No, you aren't. If you would be, it would be completly idiotic.Solik said:This is a useful gameplay mechanic, particularly given that you're limited to one investment per merchant
VenomByte said:Hang on.... I'm not sure I folllow this correctly.
Does this mean I cannot cast any 'shield' spells until I have 100 alteration?
I'm gonna say it's fake. I noticed this part.
According to the guide, you can cast any spell you want at any time. However, casting spells above your perk cost a significant amout more of magicka to cast, have a higher chance to fail, and will not be available for spellmaking.
The screenshots on the magicka page show two pictures side by side, one has unlocked greater summons and one has not. Both have the spell "Conjure Daedroth" which summons a daedroth for 60 seconds. Without the perk, its costs 150 magicka, and the character only has a 50 percent (ish) chance of casting it. With the perk, it costs 75 magicka and has a 100 percent chance of being successful.
As we know spells have no chance of failure anymore, their effectiveness is the only thing that changes depending on level. And i think you couldn't even cast high level spells without a high enough skill level.
Although it's possible that it was just poor wording on his part?
As for the jump spell being listed when it's no longer in, such a small mistake wouldn't be uncommon in the guide.
Lumpy said:O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
Better quests? More involving guild questlines? A better combat system? Radiant AI? More unique NPCs?Thrawn05 said:Lumpy said:O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
No. I'm just stating that I have not heard one good case for OB. That's all.
Lumpy said:Better quests? More involving guild questlines? A better combat system? Radiant AI? More unique NPCs?Thrawn05 said:Lumpy said:O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
No. I'm just stating that I have not heard one good case for OB. That's all.
Thrawn05 said:Lumpy said:O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
No. I'm just stating that I have not heard one good case for OB. That's all.
So being brainwashed = being optimistical, and not being brainwashed means thinking a game will suck because certain things weren't proven although they couldn't be, and even although some were. The quests written about in PC Gamer were much better than Morrowind's.Thrawn05 said:Lumpy said:Better quests? More involving guild questlines? A better combat system? Radiant AI? More unique NPCs?Thrawn05 said:Lumpy said:O RLY? Is that another mindless bashing argument, similar to the moronic "Oblivion will not be a game" one?Thrawn05 said:Excrément said:Just analyze the game as a whole and admit when they are some improvements compared to the previous titles (from arena to morrowind)
There are none.
No. I'm just stating that I have not heard one good case for OB. That's all.
Nope, Nope, Nope, Nope, and Nope. Sorry. I'm not brainwashed like you. :D
Solik said:Don't waste your words. You cannot solve irrational hatred of fanatics with simple logic. Haven't you been hearing the words of the Islamofascists lately?
It's funny. Sometimes, one would think Bethesda was in the market of making religious texts or critical national defense components instead of entertainment software, given how riled up people get about it.
bryce777 said:Solik said:Don't waste your words. You cannot solve irrational hatred of fanatics with simple logic. Haven't you been hearing the words of the Islamofascists lately?
It's funny. Sometimes, one would think Bethesda was in the market of making religious texts or critical national defense components instead of entertainment software, given how riled up people get about it.
That's funny. Fan-atics.
A pretty good description of your retarded self when it comes to oblivion. A game so many people doggedly defend based on...? I don't know what. There are so many things about it we know that throw it squarely outside anything I can imagine it being fun to deal with, and yet there is some magic x factor no one can quantify but they are sure is there. Some intrinsic, magic greatness that can't be rationally explained to anyone who isn't in the cult....
Excrément said:bryce777 said:Solik said:Don't waste your words. You cannot solve irrational hatred of fanatics with simple logic. Haven't you been hearing the words of the Islamofascists lately?
It's funny. Sometimes, one would think Bethesda was in the market of making religious texts or critical national defense components instead of entertainment software, given how riled up people get about it.
That's funny. Fan-atics.
A pretty good description of your retarded self when it comes to oblivion. A game so many people doggedly defend based on...? I don't know what. There are so many things about it we know that throw it squarely outside anything I can imagine it being fun to deal with, and yet there is some magic x factor no one can quantify but they are sure is there. Some intrinsic, magic greatness that can't be rationally explained to anyone who isn't in the cult....
Thrawn 05 didn't give any answers.
The difference it's that some people in this forum who are praising Obliivon admit there are some features they don't like, Oblivion bashers never admit anything. There are always saying all the game sucks.
I can understand you don't like Oblivion (I can also understand some people don't like Fallout), but not admit some features are good or that there are some improvements compared to Morrowind or Daggerfall is just hypocrisy.
Lumpy said:It's like Bethesda refuses to add a logical method of selling expensive stuff, and puts crap like Creeper or Investing instead.
Section8 said:I'd love to see opposed merchant guilds, that have "FedEx" quests constituting about half of their bulk, but due to the generic nature of "merchants" as opposed to mages, thieves, fighters, assassins, there are a variety of ways to go about getting the items they request, which may or may not be unique.