Lot of people here appears to be complete noobs concerning game development despite the site having a reputation of hardened veteran.
Quite incredible, everyone and his grandmother know game development is almost always more or less a cluster-fuck where things change greatly from the start to the finish evzn for AAA games.
Now you can tell Inxile should have not commit to add certain features, but experienced as we are, it was quite naive to put too much expectation it.
I'm not disappointed at all InXIle dropped some features which are more like ideals things to do, it's a good thing to have them however in a kickstarter as it show the way to go and give a perspective.
And it's a good thing to drop them as the project evolve to concentrate on the good parts and make the better game possible considering the constraints that we can be sure will arise.
PoE 1 is a good example of features that should have been dropped like the too bland megadungeon and even the whole stronghold thing.
They should have made a 3/4 levels dungeons instead. And drop crafting too to make better itemization
And imo they should have even reduced the size of the Twin Elm to make Definace Bay a real city, not a boring place with too few things to do in each zone.
At the end all i care is the game being good, not if it checked a "to do list" of features that in game development are always dropped partially anyway.
Come on this retarded beyond measure, you honestly think someone said "hey that second city sounds awesome let me up my pledge so we can get it"
Greetings --
I upped my pledge for Torment: Tides of Numenera to $150 largely on the strength of your stretch goals. I was especially excited about crafting, the Oasis of M'Ra Jolios, and the Toy companion.
Since these have now been cut, I respectfully request a refund of $125, bringing me to the minimum "Scholar - All Digital" level.
With best regards,
<redacted>
In addition to backers upgrading their pledges, stretch goals can bring a lot of new backers when a project has raised a lot more than it needed in theory. The opposite impression, that the devs don't need the money, has a negative effect, exemplified by the Shenmue 3 and Sony controversy. People also forget extremely obvious cases like Star Citizen. Its huge success wouldn't have happened without the ambitious stretch goals and backers upgrading their ships to reach them.
I prefer to cut my loses and learn something from this. Like never trusting Fargo or pre-ordering an inXile game again.
Stretch goals is just marketing trick, how does going from 1 mil to 1.2 mil allows you to add a companion pet or some other shit? Even obsidian, professional company, fucked up with Kaed Nua by making it 15 level stretch goal and eventually it ended up as copy pasted trash mobs on pretty backgrounds.
Stretch goals is just marketing trick, how does going from 1 mil to 1.2 mil allows you to add a companion pet or some other shit? Even obsidian, professional company, fucked up with Kaed Nua by making it 15 level stretch goal and eventually it ended up as copy pasted trash mobs on pretty backgrounds.